@admiralevan This is a video representation. Naturally it's not live or dynamic. Heavy Rain is a "Dynamic 4D" game with random consequences being close to real life. These aren't graphics that when in a game just cycle like a gif or video. The texture are generated on the fly with outcomes that can vary! The textures actually are in layers with all possibilities dynamically possible to rise to the surface of the texture. Therefore dynamic in response to game interaction! :D
To those who think this technology is just about making things look older, maybe you should have your thinking rights revoked.
Its not about aging things. Its HOW it ages. Games in the past would show aging, no doubt. But the method used to show that aging took tons of memory. This 4d method uses far less memory with the same, if not much greater effect. 4d graphics are a huge step in making games more like reality. And with more memory on their hands, they could produce better games.
Jesus, I don't understand some people here??? You don't want this? This is freakin' amazing! And if you don't see the potentials... Well I'm sorry, but you're not that clever yet.
Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!
Renga488 (3 weeks ago) Show Hide 0 Marked as spam an old concept.
i see your comment is an year old but even at that time the pc was some what more powerful then the ps3.and cheaper for the power. know the pc is several times more powerful with the right component configuration.
mysony, dont bother speaking with this "morans".. they'll never understand the technology if they're not artist/developers.. me, i really like this one...
Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!
Realism for the sake of realism in video games may not necessarily be a good thing, but that's just my opinion, if a dev did it well enough, it could be incredible. Anyways, I'm no tech expert, but wouldn't things only react and change within the bounds of programming? If that's the case, it seems like it would be a huge sink getting every object in a game to react to the flow of time. Clarification would be nice, due to my lack of knowledge on the subject.
I've seen this done back in 2002; the Nvidia Time Machine demo has a car and environment were everything aged over time, eventually the car would rust and fall to bits. This video is obviously more graphically advanced because it isn't as old, but it applies the same idea we were seeing back then.
Frankly I don't know why Sony is hyping such an old concept.
Procedural Rendering in itself is nothing new and goes back to the 80's Amiga Demo Scene days. But this demonstrates real time Procedural Rendering. Allegorithmic's new Middleware Tool "Substance" is yet to be launched and it does this on the fly in Real Time. Meaning that games will react to their environment in a Living Breathing Way. Plants and beards will grow and you'll be shaving and cleaning that bathroom. Sun will rise and set! Life happens like in real life!!! ;) ...now that's new!!!
New, or simply a repackaged combination of the old? Sounds to me like Sony simply wants something to keep those SPUs busy.
Unless you are a Sims player I wouldn't get excited about growing hair and dirtying bathrooms, they are all novel yet ultimately useless game processes like watching grass grow.
Procedural content is useful when taken advantage of for game play improvements like they did in Spore; tiny, gradual, visual changes isn't exactly going to revolutionize how games are played.
Spore is 4D fool! Pretty simple 4D but 4D just the same. Just go play your Xbox or Wii like nice little ignorant dickhead. Or go play in the street & experience some real 4D so we can watch. The 3 spadial demensions plus time = 4D! ...as if that will sink in any time soon. Allegorithmic has "Substance" coming out soon. Maybe that will cure your 4Dlameness n Ignorance! Real Time On the Fly Procedurally rendered animations! :D Bye!!!
I'm pretty content with 3D graphics and my PS3having the best graphics it can possibly have. So really I don't care about 4D. Both consoles are great, love em' both.
@phiAU Seems you're the one who needs a brain to spell moron, Moron! You haven't gotta clue jughead. Of course you can dynamically clock Intel or AMD chips on some MoBo's within Windows or Linux. But none of them can intelligently clock themselves and certainly not to 6 ghz like Cell BE. Nor are either them capable of making what NSA calls a "Fortress of Security"! Go to IBM Cell Security if you have enough intelligence to understand how it works. U-Don't Know Shit!
You must also keep in mind that procedural texturing has been in use for some time, especially on the Xbox 360 in order to fit the textures on the DVD. Also, procedural textured are only good for certain things, such as environments. (according to some of the developers I've spoken to, I work at a Playstation based news website so I talk to these guys all the time).
YOU must keep in mind that "Procedural Texturing" has been used since the late 80's in the Demoscene. On Playstation 3, the technique was used on almost all the demos shown at E3 2005. Streamed 4D Procedural Texture Mapping. Film industry uses it in Animated films and Special FX! Xbox 360, First? LOLz :Kojima-MGS, Silent Hill, etc.
PS3 is like a Mini Render Farm! It is only platform that can continuously load 4D Procedural Texture Mapped graphics using just 2 SPE's 24/7 LIVE REAL TIME ON the FLY! PC w/8800GTS on "Bayou Demo"=5 seconds rasterization, Xbox 360=10 seconds, PS3=1.2 seconds w/o transitions or loading between scenes on Asymmetrical Multicore Cell!
