To quickly transition from one flat turn to another, you must reduce the normal force between the turns so as to create a pop of airtime. This is how you prevent the track from pitching upward during the transition.
A 2G flat turn might be a little unrealistic as it wouldn't be quite as exciting, but obviously it made for a good example to demonstrate how to construct this kind of turn. For those who don't know how to do the converse (determining turn angle from desired force factor), you simple take the arc-cosine of 1/x where x is the desired force factor. For example, a 4G force factor would yield 1/4 = 0.25. The arc-cosine of 0.25 is 75.52 degrees, and there is your turn's roll angle.
Just a note, on most calculators (I'm using a TI-83 Plus Graphing Calculator) the Arc Sine/Cosine/Tangent functions are usually listed as Sin^-1, Cos^-1, and Tan^-1.
Punching Arc Cosine(0.25) into a calculator will not yield 75.52, but 1.318, which is not degrees, but radians. To get the value in degrees, you multiply the resulting number by 57.29 (the amount of degrees in 1 radian)
This is obvious to people who have taken higher math classes, but probably unknown to most other people.
Thank you so much for this tutorial. It is exactly what I was stuck on for a track I am making. Please please please keep the tutorials coming, they are very helpful and I really appreciate the time you are taking to make them and for release Newton for all of us to use.
Why are the newton elements so smooth?
deurkl 3 months ago
I think it would be better if you would show us how to make the flat turn, like making it. Not just a flat turn already put and showing what you did.
fargenface 1 year ago
Comment removed
fatlady6789 1 year ago
I dont understand the tutorial. i followed the instructions but the first section just dive into the ground
bandman232 1 year ago
how do you transition from a flat turn to another flat turn?
MJGM55 1 year ago
@MJGM55
To quickly transition from one flat turn to another, you must reduce the normal force between the turns so as to create a pop of airtime. This is how you prevent the track from pitching upward during the transition.
TheRealEntropy 1 year ago
Is it possible to expand on this to explain how to make a helix?
itsthebrod 2 years ago
very difficult to follow this one...but i'll get it sooner or later...
YourJapaneseSergent 2 years ago
A 2G flat turn might be a little unrealistic as it wouldn't be quite as exciting, but obviously it made for a good example to demonstrate how to construct this kind of turn. For those who don't know how to do the converse (determining turn angle from desired force factor), you simple take the arc-cosine of 1/x where x is the desired force factor. For example, a 4G force factor would yield 1/4 = 0.25. The arc-cosine of 0.25 is 75.52 degrees, and there is your turn's roll angle.
MelkorHimself 2 years ago
Just a note, on most calculators (I'm using a TI-83 Plus Graphing Calculator) the Arc Sine/Cosine/Tangent functions are usually listed as Sin^-1, Cos^-1, and Tan^-1.
Punching Arc Cosine(0.25) into a calculator will not yield 75.52, but 1.318, which is not degrees, but radians. To get the value in degrees, you multiply the resulting number by 57.29 (the amount of degrees in 1 radian)
This is obvious to people who have taken higher math classes, but probably unknown to most other people.
VFB1210 1 year ago
@VFB1210 or, you can switch your calculator's mode from radians to degrees... :D
coasterfinatic11 1 year ago
@coasterfinatic11
...or that too. :D
VFB1210 1 year ago
Thank you so much for this tutorial. It is exactly what I was stuck on for a track I am making. Please please please keep the tutorials coming, they are very helpful and I really appreciate the time you are taking to make them and for release Newton for all of us to use.
AviatorAV8R 2 years ago
gr8 tutorial m8! =)
2277wtpskindog 2 years ago