I agree. I used to run two clients on a crappy machine with a baseline video card. It was nightmarish, but even one client on that machine had its faults.
I since upgraded. I run dual monitor, dual client, and only occasionally do I feel like there are latency problems. Not full blown lag like 'my ship wont load AAARRGGGHH' or 'I CAN'T DROP OUT OF WARP WTFS!?!?', just latency...
Actually, it is to a high degree. I'm running EVE Premium with HDR+Bloom at highest, plus Dynamic Shadows at highest, on a 1.5 mebibit/second connection I share with four other desktops in this building, and have yet to hit any major areas of lag, outside of large-scale fleet engagements that will bring even the most powerful computers to their knees. Honestly between the implementation of EVE x64 on the server-side along with the StacklessIO lag has dropped considerably.
I agree. I used to run two clients on a crappy machine with a baseline video card. It was nightmarish, but even one client on that machine had its faults.
I since upgraded. I run dual monitor, dual client, and only occasionally do I feel like there are latency problems. Not full blown lag like 'my ship wont load AAARRGGGHH' or 'I CAN'T DROP OUT OF WARP WTFS!?!?', just latency...
Get a better machine: defeat ~YOUR~ lag.
16210537 1 year ago
i leik dis game it cool aim me at sk8erboi2593 so we ken play
ps eminem rulez
xlucidx 3 years ago
Yes, it's the user's fault instead of the server that Jita is the only really laggy system in the game, that makes sense right?
nollix 3 years ago
Actually, it is to a high degree. I'm running EVE Premium with HDR+Bloom at highest, plus Dynamic Shadows at highest, on a 1.5 mebibit/second connection I share with four other desktops in this building, and have yet to hit any major areas of lag, outside of large-scale fleet engagements that will bring even the most powerful computers to their knees. Honestly between the implementation of EVE x64 on the server-side along with the StacklessIO lag has dropped considerably.
Allabaster84 3 years ago