@3kliksphilip well, im trying to make a deathrun map and i wanted to make a boulder break out of the ceiling and roll straight down a hallway, so i guess that would be scripted. I tried a trigger_push but that didnt work
@3kliksphilip tried it and it still did not work, i was thinking about trying to parent it to a track train or something, hopefully i'll get it working, and thanks for responding =]
@3kliksphilip Yes I made remade everything again, still no luck, I tried placing a trigger parent with the rock, the boulder kills me now, but it stops dead in its tracks when it collides with me. Very odd indeed :S
Really liked to tut! I have a trigger_multiple in place to set the boulders off and a trigger_remove at the bottom to remove them.
I need a little help. The point of my map is to dodge to boulders. How can I make it so it resets, so the next guy who makes it to that part of the level can experience the same thing as the guy before him? Instead of the boulders just constantly going off.
@chaddcl0ps I don't know what you mean. Please explain how 'resetting' is different to simply spawning boulders at the top and removing them at the bottom repeatedly.
So I got the rocks to fall properly but for some reason my rocks dont hurt the player and if you run into them you go through them instead of them pushing you back.
"Ahh! No. Noo!" XD i saw the EXACT boulder that hit you first. if i was there i woulda warned you. Then i woulda got smashed also because i wasnt watching for any boulders heading to me. Soo, not much of a point of it. but still hilarious :D
Wait, so wouldn't this lag up the map and close the game your running on, isn't there a lifetime for the boulders? Or can it be removed when it hits somewhere that the character can go through? Like when it touches a wall and that wall collides only with the player.
@3kliksphilip: I'm saying like, what entity can I use to make the boulders dissapear from a map when it touches a block. It would seriously lag the map real bad. Of course I'm not going to have a player be able to see the wall. Anyways, any tutorials on custom entities?
@flaarisse Give them a value for health, then make a trigger_hurt block that does that amount of damage, change its flags to choose what in the level can be damaged by it. Untick 'clients' or it will kill you too
@flaarisse No, it won't go there automatically. That's why you place the trigger_hurt where the boulder should be destroyed. You playtest it to see where the boulders go.
I did this exactly to the tutorial, but i made only 1 rock spawn. But what happened: EVEN THOUGH I SET THE LOGIC_TIMER, IT SPAWNS ROCKS CONSTANTLY LIKE 9000 ROCKS! LOL!
@nurgle01099 You could try parenting one end of the rope to the prop_physics, but I can't guarantee it will show up. It certainly won't act as rope that will restrain an object, you'll have to use a phys_lengthconstraint entity or something similar for that. If the rope doesn't show up, download de_tergiversate from my website, it has the vmf file for the map included and will have an example rope dangling from one of the buildings.
@3kliksphilip@dutchkiller66 Thx but now i got another problem this happens me the first time im getting this Error while im Converting map to BSP with F9:
The command failed. Reported the Windows error: "The system can not find the file specified.
@dutchkiller66 It's a generic problem, you'll need to PM me your compilelog for me to be able to help you. Be sure to delete the txt file first and then to remake it, or I will not be able to see the latest version.
@Willerin1995 They're unreasonable. I thought they might have had a point, but even when trying to compromise, all they wanted to do was troll. Plus most of them haven't even finished a map themselves. Heck, some of them tried to make rival tutorial series on youtube... didn't finish that either!
But, I want to write on the ramp that the boulders go down "Race to the top!" how would I be able to do that? I have looked for a tutorial on inserting words into your map but I couldn't find one.
@knockoutgmod You can either make a custom texture (With the writing on it). Alternatively, you could make each letter out of blocks. The former choice is the neatest, but is more complicated. The latter will take a bit of time, but will work if you work on it for a while. You can find prefabs in fpsbanana.
I will always appreciate someone who has hundreds of videos out, with 1000+ views on them all, and still finds the time to respond to questions like these - thank, and I subbed :D
All though I didn't require James and the rest of his family (The falling rocks of death) it did help me make an infinite explosive barrel spawn. Thanks!
