Added: 4 years ago
From: AdmiralSenn
Views: 50,380
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  • For everyone having trouble with their walls falling down prematurely, this can be quite simply fixed by going to the physics section, checking "collision bounds", and making sure it's set to "box"

  • Ick. The blocks on the two side walls stick together way too long - looks like it didn't properly propagate the energy from the "bullet" through the bricks. They're supposed to explode out from the shockwave propagating. Kinda disappointing. :/

  • i hate that slow bullet shit. it makes me CRY. +400 cubes and i have 1.5 FPS on core i5 in real time. its really funny in 2011 year - era of CUDA and Open CL

  • sorry about the house... *rubs back of neck* i guess i do have an ejeculation problem... :(

  • how do you make like a flying bullet so it crashes the thing?

  • No bullets were harmed in the making of this video.

  • Sir! Our bullets can't break own the wall! That's it, bring out the big gun!

  • wow! if i havent send blender to my pc and havent tried how its hard i will say its just a wall -.-'. but its briliant

  • how did you animate it flying throught the air like that

  • Impressive

  • Was this real time :O?

  • No, this took about fifteen minutes for the physics simulation and about ten for the actual render.

  • Oh, ok that already makes sense :)

    Still awesome job! ;)

  • @AdmiralSenn may i ask u how u got ur wall not to move once u applied the engine because whenbever i build a wall it smashes down then it expands. there r no dups of ir though how do i stack like u?

  • @VEGETADTX with recent optimization and maybe using OpenCL, you could certainly do this (and much more) in real time...

  • lol how long did it take to render this?

  • looks about 2-3 thousand frames? oh and for the future render at about 60fps makes it shorter but make it look better

  • help plz. i stak a wall and after i do it. i hit p and the thing smashes down then shooots back up. they wont stay where there supposed to be. plz help me.

  • There was the shot heard around the world, and now there was the shot that knocked down a building :P

  • Can you post a link to me so I can download it? I'm 10 and have no idea where to get it.

  • ok, I tried to download bulled on my computer. I can't find the application! I have like 4 compressed zip folders. several different versions. I just want to know how to open the program! PLEASE SOMEONE TELL ME!

  • Bullet is a library that you have to build into your program. If you want end-user access to bullet, get blender. =)

  • ok, so I have blender, and I am figureing out how to use it. So blender has a physics engine?

  • Yes, it does, as well as a built-in game engine. There are many tutorials covering the topic on the internet. Just google it =)

  • sweet, i figured it out. you set the properties of the objects and they will react when you say start game. I made dominoes. :) fun

  • Looks like Futureweapons.

  • lol Are you sure that's a bullet, it looks more like a rocket :P

  • bullet is the physics engine

  • but TomboFry is talking about the Bullet that goes through the wall :P

  • can you make bullets and give them initial velocity?

  • Futureweapons!!!

  • that is so awesome can you imanige playing a game and you shot an rpg-7 and the hole bulding colapeses

  • Omg, can you imagine typing a youtube comment with correct grammar and spelling?!

  • ok thats IT im gettin blender RIGHT NOW

  • how did u do tht? like its mad hard for me

  • If only bullets could completely bring down a wall like that

  • giant bullets could :D

  • But you know that "bullet" is the physics engine used here and not the projectile being fired at the wall which was only shaped like a bullet :P

    And btw, maybe it was a mini wall :P

  • nope, freeze it, looks like a little bullet from super mario bros XD

  • how do you render the game physics??

  • on the game tab (at the top) turn on record to ipo and it records everything movement and stuff so you can edit it and render

  • plz tell me how to to a bullet

  • Lol Im squirming at the rendering times involved, but its damn good!

  • Just Wow

  • omg u have 2 make a tutorial!!!

  • Very cool. Just one question when the bullet shot through was that keyframing and you just applied the physics to the block, if you did this how do you render that and even if you didn't how do you render physics anyway. Thanks.

  • Actually, the bullet effect was first calculated by "firing" the bullet through the wall. I didn't like how it ended up (way too fast to see), so I baked the physics to IPO (this is the answer to the second part of your question) and then re-animated the bullet normally.

  • jesus christ! if you were bored what were you doing while you were waiting for all of that to render?

  • Reading, and working on other projects in another instance of Blender.

    And, of course, watching the render window, console, and output directory religiously for showstopping bugs.

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