Added: 5 years ago
From: withD
Views: 59,247
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  • yo tengo esa imagen

  • lol! his teeth is yellow.

  • these programs have long annoyed me. Their pretty neat, but I find them too time consuming to of much use for anything

  • @Kwikkill34 Yeah... it's wannabes like you why we have ViewCubes, Wizards and fu**ing Ribbons in Max, Softimage or Maya. Thank you very much, lazy asses!

  • program?

  • @mixinghoney softimage

  • cool but why so much wrinkling?

  • orange teeth are orange.

    strange wrinkling system, looks like face is made of plastic...

  • Just needs some aloe vera :P

  • Face robot is amazingly expensive because it is customised by softimage for each studio to some extent.

    The Maclaren F1 of facial animation tools.

  • its xsi face robot and it costs 5 digits aproximatly 90 000

  • what?

  • it costs a shit load. its ment for game companies not in depended artists

  • 90.000? =D you must be kidding

  • its half that now XD

  • it's now a part of autodesk softimage 2010

  • now it is since autodesk bought it out befor it was a standalone program

  • Woah!::)What program are you using???

  • well,that's like UNREAL technology,seems like Reaper without costume in U3

  • he should brush his teeth

  • hahahaaaaaaaaaaaaa

  • So this one in the video is XSI and Face Robot.. both are products from Softimage.

    Face robot is a high end product for facial animation which can work with 3dsmax but this is not the case on this video.

    if you want to know more search for Face Robot and XSI.

  • sketched in photoshop made in max textured in ..unreal angen or sumet :P

  • what you mean?

  • um well i think that was scetched out in.. photo shop made in 3ds max the game design software but... it doessent look like max atall..

  • i think its maya

  • it has to be XSI and face robot like the top says. maya and max can't blend target normal maps in combination with blendshapes. I wish they could but they aren't there yet. Its only really used for video games and only stranglehold seemed to have used it. Even Unreal tourney 3 and gears of war just used regular keyed animations. I have no doubt the textures were moded in photoshop but you can't look at the model and say the base mesh was made in max or maya.

  • "i think its maya"

    It's xsi from softimage, check out the tags.

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