Even if things got muddled up a bit there, it does one good thing. It shows us how, as map developers, it's easy to forget a step, and to keep on trying! Good Video!
Man i love you, Not only do you make mapping interesting with your Gooberish way of randanimity, but you obviously love to map, plus your informative and make it simple enough for any tea total-er to understand. Gold star for you!
What you could do to make the house smash more realisticly is be making the shapes func_physbox(which you did), but then add in flags(or outputs)"on damaged break", or something like that and then cut the blocks into random shapes and make THOSE func_physbox to simulate it smashing into lots of pieces. That was a mouthful.
Help! this works but after a few seconds it closes down counter strike and comes with an Engine Error! its says "CYtLinkedList overflow!"!! and i just maked 6 balls and they spawn between 5-7 seconds!! HELP!
i know this isnt about the toturial... but im doing a jail map and i'm making the Football room, could you please tell me how to make a ball? i make it but it seems... its too heavy! i can only move it like... 2inches... Help please :S
Awesome tutorial and map. I downloaded the map and it works perfect until I die, at which point CSS and Hammer crash. If anyone knows a solution to this problem, I would be most grateful. Also, it might have more to do with the round ending rather than me dying, because it seems like the whole thing crashes at about the time the new round would start and keeps going for a few seconds while I was dead.
@MoltenMetallic It is a problem with all of these physics objects. Try making fewer of them and it might not crash. Try and pinpoint the problem... if you're interested.
@shaneodonovan123 In the boulder's properties there should be a HEALTH TO OVERRIDE MOTION and PHYSICS TO OVERRIDE MOTION property. Set the first to 0 and the physics one to 100000
I CAN'T SELECT OBJECTS OR CATEGORIES PLEASE HELP!
Minigun101 3 months ago
@Minigun101 Um, what happens when you try? Which screen do you get to?
3kliksphilip 3 months ago
@3kliksphilip Nevermind, I think I got it.
Minigun101 3 months ago
Oh, so this is how they do it on dynasty warriors...
Minigun101 3 months ago
is there any way to make a boulder do in a path or make it go down a hallway?
AustinFromCA 4 months ago
@AustinFromCA You mean, realistically or scripted?
3kliksphilip 4 months ago
@3kliksphilip well, im trying to make a deathrun map and i wanted to make a boulder break out of the ceiling and roll straight down a hallway, so i guess that would be scripted. I tried a trigger_push but that didnt work
AustinFromCA 4 months ago
@AustinFromCA Go to the trigger_pushes flags properties tab.
3kliksphilip 4 months ago
@3kliksphilip tried it and it still did not work, i was thinking about trying to parent it to a track train or something, hopefully i'll get it working, and thanks for responding =]
AustinFromCA 4 months ago
@AustinFromCA Like in Indiana Jones? Cool.
Minigun101 3 months ago
@Minigun101 yup, I still can't find out how to do it =/
AustinFromCA 3 months ago
@AustinFromCA Maybe it's something related to that train elevator video he made.
Minigun101 3 months ago
I downloaded the map and placed into source SDK for Day of defeat, currently I just go through the boulders how do i fix this?
MrFirefox201 4 months ago
@MrFirefox201 I'm not sure, have you tried remaking them?
3kliksphilip 4 months ago
@3kliksphilip Yes I made remade everything again, still no luck, I tried placing a trigger parent with the rock, the boulder kills me now, but it stops dead in its tracks when it collides with me. Very odd indeed :S
MrFirefox201 4 months ago
Really liked to tut! I have a trigger_multiple in place to set the boulders off and a trigger_remove at the bottom to remove them.
I need a little help. The point of my map is to dodge to boulders. How can I make it so it resets, so the next guy who makes it to that part of the level can experience the same thing as the guy before him? Instead of the boulders just constantly going off.
chaddcl0ps 7 months ago
@chaddcl0ps I don't know what you mean. Please explain how 'resetting' is different to simply spawning boulders at the top and removing them at the bottom repeatedly.