In another words the PS3 craps all over the Xbox 3shitty and any single computer using this old technique, that fits the PS3 architecture perfectly! Cell BE is ONLY Streaming CPU available in a consumer device today. Not simply multicore/multithreaded, but multi independent computers on ONE CHIP! That my friend is the defining difference! Viva La Difference! ;)
Now ask this developer about this. Is he aware of the fact that the Cell BE is the only CPU that's organic in nature. It can dynamically clock itself between 3.2 to 5.0+ ghz according to the needs of the application, temperature, load demands, and other sensed internal characteristics and is aware of all Cell CPUs. Absolutely no other chip that is this advanced and it is considered by N.S.A. and our Government to be the Most Secure and S.M.A.R.T Computing Platform on Earth!
part 2 of the previous post, had to cut it in half.
What is this really going to do? I mean, sure, there may be a thing or two where you come back to a place you've previously been and everything looks more aged, but that doesn't require animating blend parameters. You could have some sort of time-machine kind of thing where you show a scene rapidly changing, but come on. I hardly see animated texture blends as some massive revolution.
Um, whoopee... Texture blending. And they're emulating Photoshop's "Hard Light"/"Overlay" blend. Time-based blend-strength parameters... At best, there's maybe key dynamic generation which is tweened at runtime. They're making a big deal of something that is, by itself, not very difficult.
(quoted from a friend of mine who is a developer at crystal dynamics)
Sure, you can provide links if you like, but home has never been mentioned to use this tech.
And judging by your "Phil throwing the TV down the stairs" example, it's proof positive they aren't using this tech for home, as the TV shows no sign of damage whatsoever after it lands on the bottom. Phil even made a sly remark on the lack of damage by saying it's typical of a sony product to not break after a fall like that.
Wasn't meant to break, Fool! If it was just a screen sitting in one place, you can run an animation. But that was a live interactive screen like the arcade games. Which are 4D as well. If you are not a professional game developer, I don't want to waste my time. Over the next 3 months, you will be one of those most shocked, so I'll just let you experience that! ;)
@frostynugs Believe me they are use Procedural Texture Mapping. MMO's (HOME is an MMO) are the perfect candidate for this technique, along with the PS3. Along with using PSSG the 4D in HOME is generated with Procedural Textures from small files on the fly in realtime. If you need links? Just ask!
Kutragi said, "Don't think that the Playstation is something you own," said the man who invented it, "the PS belongs to all its users everywhere in the world".
Kutaragi, "The next generation doesn't start until we say it does"! ;)
This the future of what you'll see and not see in game graphics. Textures are no longer static 2D or even 3D bumpmaps. They are composites of moving, morphing, aging dynamically layered textures that can respond to you and their environment with real time physics. Grass and tree will grow, flowers bloom and Snake's Octocamal Suit will react to it's environment in MGS4!
Yes and HOME as well. Africa will be a part of HOME too. They will grow, change and morph from day to day as in life. Remember Phil throwing the TV down the stairs in HOME? That is 4D not posible in a 3D world! Think of the other games too. On PC Crysis will use this technology. From 2D to 3D to now 4D gaming!
the 4D graphics arent all about dimensional images, time plays a big part. Such as the video about the bath tub that is aging. This is an example of wat 4d graphics can do to a game. The tiles are weak, the bath becomes filled with moss, and so on
all i am seeing here is a texture that fades to another, it doesn't seem to be dynamic or randomized in any way.
admiralevan 2 years ago
@admiralevan This is a video representation. Naturally it's not live or dynamic. Heavy Rain is a "Dynamic 4D" game with random consequences being close to real life. These aren't graphics that when in a game just cycle like a gif or video. The texture are generated on the fly with outcomes that can vary! The textures actually are in layers with all possibilities dynamically possible to rise to the surface of the texture. Therefore dynamic in response to game interaction! :D
mysonyps3 1 year ago
Imagine the vegitation levels such as Crysis and Uncharted 1.
maynul1 2 years ago
To those who think this technology is just about making things look older, maybe you should have your thinking rights revoked.
Its not about aging things. Its HOW it ages. Games in the past would show aging, no doubt. But the method used to show that aging took tons of memory. This 4d method uses far less memory with the same, if not much greater effect. 4d graphics are a huge step in making games more like reality. And with more memory on their hands, they could produce better games.
robbihardy 3 years ago
Jesus, I don't understand some people here??? You don't want this? This is freakin' amazing! And if you don't see the potentials... Well I'm sorry, but you're not that clever yet.
How can anyone be content?
m8ns1 3 years ago
you guys all put long ass comments, but any ways this shit looks kool
blasterdude1234 3 years ago 2
Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!
