Er, disregard my last comment: I just realized that it was the EU/JP theme being used in the present for this level. Its just that its been so long since I heard this that I forgot which one it was.
Not bad, but I gotta ask: is this level gonna feature the theme from the US version or the EU/JP version? Not that I care either way, mind you, as I enjoy both versions soundtracks; I'm just curious is all.
May I suggest making the Past/Future signpost a little smaller? Trying to avoid them might be a small pain if you have to do a full jump every time. Other than that, awesome level choice, and keep up the good work!
Lars has mastered the art of time traveling coding! 1,000 awesome points won! I remember when I came up with a Palmtree Panic level idea that incorporated the same thing. Unfortunately, it never took off. However, it used the same basic idea of tiem traveling in order to proceed through the level. While my Palmtree Panic level itself isn't in the game, I'm extremely happy to see that the devs accepted the time traveling idea from you. Wonderful job Lars!
Oh god this level had the most aggrivating boss ever XD Thankfully now the pinball flippers seem to control a lot better so I can beat him much faster in this level
I'm waiting for a time-travelling stage in MKF there it is! thanks
Why not to make an original stage (in mario universe by example) with past-present-futur form (by using time warp pipes ^^); it's just a suggestion to a MKF stage designer who eventually wants to make this.
Er, disregard my last comment: I just realized that it was the EU/JP theme being used in the present for this level. Its just that its been so long since I heard this that I forgot which one it was.
slam422 1 year ago
Not bad, but I gotta ask: is this level gonna feature the theme from the US version or the EU/JP version? Not that I care either way, mind you, as I enjoy both versions soundtracks; I'm just curious is all.
slam422 1 year ago
May I suggest making the Past/Future signpost a little smaller? Trying to avoid them might be a small pain if you have to do a full jump every time. Other than that, awesome level choice, and keep up the good work!
DragonCapMan 1 year ago
Lars has mastered the art of time traveling coding! 1,000 awesome points won! I remember when I came up with a Palmtree Panic level idea that incorporated the same thing. Unfortunately, it never took off. However, it used the same basic idea of tiem traveling in order to proceed through the level. While my Palmtree Panic level itself isn't in the game, I'm extremely happy to see that the devs accepted the time traveling idea from you. Wonderful job Lars!
kingofsupaht3ds01 1 year ago
can't wait :D you did very good lars 9I am a sonic fan actually)
HoudiniJr100 1 year ago
Oh god this level had the most aggrivating boss ever XD Thankfully now the pinball flippers seem to control a lot better so I can beat him much faster in this level
KrazyScruffy9001 1 year ago
I'm waiting for a time-travelling stage in MKF there it is! thanks
Why not to make an original stage (in mario universe by example) with past-present-futur form (by using time warp pipes ^^); it's just a suggestion to a MKF stage designer who eventually wants to make this.
KujaNiv100 1 year ago