3kliksphilip 7 months ago
Cool idea, and nice video.
Have any idea on how to make it so when the boulders collide with a brush, or the bottom of the cliff that leads off the map, they are removed?
Thanks.
ChrisChanArchive 7 months ago
@ChrisChanArchive trigger_remove
3kliksphilip 7 months ago
James :D Dude, you're awesome.
TifgoCS2 7 months ago
You sound like squidward at the beginning
NinjaKittyLOL 7 months ago
@NinjaKittyLOL Thanks for the support
3kliksphilip 7 months ago 7
How can i do so my buttom destroy after i pressed/shoot it :)?
krutelut 8 months ago
@krutelut Go to the outputs of the button
onpressed
(name of button)
kill
OnDamaged
(name of button)
kill
Be sure to make these outputs trigger AFTER what you want the button to do, or else it will just destroy the button.
3kliksphilip 8 months ago
@3kliksphilip
Thanks :)
krutelut 8 months ago
help! rocks dosent hurt my. what i do?!
spy111kill 8 months ago
@spy111kill Make them bigger. And heavier. an FASTER.
3kliksphilip 8 months ago
thanks for all your help, finally some creative and original tuts.
BUGHUNTER6 9 months ago
Wow, you sound a whole lot different here :D thx for all your tutorials man, helps me out a lot!
Linkinzz 10 months ago
If I wanted the boulders to be triggered by a player walking into an area I would use trigger_multiple right? And what would be the outputs?
Pylons88 10 months ago
@Pylons88
onstarttouch
(name of point_template)
forcespawn
3kliksphilip 10 months ago
So I got the rocks to fall properly but for some reason my rocks dont hurt the player and if you run into them you go through them instead of them pushing you back.
Pylons88 10 months ago
@Pylons88 Strange, I don't know why that happens.
3kliksphilip 10 months ago
srry if its been asked already but how did you make the button at the start that triggered the rocks to fall?
Pylons88 10 months ago
@Pylons88 Download the example vmf and see for yourself.
3kliksphilip 10 months ago
my dad is calld simon and my mums new boyfrend is calld jim WTF MAN!!!!! lol do you now me?
XMADKILLARX 11 months ago
@XMADKILLARX Of course I don't (k)now you, Sam.
3kliksphilip 11 months ago
@3kliksphilip Wi....Win...
casdfdfsdfds 11 months ago
@casdfdfsdfds Best. Name. Ever.
3kliksphilip 11 months ago 2
"Ahh! No. Noo!" XD i saw the EXACT boulder that hit you first. if i was there i woulda warned you. Then i woulda got smashed also because i wasnt watching for any boulders heading to me. Soo, not much of a point of it. but still hilarious :D
BlockLand100 1 year ago
Is there any reason why i cant put the object to round?
MrCookieBee 1 year ago
@MrCookieBee Not that I can think of with that description of the problem :P
Have you selected the block tool, then chosen 'sphere' from the drop down list at the right hand side of the screen?
3kliksphilip 1 year ago
Wait, so wouldn't this lag up the map and close the game your running on, isn't there a lifetime for the boulders? Or can it be removed when it hits somewhere that the character can go through? Like when it touches a wall and that wall collides only with the player.
Soulslayerzx 1 year ago
@Soulslayerzx Yes, yes and... uhhh?
3kliksphilip 1 year ago
@3kliksphilip: I'm saying like, what entity can I use to make the boulders dissapear from a map when it touches a block. It would seriously lag the map real bad. Of course I'm not going to have a player be able to see the wall. Anyways, any tutorials on custom entities?