Renga488 (3 weeks ago) Show Hide 0 Marked as spam an old concept.
miner69iner 3 years ago
i see your comment is an year old but even at that time the pc was some what more powerful then the ps3.and cheaper for the power. know the pc is several times more powerful with the right component configuration.
zakattak80 2 years ago
It's only possible on PS3 and PCs
Stylizedplayer 2 years ago
mysony, dont bother speaking with this "morans".. they'll never understand the technology if they're not artist/developers.. me, i really like this one...
angeliemagno 3 years ago 3
Allegorithmic's Substance Engine is out and there will be a degree of 4D Real Time On the Fly Game graphics, using it for any multi-core platform. Including PC, Xbox 360 and PS3. It's all a mater of degrees. The specs just look more promising for PS3's Cell right at the moment even over PC's!!! ....so yeah, can't argue with facts! LOL Thanks!
mysonyps3 3 years ago
Realism for the sake of realism in video games may not necessarily be a good thing, but that's just my opinion, if a dev did it well enough, it could be incredible. Anyways, I'm no tech expert, but wouldn't things only react and change within the bounds of programming? If that's the case, it seems like it would be a huge sink getting every object in a game to react to the flow of time. Clarification would be nice, due to my lack of knowledge on the subject.
Renga488 3 years ago
I've seen this done back in 2002; the Nvidia Time Machine demo has a car and environment were everything aged over time, eventually the car would rust and fall to bits. This video is obviously more graphically advanced because it isn't as old, but it applies the same idea we were seeing back then.
Frankly I don't know why Sony is hyping such an old concept.
AnnoyedDragon 4 years ago
Procedural Rendering in itself is nothing new and goes back to the 80's Amiga Demo Scene days. But this demonstrates real time Procedural Rendering. Allegorithmic's new Middleware Tool "Substance" is yet to be launched and it does this on the fly in Real Time. Meaning that games will react to their environment in a Living Breathing Way. Plants and beards will grow and you'll be shaving and cleaning that bathroom. Sun will rise and set! Life happens like in real life!!! ;) ...now that's new!!!
mysonyps3 4 years ago
New, or simply a repackaged combination of the old? Sounds to me like Sony simply wants something to keep those SPUs busy.
Unless you are a Sims player I wouldn't get excited about growing hair and dirtying bathrooms, they are all novel yet ultimately useless game processes like watching grass grow.
Procedural content is useful when taken advantage of for game play improvements like they did in Spore; tiny, gradual, visual changes isn't exactly going to revolutionize how games are played.
AnnoyedDragon 4 years ago
Spore is 4D fool! Pretty simple 4D but 4D just the same. Just go play your Xbox or Wii like nice little ignorant dickhead. Or go play in the street & experience some real 4D so we can watch. The 3 spadial demensions plus time = 4D! ...as if that will sink in any time soon. Allegorithmic has "Substance" coming out soon. Maybe that will cure your 4Dlameness n Ignorance! Real Time On the Fly Procedurally rendered animations! :D Bye!!!
mysonyps3 4 years ago
I'm pretty content with 3D graphics and my PS3having the best graphics it can possibly have. So really I don't care about 4D. Both consoles are great, love em' both.
animefan320 4 years ago
This has been flagged as spam show
wanna get free gaming console/mp3/mobile, or pay it really cheap (optional), just simply click on my name laos85 for the details.
laos85 4 years ago
this looks like it could be put into a silent hill game
1x93cm 4 years ago 4
4D = aging environment
mysonyps3 = GET A BRAIN MORAN! (most high-end ASUS gaming mobos use dynamic clocking on intl core CPUs)
Who cares what a bunch of red-neck Texans and "the NSA" think ... Now a sys admin, that's who I'd listen to.
phiAU 4 years ago
@phiAU Seems you're the one who needs a brain to spell moron, Moron! You haven't gotta clue jughead. Of course you can dynamically clock Intel or AMD chips on some MoBo's within Windows or Linux. But none of them can intelligently clock themselves and certainly not to 6 ghz like Cell BE. Nor are either them capable of making what NSA calls a "Fortress of Security"! Go to IBM Cell Security if you have enough intelligence to understand how it works. U-Don't Know Shit!
mysonyps3 4 years ago
You must also keep in mind that procedural texturing has been in use for some time, especially on the Xbox 360 in order to fit the textures on the DVD. Also, procedural textured are only good for certain things, such as environments. (according to some of the developers I've spoken to, I work at a Playstation based news website so I talk to these guys all the time).
frostynugs 4 years ago
YOU must keep in mind that "Procedural Texturing" has been used since the late 80's in the Demoscene. On Playstation 3, the technique was used on almost all the demos shown at E3 2005. Streamed 4D Procedural Texture Mapping. Film industry uses it in Animated films and Special FX! Xbox 360, First? LOLz :Kojima-MGS, Silent Hill, etc.
