Added: 4 years ago
From: realtime8D
Views: 14,095
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  • my laptop can take 15 polys realtime :D

  • Thats because polygon counts aren't very important anymore. Now they have normal maps.

  • Actually, polygon count still matters VERY much. Normal maps are just a "trick" to simulate geometry and reduce it. If polycount didn't matter, we wouldn't need normal maps to begin with! :)

    But I silently long for the day we replace triangles. They're getting dated, and holding back modern graphics. I bet within the next few generations of GPUs, we'll see something like voxels emerge to claim the throne. :D

  • voxels x) they're outdated if any.

  • Heheh! Voxels are taking over!!! ;)

  • I sure hope so. Voxels are delicous :)

  • most big budget games have dev team

  • *clap* lol

  • Noob, Next Gen Charachters has about 10 - 15k Polygons. eg. Gears of Wars characters.

    If you have about 1 mio Polys in a ingame char you did seriosly something wrong

  • didnt he say the level mesh is 1 mill, which is probably optimised to fuck by an oct-tree or summit,  not the character...? or am i missing something?

    if not then ur the noob lol

  • Comment removed

  • @animegod96 lol at one million in one character, not even forza 3 cars have that many hahaha

  • that would be cool if those beams were endless and you had a bunch of enemy planes flying through attacking you...and you have to manuever and blow them up...and the enemies just kept coming...getting harder and bigger...I'd zone out playing that. :)

  • Looks cool.

    How many draw calls for the scene?

  • We need more programmers working on the Zune games.. There's only about 20 out there and only half of them are worth playing.

    I believe i would like to give this a shot myself, it's just slightly intimidating lol.

  • i wanna play that on my zune lol XD

  • holy crap, if you throw collisions in there, that would be amazing, but I bet you'd start to slow down, lol

  • but with an octree you can still get high preformance

  • read. the. description

  • read. the. description

  • 0o0 a single object...if somebody bput this in a game they'd be called crazy.

  • Have you tried running this on the 360? If so, how was the performance there?

  • Man I wanna know how to program XNA in c# it's just soo hard!!

  • You can do this with mannaged code wow?!!

    you shuld have a a monster PC

  • lol. Do research before you post that.

    C#/XNA is about 1-2 percent slower than C++. C# is also faster to develop requiring less code and better planning because everything can be thought of as real world objects.

  • Great! Just the kind of tests I need!... :D...

    Just Using Basic effects?

  • Any optimization?

  • no optimization. just a 1 million poly level mesh thrown into the original as a single object.

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