@snailmr2turbo Thanks! This is a simple exercise into shading and the programmable pipeline so the heightfield is actually applied to a plane (although it could be applied to any kind of geometry) through a texture lookup at the vertex shading stage.
Cool video! Just curious, do you convert the HF to a mesh or is it rendering the height data directly?
snailmr2turbo 11 months ago
@snailmr2turbo Thanks! This is a simple exercise into shading and the programmable pipeline so the heightfield is actually applied to a plane (although it could be applied to any kind of geometry) through a texture lookup at the vertex shading stage.
RamaChannel 10 months ago