if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?But now im having a problem with that, when i try to make a plane , the face that's facing me always turns into a back color
i got so irritated on right clicking the face and selecting "reverse face", it takes me a lot of time,
@tabuelan yeah, that happens when the component axes aren't set correctly. Face-me components rotate about the component's blue axis, with the component's red-blue plane facing the camera, and the component's solid green axis pointing away from the camera. my guess is that when you go to create your components, the model axes are oriented such that the green axis is pointing toward you, which is why it ends up showing the back face when it's facing the camera.
@lordofwings The video didn't mention that if the Glue To option is not set to NONE then the Always Face Camera option will be grayed out. Very little but important detail.
@DreamsCatcher101 the blue color is the in/back side of each face, and the white color is on the out/front side of each face. when faces are backward it can cause problems with texturing a model, especially if/when the model is exported to another 3D modeling software (e.g. 3DS Max, etc).
@aprimic when you right click on a face in SKP, you'll see options for Reverse Faces, and Orient Faces. Reverse faces is used to flip a face from blue -> white, or from white -> blue. Orient faces can be used to right click on a face that is oriented in a particular way, (e.g. white side facing outward) and have all other faces that are connected to that one, take on the same orientation.
@aprimic Another option (you probably wouldn't want to do this, but..) it's possible to go to the Face Settings tab in the Styles window and set both the Front Face color and the Back Face color to white. In general, it's a good idea to create models with faces oriented properly (i.e. white faces facing outward, and blue faces facing inward), and the white/blue visual helps to keep track of all that. Setting both faces to white makes it a lot easier to end up with things being left inside-out.
@aprimic We unfortunately don't have the resources to respond to all of the questions and comments we get via YT. Plus, it can be rather time consuming to formulate responses w/o the use of attachments, and w/in character limitations. We try to check YT a couple times per month, but we're not always able to make our way through the entire inbox, so some questions end up being neglected for some time. Sorry for not having addressed your question sooner. Hopefully it was better late than never.
Ok,This has to be the funniest tutorial I hove EVER SEEN! And 3rd place,Here's some tips for you: 1.Lose the sneakers! 2.Where a white robe. 3.Learn a real move!:XD
Mike... you are the greatest teacher i've ever had.. i've actually spent hours with you and you're an inspiration.. Thank you for all your lessons..jkl
no! chuck norris didnt finish in third! great videos, they are really helping me with sketchup and they are showing me the potential for this program.
hey mike first of all your show is awesome it help´s me a lot buit i have a little toruble with a skies as you teach on the 37th show i made a watermark to have the sky but if i use the podium render pluggin it doesn´t appear on my render the question is what can i do to get a render with a sky on it ??? hope you can helpe on this. thanks
HAHAHA this is a fantastic tutorial!! you're great!! i can say this is the second best tutorial i've ever seen! the first one is still the sketchup styles one!! that nearly knocked me off!! HAHAHA (still laughing at that moronic mexican warrior costume!! XD )
if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?But now im having a problem with that, when i try to make a plane , the face that's facing me always turns into a back color
i got so irritated on right clicking the face and selecting "reverse face", it takes me a lot of time,
HOW DO I GET THAT DEFAULT SETTINGS BACK?
tabuelan 5 months ago
@tabuelan yeah, that happens when the component axes aren't set correctly. Face-me components rotate about the component's blue axis, with the component's red-blue plane facing the camera, and the component's solid green axis pointing away from the camera. my guess is that when you go to create your components, the model axes are oriented such that the green axis is pointing toward you, which is why it ends up showing the back face when it's facing the camera.
4sketchupgo2school 4 months ago
fuck you! chuck will roundhouse kick ya off that stage!
Maaarteh 6 months ago
Something everybody forgets to mention is that the Face Camera option is greyed out in the free version. Face camera is only for the PRO version.
lordofwings 6 months ago
@lordofwings The ability to create Face-me components is present in both Free and Pro versions of Google SketchUp.
4sketchupgo2school 6 months ago
@lordofwings The video didn't mention that if the Glue To option is not set to NONE then the Always Face Camera option will be grayed out. Very little but important detail.
lordofwings 6 months ago
is there a way of doing this if you don't have photoshop or illustrator? that would be so cool!
thegreatCOOPS 10 months ago
i dont understand
GTA4Error 11 months ago
Im new to sketch up and these videos really help, thanks.
