I read that you're doing an MA; is it in sound design and where are you studying? I'm doing a PhD in digital musical instrument design and would be interested to read any papers you may have on this subject, and would also be very interested to see the MaxMSP engine you are using here
@ronnie9253 thanks! its a simple time based thing. you'd be surprised what you can do with a few objects. the key here is the playback positions and how the playhead position is modulated.
sorry dood; i lost the example patch you kindly sent me (after me pestering you for it). If you still have it could you resend so i can have another look at it please, cheers
wow... very impressive.
elARTEdelPOOP 1 year ago
Wow. This is amazing stuff!!!
deadredeyes 1 year ago
Hey Mike
I read that you're doing an MA; is it in sound design and where are you studying? I'm doing a PhD in digital musical instrument design and would be interested to read any papers you may have on this subject, and would also be very interested to see the MaxMSP engine you are using here
ronnie9253 1 year ago
I. Love. This.
What algorithm are you using for your granulation? Time- or frequency-based
ronnie9253 1 year ago
@ronnie9253 thanks! its a simple time based thing. you'd be surprised what you can do with a few objects. the key here is the playback positions and how the playhead position is modulated.
MachineSleet4 1 year ago
@MachineSleet4
sorry dood; i lost the example patch you kindly sent me (after me pestering you for it). If you still have it could you resend so i can have another look at it please, cheers
Brendan
ronnie9253 1 year ago
@MachineSleet4
how's this coming along?
Look forward to a release soon.
ronnie9253 1 year ago
@ronnie9253 Hi Ronnie, its going well, should be looking to distribute it at the end of the year.
MachineSleet4 1 year ago
@MachineSleet4
please keep me informed
Thanks
ronnie9253 1 year ago
now THAT's what I'm fuckin talkin about
midinerd 1 year ago