mysonyps3 4 years ago
PS3 is like a Mini Render Farm! It is only platform that can continuously load 4D Procedural Texture Mapped graphics using just 2 SPE's 24/7 LIVE REAL TIME ON the FLY! PC w/8800GTS on "Bayou Demo"=5 seconds rasterization, Xbox 360=10 seconds, PS3=1.2 seconds w/o transitions or loading between scenes on Asymmetrical Multicore Cell!
mysonyps3 4 years ago
In another words the PS3 craps all over the Xbox 3shitty and any single computer using this old technique, that fits the PS3 architecture perfectly! Cell BE is ONLY Streaming CPU available in a consumer device today. Not simply multicore/multithreaded, but multi independent computers on ONE CHIP! That my friend is the defining difference! Viva La Difference! ;)
mysonyps3 4 years ago
Now ask this developer about this. Is he aware of the fact that the Cell BE is the only CPU that's organic in nature. It can dynamically clock itself between 3.2 to 5.0+ ghz according to the needs of the application, temperature, load demands, and other sensed internal characteristics and is aware of all Cell CPUs. Absolutely no other chip that is this advanced and it is considered by N.S.A. and our Government to be the Most Secure and S.M.A.R.T Computing Platform on Earth!
mysonyps3 4 years ago
part 2 of the previous post, had to cut it in half.
What is this really going to do? I mean, sure, there may be a thing or two where you come back to a place you've previously been and everything looks more aged, but that doesn't require animating blend parameters. You could have some sort of time-machine kind of thing where you show a scene rapidly changing, but come on. I hardly see animated texture blends as some massive revolution.
frostynugs 4 years ago
Um, whoopee... Texture blending. And they're emulating Photoshop's "Hard Light"/"Overlay" blend. Time-based blend-strength parameters... At best, there's maybe key dynamic generation which is tweened at runtime. They're making a big deal of something that is, by itself, not very difficult.
(quoted from a friend of mine who is a developer at crystal dynamics)
frostynugs 4 years ago
Sure, you can provide links if you like, but home has never been mentioned to use this tech.
And judging by your "Phil throwing the TV down the stairs" example, it's proof positive they aren't using this tech for home, as the TV shows no sign of damage whatsoever after it lands on the bottom. Phil even made a sly remark on the lack of damage by saying it's typical of a sony product to not break after a fall like that.
frostynugs 4 years ago
Wasn't meant to break, Fool! If it was just a screen sitting in one place, you can run an animation. But that was a live interactive screen like the arcade games. Which are 4D as well. If you are not a professional game developer, I don't want to waste my time. Over the next 3 months, you will be one of those most shocked, so I'll just let you experience that! ;)
mysonyps3 4 years ago
Throwing a TV down stairs has absolutely nothing to do with procedural textures. Home as of now has not ever been said to use them.
frostynugs 4 years ago
@frostynugs Believe me they are use Procedural Texture Mapping. MMO's (HOME is an MMO) are the perfect candidate for this technique, along with the PS3. Along with using PSSG the 4D in HOME is generated with Procedural Textures from small files on the fly in realtime. If you need links? Just ask!
mysonyps3 4 years ago
Kutragi said, "Don't think that the Playstation is something you own," said the man who invented it, "the PS belongs to all its users everywhere in the world".
Kutaragi, "The next generation doesn't start until we say it does"! ;)
mysonyps3 4 years ago
This the future of what you'll see and not see in game graphics. Textures are no longer static 2D or even 3D bumpmaps. They are composites of moving, morphing, aging dynamically layered textures that can respond to you and their environment with real time physics. Grass and tree will grow, flowers bloom and Snake's Octocamal Suit will react to it's environment in MGS4!
mysonyps3 4 years ago
You mean to tell me, MGS4 will use 4D?
dolemite0 4 years ago 2
Yes and HOME as well. Africa will be a part of HOME too. They will grow, change and morph from day to day as in life. Remember Phil throwing the TV down the stairs in HOME? That is 4D not posible in a 3D world! Think of the other games too. On PC Crysis will use this technology. From 2D to 3D to now 4D gaming!
mysonyps3 4 years ago
This isn't 4D graphics and this isn't anything special or new.
ImBill 4 years ago
the 4D graphics arent all about dimensional images, time plays a big part. Such as the video about the bath tub that is aging. This is an example of wat 4d graphics can do to a game. The tiles are weak, the bath becomes filled with moss, and so on
GaryKole12 4 years ago
so, when we buy the game, the bathroom will be new, and when whe play 2 years later at the same game, we will see the bathroom like the video?
Pentazemin 4 years ago
@Pentazemin "Live in your world, Play in Ours"! Where the old rules don't apply ...in PS3! "This is Living"! ;)
mysonyps3 4 years ago