Soulslayerzx 1 year ago
can i make it so the boulders break when touching the ground?
flaarisse 1 year ago
@flaarisse Give them a value for health, then make a trigger_hurt block that does that amount of damage, change its flags to choose what in the level can be damaged by it. Untick 'clients' or it will kill you too
3kliksphilip 1 year ago
@3kliksphilip But i would have to make a Trigger_hurt block on all the terrain? to let the whole terrain damage it?
flaarisse 1 year ago
@flaarisse Place the trigger_hurt where you want the block to go before it's destroyed
3kliksphilip 1 year ago
@3kliksphilip But it the trigger_hurt doesnt ''guide'' the physbox? i can place a trigger_hurt anywhere but the physbox doesnt go there automaticly
flaarisse 1 year ago
@flaarisse No, it won't go there automatically. That's why you place the trigger_hurt where the boulder should be destroyed. You playtest it to see where the boulders go.
3kliksphilip 1 year ago
Your videos are kindof amazing!
ponyisasquare 1 year ago
I did this exactly to the tutorial, but i made only 1 rock spawn. But what happened: EVEN THOUGH I SET THE LOGIC_TIMER, IT SPAWNS ROCKS CONSTANTLY LIKE 9000 ROCKS! LOL!
ThePhoenix1351 1 year ago
@ThePhoenix1351 It's just a matter of tweaking the options.
3kliksphilip 1 year ago
HELP when i type in Func_button then make the Func_butten it dispeers :[
Nolo393 1 year ago
@Nolo393 Are you searching for it in the entity browser, or have you selected a block and pressed ctrl+t on it?
3kliksphilip 1 year ago
Wow, this really helped me with a boulder slide that blocks a path in the l4d1 authoring tools. I really thank you sir!
bigmacofawesome 1 year ago
1:21 = i call you James FTW! :P
IWaWorl 1 year ago
I have a question... how can i make a rope attacked to something like a npc, or a prop_physics?
nurgle01099 1 year ago
@nurgle01099 You could try parenting one end of the rope to the prop_physics, but I can't guarantee it will show up. It certainly won't act as rope that will restrain an object, you'll have to use a phys_lengthconstraint entity or something similar for that. If the rope doesn't show up, download de_tergiversate from my website, it has the vmf file for the map included and will have an example rope dangling from one of the buildings.
3kliksphilip 1 year ago
That rocks health is OVER 9000!!!
Foxtrek64 1 year ago
i still dont know how to make jail's have u a vid or something?
MegaCrack5 1 year ago
hey...i love your tutorials!
i just have 1 question...can you make a tutorial showing how to make something like that hill you have in this video?
thanks
SonicXRox 1 year ago
@SonicXRox Watch my tutorial on displacements
3kliksphilip 1 year ago
What were the settings you made the house so it only fell down once damaged?
AnimationStationS 1 year ago
@AnimationStationS Change the 'physics to override motion' and 'health to override motion' values.
3kliksphilip 1 year ago
@3kliksphilip >.< nvm...
AnimationStationS 1 year ago
@AnimationStationS You go under flags and press start asleep :)
loenning12 1 year ago
@loenning12 thanks.
AnimationStationS 1 year ago
you funny
iClubVO99ViP2 1 year ago
hey again i love the ending lmao
FunnYpivOTkID 1 year ago
@MrRichie567 Oooh, that thing. Go up to View, Screen Elements, select everything.
3kliksphilip 1 year ago
@MrRichie567 I don't know what the 'move selected' menu is, could you give me a time on this video where I show it?
3kliksphilip 1 year ago
@MrRichie567 ...a move selected menu?
3kliksphilip 1 year ago
This has been flagged as spam show
u show off!
Sk8inLegend 1 year ago
My rock is name Terry
UltraSketch 1 year ago
@UltraSketch Aww
3kliksphilip 1 year ago
how do you have make that terrain??
