@lifeiaskedfor that... requires a looot of eventing knowledge. I do know it's possible because I can come up with the gest of it, but I would have to seriously sit and think about it lol.
@kingoresama Actually... yea. That might be pretty cool. In a way, you could have it in affect like Chrono Trigger where the monsters on the screen at the time would activate into battle mode as one of the other monsters nearby get touched/triggered.
Hi there. I want to learn this battle system, but i have no idea how to put it in on my game. i try to copy the exact actors, map including the scripts on script editor etc, but still it shows the default battle system. may i request some tutorial for the tactical battle system. thanks. by the way, im a newbie in using RPG maker VX. i wish anyone can help me pls :) thanks
Looks like what I would like to implement on my project. any way of adding a cost to the actions, then have that determine the order of battle? Example: I move for 3 count, attack for 2, making my total 5; the enemy attacks for 2 and moves for 2, for a total of 4. since the enemy's count is less then mine, he goes first in the combat
@TheCr0atoan Go for it. See, this is all scripted, so if you have any knowledge of scripting then I'm sure it'd be easier. However, even without scripting knowledge, I have friends who are able to create entire battle systems with pure eventing alone.
@TheCr0atoan Actually, I'm sure I've seen that done before. In fact, I know I have. You would need a character sets that faces in all 8 directions however, and the 8-direction movement script from what I can gather. Though, it may be easier than that.
@Chaos333x Oh um, the guy who made the script got it. I'm sure it's just a character set though. Try looking around for it. Start with Google first though :3
the problem with tactic style gameplay is its really time consuming lol .. playing this kind of games always makes me sleepy n bored.. unless ur into this type of battle system..
@gegoflare Yes, that's what it's made for really. You 'can' have a Final Fantasy Tactics game, or you can use it for only special battles which you want to require strategy involved. Also, I think it has been updated far past this.
@MultiSlim123 Um...okay let me see. Is it saying this in the download link? Or on the actual site? Because I can go to the site, I just haven't checked the download link.
well of course this system is far far from being perfect. one of the reasons why is that is well it doesn't have any bonus stats on different terrain square. also it doesn't have any height variation meaning units from higher ground attack with higher damage. also it does have facing but it doesn't have any bonuses attack from behind. also it should have movement restriction on different terrain. yes you cannot travel on water in the game but your movement also need to be slowed down on forest.
@Myoldnamesdontwork All of the things you just said can be done with events =P Every last one. This is still in the works too, as you said. I'll put up a more updated version later.
@Railkune teach me i need to know like...NOW! question1) so how do we have each tile gives specific stats. for ex i want all the tree tiles to give +1 def and -1 Movement square and -1 range to enemy who are attacking me while i sit on tree. How u do that???? question
Actually, this system DOES have height variations if you use it in isometric mode. I don't know if isometric mode is in VX, though, I just know it's in XP.
@Railkune and how do i modify range weapon's range depending on specific tiles that the attacker and the defender is on. basically like height variation but on 2D. the person on the mountain would get +1 range against Grass and 0 Range against tree. Tree/gress get 0 rage against Grass. -1 range against Tree and -2 range against mountain targets..how to do that?
It takes long depending on how you use it. If you are making a game similar to Final Fantasy Tactics then yea, it "should" take long. I wouldn't even use this system if you don't plan on making a good long drawn out game.
Glad to see this still active, however I can't access the forum, it appears to have an IPS Driver Error
ignitedxblaze 3 weeks ago
hey i was wondering is is possible to do random battles or do they have to be trigger by and event?
lifeiaskedfor 1 month ago
@lifeiaskedfor Yes, it's possible. Just event it out. But it may take quite a while.
Railkune 1 month ago
@Railkune hwo would i do it, i understand have to put the envents and such but how would i make it random?
lifeiaskedfor 1 month ago
@lifeiaskedfor that... requires a looot of eventing knowledge. I do know it's possible because I can come up with the gest of it, but I would have to seriously sit and think about it lol.
Railkune 1 month ago
@lifeiaskedfor making the events move might help
kingoresama 1 month ago
@kingoresama Actually... yea. That might be pretty cool. In a way, you could have it in affect like Chrono Trigger where the monsters on the screen at the time would activate into battle mode as one of the other monsters nearby get touched/triggered.
