Added: 4 years ago
From: alessio11
Views: 11,434
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  • Exellent job!, I got couple of questions.

    I've already my character with smooth bind and some blendShapes, But I wanna put him that effect of stetch in the arms and legs, Do I have to start from the beggining or what can I do, how is that called??

    HOw do u do for the clusters to be correctly parented to the head avoiding bad deformation due to the rotation o te head?

    THANKS :D

  • @kamihakai

    Hi there, thank u.

    For stretch the limbs use should have a look how to change the length of a joint, translation or scale, there are plant y of videotutorials or tutorials how to do that.

    I rather not use cluster but joints, they are better to use, but if you wanna use clusters I suggest u not to put them in main head geo, just create a copy and use that one as a blendshape, so u can set cluster/lattice/soft/ or anything, without effecting your original head. hope this help.

  • @alessio11 Holy sh!t, man you opened up my mind!, thanks!

    One last thing, about the joints... can I add single joints let's say around the lips... but maintaining the main weight of the rig that the character already have? or is it inevitable the normalization of the weights?

    THANKS A LOT!

  • @kamihakai Yes u can dude, read the help guide, it's all there ! ;)

  • hey, man! u made a awesome rig with very good features and ideas i like this facial setup with sliders on top of the picture of the head - its really nice! and these deformers that u added to the head, and maybe other parts of the body... and the feature of clothes and hats - this saves alot of work if u re working on project with many characters just a matter of few minutes to make new character fully rigged and ready for animation! this is my goal too, but i want to do this in blender!

  • Thanks buddy, thanks a lot, appreciate your comment !

    Actually I am a big blender fan ! In the spare time i'm trying to do something cool with it !!!

    If you have some rigging video with blender, post it !!! :)

    Cheers

  • @alessio11 yes, i will upload and let u know, but it will not be so soon - i work with blender after work, im not professional, i was working on other programs, but from a month or so i disovered blender and was really amazed! so it will take some time to make something that i want to show! for now i learned the modeling tools and the second thing is rigging - i wish to take the automatic rigging system in 2.5 and improve some functionality - just dont want to start from scratch! peace!

  • what programe u use :)?

  • @VideoPro9

    Autodesk Maya.

  • awesome stuff. wish i cud rig like that. would love to animate with a rig like that too! :)

  • Cavolo è sterepitoso!

    Ti faccio ancora i miei sinceri complimenti..

    Mi sono visto questo video circa 20 volte :D

    Grande sul serio!! :)

  • ma va, che strepitoso... piu lo guardo e piu mi vien da ridere ! eheheh

    C'e' tanto di meglio ora in giro !

    Cmq grazie lo stesso ! :)

  • hey I've seen the custom squash n stretch thing you have on your characters head a few times.

    Did you follow a tutorial on this?

  • hi, thanks for feedback.

    To be honest i made a videotutorial to do that.

    The idea is taken from a friend of mine.

    cheers

    If you want the link send me a private message.

  • good job!

  • thanks man !

  • I use c4d but also maya is good :)

    Complimenti..

  • Grazie !

  • hey man.. do u know if u can do all this with 3ds max also?? im learning it and i can rigg but not as complex as urs )

  • Hi mate, yes you can rig your characters like this in 3dsmax, but i suggest you to use maya, any way, you can find a lot of videotutorials and tutorials to improve your rigging skills...

    Hope this help...

    Cheers.

  • Good 'riggers' always use Maya lol =P

    I know, C4D suck at this point =(

  • I started with C4D :)))

    Cheers mate !

  • Hey, great reel. Im wondering how you did those x/y slider boxes for the facial rig. thanks

  • Nice demo reel. I'm in the process in doing a Rigging demo reel too. I was wondering what software did you use to record all the movements in Maya?

  • Camtasia, it's a Techsmith product

  • he looks like mr. incredible like the face. but anyways great job! but what program did you use?

  • Thank you...yes, the face look like mr. incredible a little bit...eheheh.

    I used autodesk maya.

  • i figured it was made in maya. which version 2008? also the song reminds me of the movie, "The Mask" lol

  • Yes, i did all things in maya 2008, started with maya 8.7 sp1, and then moved to maya 2008...now i'm working on maya 2008 ext2, and i'm waiting for maya 2009 ! ! !

    Yes, the soundtrack is from "The mask" !

  • well then i wish you the best of luck! also i 5'd your movie cause it was awesome. btw todays a new today so i gotta do it again! =D

  • thank's mate

  • it's so cool

  • The first rig is very well done but I think the hand needs to be weighted better

  • Thank you ! yes you right about the hands...

    but anyway...it was a rig only for the showereel...bye

  • thnx man ) ..why do u recommend maya instead of 3ds max... what does it have that 3ds doesnt?

  • Well, depend on what you want to do, if you want to be a character td for feature films or for games...actually maya is better for feature films but some companies use 3dsmax as well, 3dsmax is better for games...But the difference is: 3dsmax is friendly than maya, but needs a lot of plug in and is a bit limited (about rigging, unless you are good scripter)...maya is a bit tough but easier to script somethig...at the end of the day, is up to you :) Cheers

  • thnx ).. u aswer pretty fast ) ha

  • no worries !

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