TheDiogopombo 1 year ago
@TheDiogopombo Displacements
3kliksphilip 1 year ago
@3kliksphilip thanks i have made it :D
TheDiogopombo 1 year ago
I think that name that u use in ALMOST ALL of ur vids, is "James" xD
OwningProduktion 1 year ago
Is that the fake dmm?
keshaz12 1 year ago
@keshaz12 I guess you could say that. It's a load of physics objects put together
3kliksphilip 1 year ago
@3kliksphilip @dutchkiller66 Thx but now i got another problem this happens me the first time im getting this Error while im Converting map to BSP with F9:
The command failed. Reported the Windows error: "The system can not find the file specified.
I will be Happy if you can help me :S
dutchkiller66 1 year ago
@dutchkiller66 It's a generic problem, you'll need to PM me your compilelog for me to be able to help you. Be sure to delete the txt file first and then to remake it, or I will not be able to see the latest version.
3kliksphilip 1 year ago
how did you make those house walls collaps
xbodude 1 year ago
@xbodude func_physbox
3kliksphilip 1 year ago
@3kliksphilip Can you fast answer me im making map atm and i need ur help with this how to make those rocks without a button???? that they auto fall
dutchkiller66 1 year ago
@dutchkiller66 You can tick 'motion disabled' in its flag properties. (The boulders' properties)
3kliksphilip 1 year ago
Man I love your tutoirals man; helped me heaps.
People on facepunch dont seem to be a fan of you
Willerin1995 1 year ago
@Willerin1995 They're unreasonable. I thought they might have had a point, but even when trying to compromise, all they wanted to do was troll. Plus most of them haven't even finished a map themselves. Heck, some of them tried to make rival tutorial series on youtube... didn't finish that either!
3kliksphilip 1 year ago
I used something like this in my new Minigames map I'm making. (I'm giving you credit :D) thanks (:
S1L3NTxB3ASTLY 1 year ago
Thanks for this tutorial - iti works great!
But, I want to write on the ramp that the boulders go down "Race to the top!" how would I be able to do that? I have looked for a tutorial on inserting words into your map but I couldn't find one.
Thanks for your response.
knockoutgmod 1 year ago
@knockoutgmod You can either make a custom texture (With the writing on it). Alternatively, you could make each letter out of blocks. The former choice is the neatest, but is more complicated. The latter will take a bit of time, but will work if you work on it for a while. You can find prefabs in fpsbanana.
3kliksphilip 1 year ago
@3kliksphilip
Thanks for the reply - it really helped.
I will always appreciate someone who has hundreds of videos out, with 1000+ views on them all, and still finds the time to respond to questions like these - thank, and I subbed :D
knockoutgmod 1 year ago
@knockoutgmod Thanks :)
3kliksphilip 1 year ago
All though I didn't require James and the rest of his family (The falling rocks of death) it did help me make an infinite explosive barrel spawn. Thanks!
Thehelper123456 1 year ago
"oohhh, let's see if it works... HERE IT COMES! Here are the balls! It's working WIIIIIIIIIIIIIIIIIIIIIIIIIII" love it
equaleyez187 1 year ago 3
Dude, I Love all of your videos.
Themoo316 1 year ago
k i putted a window but whezn i play it desapears and its not a window then but just an empty hole pls help
alextkint 1 year ago
@alextkint Please don't ask on more than one video.
3kliksphilip 1 year ago
Lol the house suicides.
QuincytheDestroyer 1 year ago
how do u copy things and how do u cut pieces out of a block?
alextkint 1 year ago
@alextkint ctrl+c to copy and ctrl+v to paste. And please don't cut pieces out of a block, it gets messy.
3kliksphilip 1 year ago
rocks fall you die
EMOoftheFUNK 1 year ago
the end...Ahhhahah funny end
GarryIsac 1 year ago
@Ipwnall191 Set the 'Physics to Override Motion' option to a larger value.
3kliksphilip 1 year ago
i dont have anything on my righthand screen!