Railkune 1 month ago
This has been flagged as spam show
Hi there. I want to learn this battle system, but i have no idea how to put it in on my game. i try to copy the exact actors, map including the scripts on script editor etc, but still it shows the default battle system. may i request some tutorial for the tactical battle system. thanks. by the way, im a newbie in using RPG maker VX. i wish anyone can help me pls :) thanks
tangenamoethon 2 months ago
Comment removed
tangenamoethon 2 months ago
Looks like what I would like to implement on my project. any way of adding a cost to the actions, then have that determine the order of battle? Example: I move for 3 count, attack for 2, making my total 5; the enemy attacks for 2 and moves for 2, for a total of 4. since the enemy's count is less then mine, he goes first in the combat
silkyz1337 2 months ago
Comment removed
silkyz1337 2 months ago
hey, is it possible to have characters that are like guest characters?
lifeiaskedfor 3 months ago
@lifeiaskedfor Yes. Simply select the option in the Actor section of the database which would make them act on their own.
Railkune 3 months ago
I want to see if I can create a TRPG based off of a favorite tabletop game of mine, but I'm not sure how to do something to this effect...:P
TheCr0atoan 4 months ago
@TheCr0atoan Go for it. See, this is all scripted, so if you have any knowledge of scripting then I'm sure it'd be easier. However, even without scripting knowledge, I have friends who are able to create entire battle systems with pure eventing alone.
Railkune 4 months ago
@Railkune That's great :D I'm curious though, would scripting allow panels that characters move on be hexagon shaped??
TheCr0atoan 4 months ago
@TheCr0atoan Actually, I'm sure I've seen that done before. In fact, I know I have. You would need a character sets that faces in all 8 directions however, and the 8-direction movement script from what I can gather. Though, it may be easier than that.
Railkune 4 months ago
@Railkune I see...thanks for the tips! :D
TheCr0atoan 4 months ago
@TheCr0atoan No problem. Let me know if you have any other questions. I'll be glad to help you out.
Railkune 4 months ago
great job!
SliverSlasher 4 months ago
cool how did you get the frog off chrono trigger he was my favorite character
Chaos333x 6 months ago
@Chaos333x Oh um, the guy who made the script got it. I'm sure it's just a character set though. Try looking around for it. Start with Google first though :3
Railkune 6 months ago
How might I find the person or persons the wrote this script.
MrDimiga 7 months ago
@MrDimiga Go to the link in the description and post a comment, or send a message to the creator of the thread.
Railkune 7 months ago
the problem with tactic style gameplay is its really time consuming lol .. playing this kind of games always makes me sleepy n bored.. unless ur into this type of battle system..
extrememonaXXX 8 months ago
This has been flagged as spam show
Woah! Check out this game!!
watch?v=U3p1fGazpVY&feature=related
napalmwedding 10 months ago
isn't this hard to script ?
KaiserVadin 1 year ago
@KaiserVadin Well, as I'm not a scripter, I have no idea. I'm only showing this to the people that may be interested. xD
Really ,all I can do is make the game, and edit scipts some. But making them from scratch... lolno.
Railkune 1 year ago
This is such an incredible script ^_^ It makes my current project twice as cool. Most complex script I've ever seen though
LestrataGames 6 months ago
@LestrataGames Lol, yea. Actually, I think it's been far updated beyond this. You should check it out.
Railkune 6 months ago
@Railkune Yeah I'm using ver. 1.0 for my current project but for my sequel it will use the newest version (and sadly the last one)
LestrataGames 6 months ago
I keep getting this error what should I do?
LilCoryOfficial 1 year ago
i mean like that /watch?v=53M8PwCgdis
gegoflare 1 year ago
I mean, you attack a monster in the Tactic BS and after that a normal battle starts
gegoflare 1 year ago
Is it possible to fuse this BS with the Normal like in the Game SMT: Devil Survivor?
gegoflare 1 year ago
@gegoflare Yes, that's what it's made for really. You 'can' have a Final Fantasy Tactics game, or you can use it for only special battles which you want to require strategy involved. Also, I think it has been updated far past this.
Railkune 1 year ago
Why don't you just take the script and put it in any other download link? I can't download it because it's not there.
Dynakirby63 1 year ago
@Dynakirby63 Not my script. I'm just advertising it. I'll see if I can find the new link.
Railkune 1 year ago
@Railkune Okay.
Dynakirby63 1 year ago
@MultiSlim123 Um...okay let me see. Is it saying this in the download link? Or on the actual site? Because I can go to the site, I just haven't checked the download link.
