Added: 3 years ago
From: blenderguy2008
Views: 3,955
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  • what did that last guy say ?

  • He married !

  • lovely great the best one ive seen!!

  • very nice But try to put a limit rotation in the middle arm and some IK solver

  • don't see your point...

  • you could make the bones stretch and move freely

  • Sorry don't get your point. A limit rotation? For what? Are you drunk?

  • No I am only 11 if you add a constraint called limit rotation to the middle of the arm the middle arm would not turn upside down and move to freely

  • Hmm...well limit rotation I guess won't fit in here..hmmm I see your point. Thanks for the comment...!!!!

  • You asked me to watch it. So... those aren't high resolution characters either. And still, far beyond low poly.

  • it does not answer the question...again...how many vertices?...if you can't guess it, then I am afraid to say you do not have the modeling expertise... :-)

  • were can i download?

  • Really cool, how did you do the eye lid? And how did you animate this, armatures and ipo?

  • Thanks! Eye lids made by extruding verts as everything there. Animation mostly with one Armature. Face with a lattice of 6 hooks parented to Armature's bones. Finally one shape to close the eyes (blinking). I did not touch directly the IPOs only for the shape. All is my voice altered by a wave program. Thanks for your comment!!! Please rate it!

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