TheCGIMaster 1 year ago
@TheCGIMaster Go up to VIEW, screen elements, and tick everything
3kliksphilip 1 year ago
@3kliksphilip ok thx that solved it :D
TheCGIMaster 1 year ago
you should have stayed in the house :D
1nicolai7 1 year ago
lol Pita ! that just made this video much better !
naruto30002 1 year ago
"Weeeee!" "Oh no! Noo! Nooo!"
Even if things got muddled up a bit there, it does one good thing. It shows us how, as map developers, it's easy to forget a step, and to keep on trying! Good Video!
krishnadefier 1 year ago
lmao james
kidsranqefan056 1 year ago
do you have a cold?
turtleshells118 1 year ago
@turtleshells118 No, you just didn't watch past the mocking-of-other-tutorials I did at the beginning.
3kliksphilip 1 year ago
Where can I find this map link doesn't work :)
Oggy250 1 year ago
@Oggy250 Works for me
3kliksphilip 1 year ago
Man i love you, Not only do you make mapping interesting with your Gooberish way of randanimity, but you obviously love to map, plus your informative and make it simple enough for any tea total-er to understand. Gold star for you!
StarwolfXI 1 year ago
wait, so you can test the level in hammer?
noname1649 1 year ago
@noname1649 No
3kliksphilip 1 year ago
Problem solved. Nvm
Arstru24 1 year ago
the "move selected" is grayed out.
Arstru24 1 year ago
the ballsocket thin doesnt work for meee :(
rubentuben95 1 year ago
WHO IS JAMES THE BOLDER!?!?
conprodman 1 year ago
how did u make that hill? i mean not a flat surface ? sorry for bad desc but i rly need help xD
swemans 1 year ago
@swemans Displacements. I have a tutorial on it
3kliksphilip 1 year ago
poor house XD
MasterHaloDude 1 year ago
What you could do to make the house smash more realisticly is be making the shapes func_physbox(which you did), but then add in flags(or outputs)"on damaged break", or something like that and then cut the blocks into random shapes and make THOSE func_physbox to simulate it smashing into lots of pieces. That was a mouthful.
TheGAMER367 1 year ago
@TheGAMER367 The tutorial wasn't about making houses.
3kliksphilip 1 year ago
I like how you name your rocks...thats cool... :P
Your an amazing mapper....keep it up:D
TomatoSoup3211 1 year ago
@3kliksphilip
tkx :D
bossrdt 1 year ago
tkx :D
bossrdt 1 year ago
@3kliksphilip
i didnt know were to put this question, because this tutorial as an "logic_timer" i think that is an good video for my question. So here goes:
i want to make an glass that breaks when 10 or 15 seconds have passed from the begining of the round can you make an tuto. or tell me how to make that
bossrdt 1 year ago
You could make a trigger_once block around the spawn points, then in its outputs
onstarttouch
(name of glass)
break
After delay of... (then you choose the number of seconds in a box at the bottom)
3kliksphilip 1 year ago
you ass my name is james :( i am a ROCK
Maranthiss 1 year ago
and were gonna call this rock james lmao awesome :D thanks for the video
eloyADAN 1 year ago
lol - this is a great tutorial - - - "oh this is getting messy!"
birthnight 1 year ago
what do you use to record
Haxorinatorman 1 year ago
Nothing special
3kliksphilip 1 year ago
@3kliksphilip whell can you tell me what you use ? cause i want a recorder because fraps sucks!
Haxorinatorman 1 year ago
I use fraps for games, hypercam for desktop programs
3kliksphilip 1 year ago
That would be an awesome gamemode! It exists though, doesn't it?
ModsForHalfLife2 1 year ago
Can TF2 support spheric brushes? I've been trying to mess up with a boulder lately, but each time I load the map with the sphere it just crashes.
valrodo 1 year ago
Yes it should be able to. Don't make it too complex.