Railkune 1 year ago
@MultiSlim123 ...Just click the link in the description...
Railkune 1 year ago
is like dofus Battle System
gusfilen 1 year ago
I'm planning to use this in my game. You can ask what I want it to be like.
OSDolphin 1 year ago
well of course this system is far far from being perfect. one of the reasons why is that is well it doesn't have any bonus stats on different terrain square. also it doesn't have any height variation meaning units from higher ground attack with higher damage. also it does have facing but it doesn't have any bonuses attack from behind. also it should have movement restriction on different terrain. yes you cannot travel on water in the game but your movement also need to be slowed down on forest.
Myoldnamesdontwork 1 year ago
@Myoldnamesdontwork All of the things you just said can be done with events =P Every last one. This is still in the works too, as you said. I'll put up a more updated version later.
Railkune 1 year ago
@Railkune teach me i need to know like...NOW! question1) so how do we have each tile gives specific stats. for ex i want all the tree tiles to give +1 def and -1 Movement square and -1 range to enemy who are attacking me while i sit on tree. How u do that???? question
Myoldnamesdontwork 1 year ago
It has a major bug when playing in "TEAM MODE":
Once a character walked, you can press the cancel button. Then select the same character and it can move again!!!! OMG!!!
The bug also glitches with the atttack option. (You can attack several times in your turn if you just cancel and select same characterr again)
rexilia 1 year ago
Lol? You'd have to tell the creator. He should fix it, also make sure you have the latest version.
Railkune 1 year ago
I am using this!
rexilia 1 year ago
lol, sweet!
Railkune 1 year ago
Actually, this system DOES have height variations if you use it in isometric mode. I don't know if isometric mode is in VX, though, I just know it's in XP.
Azuriyuu 1 year ago
Good point. I never actually tried that out.
Railkune 1 year ago
@Railkune and how do i modify range weapon's range depending on specific tiles that the attacker and the defender is on. basically like height variation but on 2D. the person on the mountain would get +1 range against Grass and 0 Range against tree. Tree/gress get 0 rage against Grass. -1 range against Tree and -2 range against mountain targets..how to do that?
Myoldnamesdontwork 1 year ago
Really nice system.
MetaSieg 2 years ago
Yea, it is huh? Maybe you should try it one of these days. You might like it :D
Railkune 2 years ago
I heard he's about to update it (: Or did he already...?
ThaSonOfHeaven 2 years ago
No idea. Check out the site :D He may have already.
Railkune 2 years ago
I remeber when I tried this system. It was fun but took too long. Mabye good for puzzle-based RPGs, not fighting RPGs.
PKPwnr 2 years ago
It takes long depending on how you use it. If you are making a game similar to Final Fantasy Tactics then yea, it "should" take long. I wouldn't even use this system if you don't plan on making a good long drawn out game.
Railkune 2 years ago
They're like chess pieces XD
Eythina 2 years ago
LOL! XD
Yea, pretty much!
Railkune 2 years ago
Wow this is insane!
megamarsonic 2 years ago
Madness it is lol!
Railkune 2 years ago
nice script, it looks awesome! 5/5
nahor23 2 years ago
Thanks. Try it out. It might make Gubid happy :)
Railkune 2 years ago
Oh wait I do have a question... do you have to have the enemies as a real sprite like a $blabla kind of sprite?
DannyDMF2 2 years ago
Yep. You use the character sets. It does the rest lol :P
Railkune 2 years ago
Wow that's amazing!
DannyDMF2 2 years ago
Isn't it?
Railkune 2 years ago
almost like disgaea
ranma44 2 years ago
Yea, really close. Except without all the special effects :P
Railkune 2 years ago
Awesome! With this you could make a fire emblem fan game lol 5/5
bert456100 2 years ago
Exactly! lol
Railkune 2 years ago
wow cool script :D
fearmaster129 2 years ago
Remember, it's not mine. I'll put up the link in a bit.
Railkune 2 years ago
i know its not your dont worry
fearmaster129 2 years ago
This script is actually cpmpatible will most other battle systems including tankentai so you don't need any patches
Leonheart324 2 years ago
Beastly. I never actually tried. Ok then.
Railkune 2 years ago
looks awesome! Where can I get this?
luiishu535 2 years ago
I'll put up the link in a minute.
Railkune 2 years ago
looks great :D
Angel0Aerith 2 years ago
Thanks :D
Railkune 2 years ago