It was amazing, the soundwork in the toolset is extremely tedious, Life's too short to add them manually. But the character walk/run sounds will be automatically added if the characters are activated in the cutscene (added in the area beforehand) instead of just placed in the cutscene editor.
@GisleAune Thanks. Yeah, I've always done add character in area and active in the cutscene editor, but that doesn't seem to be a guarantee of sounds playing. Last video, a few did; this one, 99% of the sounds (movement, armour, combat) that should have played simply didn't. Go figure.
you got some nice dragon age machinimas..keep it up
RstuffEntertainment 7 months ago
Not bad friend. No subs or audio though not that a auto bad thing was it artistic choice?
Odakage 1 year ago
It was amazing, the soundwork in the toolset is extremely tedious, Life's too short to add them manually. But the character walk/run sounds will be automatically added if the characters are activated in the cutscene (added in the area beforehand) instead of just placed in the cutscene editor.
GisleAune 1 year ago
@GisleAune Thanks. Yeah, I've always done add character in area and active in the cutscene editor, but that doesn't seem to be a guarantee of sounds playing. Last video, a few did; this one, 99% of the sounds (movement, armour, combat) that should have played simply didn't. Go figure.
Beluthahatchie 1 year ago