3kliksphilip 1 year ago
1:33 ITS OVER 9000!
anyways, thanks Philip, your the best :P
Jcs575 1 year ago
The same thing happended to your map after some time.. i downloaded your map and tryed it! and it said CYtLinkedList overflow after like 1 minute
DanishWorrior 1 year ago
Help! this works but after a few seconds it closes down counter strike and comes with an Engine Error! its says "CYtLinkedList overflow!"!! and i just maked 6 balls and they spawn between 5-7 seconds!! HELP!
DanishWorrior 1 year ago
I can't believe you commented about this, even though looking down the comment list will show other people with the same problem.
3kliksphilip 1 year ago
the some thing happended in your map
DanishWorrior 1 year ago
same*
DanishWorrior 1 year ago
I dont think it will crash if u make the rocks health to 50 or something, they will break, and some new will spawn. Could that work?
TrackieISC 1 year ago
@TrackieISC I haven't counted how many it takes. Just make sure the numbers are kept down, in one way or another.
3kliksphilip 1 year ago
it won't start up the right map any clue why
ipexnec 1 year ago
@ipexnec Not with the description of the problem you've given me. Try removing any spaces in your maps name.
3kliksphilip 1 year ago
I get a "CYtLinkedList overflow!" after i randomly shut down.
pizzamuncher007 1 year ago
@pizzamuncher007 Too many physics objects at once.
3kliksphilip 1 year ago
i know this isnt about the toturial... but im doing a jail map and i'm making the Football room, could you please tell me how to make a ball? i make it but it seems... its too heavy! i can only move it like... 2inches... Help please :S
wakerzeco 1 year ago
@wakerzeco Make it material type plastic.tiny
3kliksphilip 1 year ago
thanks a lot :D it works *-*
You Rock!
wakerzeco 1 year ago
lol, the last 3 seconds crack me up.
new2lw 2 years ago
like the names of your pet triggers
SuperDeathskull 2 years ago
Comment removed
shaneodonovan123 2 years ago
I can easily under stand,
Willsuitt1 2 years ago
@willsuitt1 someone kept using incorrect grammer like "plzz" in their question
they asked this question on all of 3kliksphilips's videos
i can easily understand this tutorial :P
just not that persons grammer
shaneodonovan123 2 years ago
it always crashes for me after like 4 spawned
HeavenSeven88 2 years ago
how did you make the block looks like a rock?
MusicF4 2 years ago
get a .vmf to .bsp converter
MusicF4 2 years ago
how did it break down the house?
SgtSHIFTY2010 2 years ago
tnkx cool and pls some on help me I wanna download the source sdk and on steam it says the servers are too busy pls help
pavkata99 2 years ago
download link dumbass
HeavenSeven88 2 years ago
@TheAasan Displacements
3kliksphilip 2 years ago
WEEE
niklasvp 2 years ago
i love it how you give the entities proper names :)
lolpie24 2 years ago 16
Awesome tutorial and map. I downloaded the map and it works perfect until I die, at which point CSS and Hammer crash. If anyone knows a solution to this problem, I would be most grateful. Also, it might have more to do with the round ending rather than me dying, because it seems like the whole thing crashes at about the time the new round would start and keeps going for a few seconds while I was dead.
MoltenMetallic 2 years ago
@MoltenMetallic It is a problem with all of these physics objects. Try making fewer of them and it might not crash. Try and pinpoint the problem... if you're interested.
3kliksphilip 2 years ago
if i shoot the house it falls appart...is there a way to make the boulders be the only things that move it?
shaneodonovan123 2 years ago
@shaneodonovan123 Make it take more physics or health to override motion
3kliksphilip 2 years ago
explain further please?
i'm not great with sdk
shaneodonovan123 2 years ago
@shaneodonovan123 In the boulder's properties there should be a HEALTH TO OVERRIDE MOTION and PHYSICS TO OVERRIDE MOTION property. Set the first to 0 and the physics one to 100000
3kliksphilip 2 years ago
thanks :)
i would subscribe if i hadn't already
shaneodonovan123 2 years ago
It will make a good climb leevl!!! Just make its time less cuz u got raged xD
Sandy1574 2 years ago