I do have one question. What is the difference between a blue face and a white face apart from color?
DreamsCatcher101 1 year ago
@DreamsCatcher101 the blue color is the in/back side of each face, and the white color is on the out/front side of each face. when faces are backward it can cause problems with texturing a model, especially if/when the model is exported to another 3D modeling software (e.g. 3DS Max, etc).
4sketchupgo2school 1 year ago
@4sketchupgo2school Thanks a lot.
DreamsCatcher101 1 year ago
@4sketchupgo2school How can you avoid blue faces and keep them all white?
aprimic 11 months ago
@aprimic when you right click on a face in SKP, you'll see options for Reverse Faces, and Orient Faces. Reverse faces is used to flip a face from blue -> white, or from white -> blue. Orient faces can be used to right click on a face that is oriented in a particular way, (e.g. white side facing outward) and have all other faces that are connected to that one, take on the same orientation.
4sketchupgo2school 6 months ago
@aprimic Another option (you probably wouldn't want to do this, but..) it's possible to go to the Face Settings tab in the Styles window and set both the Front Face color and the Back Face color to white. In general, it's a good idea to create models with faces oriented properly (i.e. white faces facing outward, and blue faces facing inward), and the white/blue visual helps to keep track of all that. Setting both faces to white makes it a lot easier to end up with things being left inside-out.
4sketchupgo2school 6 months ago
@4sketchupgo2school Alternatively, you could just right click it and flip the face. Out of curiosity, why did it take you guys so long to reply?
aprimic 6 months ago
@aprimic We unfortunately don't have the resources to respond to all of the questions and comments we get via YT. Plus, it can be rather time consuming to formulate responses w/o the use of attachments, and w/in character limitations. We try to check YT a couple times per month, but we're not always able to make our way through the entire inbox, so some questions end up being neglected for some time. Sorry for not having addressed your question sooner. Hopefully it was better late than never.
4sketchupgo2school 6 months ago
telephone!
Fireballofdolera 1 year ago
jajaaajaja
spikeman316 1 year ago
I'm definitely your fan!!
irfanfikri 1 year ago
much appreciate the videos... but bring out the humor more often!
cibdiddy 1 year ago
THAK YOU GRACIASSSSSSSSSSSSSSSSS
willydiaz761 2 years ago
you and your staff are best teacher in sketchup!
dcuy1 2 years ago
2D peepo!
trandoductin 2 years ago
Ok,This has to be the funniest tutorial I hove EVER SEEN! And 3rd place,Here's some tips for you: 1.Lose the sneakers! 2.Where a white robe. 3.Learn a real move!:XD
LeeLaz2008 2 years ago
Mike... you are the greatest teacher i've ever had.. i've actually spent hours with you and you're an inspiration.. Thank you for all your lessons..jkl
MtD
multidstringtheorist 2 years ago
You're great!!!
naomi10085 2 years ago
no! chuck norris didnt finish in third! great videos, they are really helping me with sketchup and they are showing me the potential for this program.
ZomBTott 2 years ago
Nice work.
can i create 3D image of a picture, and used in game "the sims 2"
e720e 2 years ago
hey mike first of all your show is awesome it help´s me a lot buit i have a little toruble with a skies as you teach on the 37th show i made a watermark to have the sky but if i use the podium render pluggin it doesn´t appear on my render the question is what can i do to get a render with a sky on it ??? hope you can helpe on this. thanks
cherkis69 2 years ago
bwahahahah. Love seeing how much more relaxed you guys get the further these go along :)
trashymac 3 years ago
HAHAHA this is a fantastic tutorial!! you're great!! i can say this is the second best tutorial i've ever seen! the first one is still the sketchup styles one!! that nearly knocked me off!! HAHAHA (still laughing at that moronic mexican warrior costume!! XD )
M4V3R1K83 3 years ago
uck.
ElTriple7 3 years ago
I like that Mike.go on
bahman1962 3 years ago
learn with you is easy and funny .... great guys
xtlz1 3 years ago
LOL! Mike, you are my #1 CAD-teacher.
cycyg 4 years ago