Added: 1 year ago
From: VioleTAK
Views: 4,376
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  • This whole game, I was waiting for RedAlert to build some Mammoth Tanks :(.

  • It annoys me that you keep saying that the players are making the wrong choices, you disagree with what they do and say what you think they should do instead. The reason that it ticks me off is that these players are obviously better than all of you.

  • argh....you guy's are sooooooo much better that HD or husky...it really feels like you know what starcraft programing is all about.

  • Storm blows so much cock in sc2. They might as well remove it and think of something new.

  • Terran need to NERF. Everybody can see....

    4 marauders kill nexus....

    Tier 1 Terran, can kill all units.... tier2/3...

    is stupid... any NOOB can win with Terran imba race...

  • @IberoCream It was 8 marauders, not 4, and they were being healed by medivacs. This strategy was horrible by the Protoss player. He was playing 1 base HTs against 2 base MMM? Obviously he wasn't going to win.

  • @IberoCream Go watch GSL finals - Fruitdealer vs terran (can't remember his name). At the elite level zerg looks stronger

  • Don't understand why Zuk went 4-gate and then just didn't attack. If he had pushed when you normally would with a 4-gate build, he would've caught the terran in a vulnerable position as he was just getting his natural expo up.

  • U can fast forward to 9:00 if you want to see more than macro

  • kinda boring terran play. But I guess one can't expect too much from an amateur tournament ;)

  • sc2 no skill, sc1 best rts, mass select/ auto mine are hacks on sc1. this game is chobo.

  • @worm102 in sc1 a lot of apm has to be dedicated to certain tasks that are now easier in sc2. hopefully that'll mean much more sophisticated micro/gameplay as sc2 matures and strategies develop

  • @worm102 Hacks? That's actually called 'good control.' It's 2010, we should have automine and mass select. The difficulty of a game shouldn't come from its poor controls.

  • @SolidSnakeRules You seriously believe that? Because it was 1998 the programmers couldn't add multi-select and auto-mine LOL. Red Alert was from the future omg, 2010 technology came out in 1996.

  • @worm102 I never said it was new. I said since it's 2010, it's about time we have auto-mine and mass select.

  • @SolidSnakeRules "The difficulty of a game shouldn't come from its poor controls." It implies bad design and since you stated "it's 2010, we should have automine and mass select." also implies old technology.

  • @worm102 I said that, since it's 2010, we should have auto-mine and mass select. You then claimed that I said such features were not available in 1998, which I didn't. SC1 should have had auto-mine as well.

  • @worm102 Furthermore, why do you just want to fuck all forms of convenience? Auto-mine and mass select do nothing but eliminate tedious tasks. It's called good control. The difficulty of a game SHOULD NOT COME FROM ITS CONTROLS. This doesn't mean that I think SC1 was poorly designed, just that it's a step in the right direction to add these features.

  • Damn, Zukarakox used those Brood Lords very well!

    :P

  • This is the finals?? Looks like Ro7479036745892636898..

  • What a boring game :( It felt like we are watching a gold league game...

    First real encounter at 10:09

    Koreans game are so much more entertaining ( both SC and SC2 )

  • i argued for the longest time that terran weren't that imbalanced...but uh

    also why dont p get voids to break that turtle

  • at both the beginning and the end, the video just stops... in the middle of a sentence.. WHY

  • @BeWee666 that's been happening for all of the videos uploaded recently... :|

  • he thought dts were coming because zuk was denying scout and not pushing. red alert didnt know how much he had committed to troops so he assumed that dts were next

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