Nice work, GM, but this doesn't prove that you didn't Save/reload to max the damage like stated on the GameFAQs board. Guess we'll have to trust ya, heh.
@xAshe10x It's a fun tech that's really meant to be used against low level critters, not against uber-bosses simply because the chances of success at the higher levels is minimal. Besides, it's not the worst Tech in the game....that honour goes to to First Aid which is about as much use as mudflaps on a tortoise.
@MoogleBoss I have used Achilles but it would have been so much better if they had not made it useless against the safety augment. Making foes like Yiazmat, Omega, Zodiark, Trickster etc. susceptible to Achilles would have been fun especially if they were able to 'Shift' back again and cancel out a weakness that Achilles had already created. So many good ideas with hindsight, eh?
True... In FF6, you had a tool called Debilitator which could repeatedly penetrate the target's weakness to an extra element, it worked on everybody with 100% accuracy. There was a way of doing the same thing in FF9, but I'm not sure of the details because I always killed every boss in two turns with physical attacks anyway.
I don't see a reason why Achilles immunity is up there with fractional damage and instant death and what have you, it's not nearly as cheap.
@MoogleBoss My thoughts exactly. There is no reason why Achilles should be affected by the Safety augment. It's not as though it causes any great reduction in HP, plus, if a foe can use Shift, it could wipe out any weaknesses inflicted by Achilles if it were to shift to any specific weakness. In IZJS they removed the Safety factor from the Break Techs so why not from Achilles? They really need to remake this game and correct a lot of the "errors" that were in the original version.
Too true, restricted playthrough gamers revealed way too many errors in the game with the hours they put into it, and the game is visibly more inconsistent with what it permits and what it does not compared to when none of the errors were known. I guess no game is perfect, and FF12 was a brave attempt at doing something new in the series, which explains those errors.
Yes. In my strongmode file I had characters in the 90's and Seitengrate with Fiery arrows against an oiled Slyt only did 156k damage. At the levels I am now in this Technicks challenge I could only get 4-5k at best with Seitengrate and that's with a critical hit.
How do you hit over 9999? o_o
FinalFantasyXPro 5 months ago
@FinalFantasyXPro
Normal attacks don't go over 9999 but some of the skills like Numerology, Balance, Quickenings etc. can go over.
FF12GM 5 months ago
@FF12GM Oh, because my characters only hit 9999 and in your version you hit a lot more than that, I'm guessing its the version you have. :3
FinalFantasyXPro 5 months ago
Nice work, GM, but this doesn't prove that you didn't Save/reload to max the damage like stated on the GameFAQs board. Guess we'll have to trust ya, heh.
SchlossRitter 1 year ago
FF12GM yoou might like this game called Final Fantasy 12. Give it a try!
TGArthur 1 year ago
Show me on vid how to start my cure list using rng,i already have the spreadsheet..what next.. thanks
Xicko1 1 year ago
i really wanna know how long did that take to you :D
Makertraper 1 year ago
@Makertraper Many hours
FF12GM 1 year ago
@FF12GM where can i get this version and are you able to read japan or what it is (sry for my bad english hope you understand me xD)
musikmp3man 1 year ago
@musikmp3man I got my copies from Ebay
FF12GM 1 year ago
@FF12GM How many?
36256564874847848487 5 months ago
great to know you still exploit the game. as soon as i get my laptop ill test it. gl on future projects
SergioSource 1 year ago
wow Awesome Job
Numerlogy is the most useless Tech in the game though, total crap IMO
xAshe10x 1 year ago
@xAshe10x It's a fun tech that's really meant to be used against low level critters, not against uber-bosses simply because the chances of success at the higher levels is minimal. Besides, it's not the worst Tech in the game....that honour goes to to First Aid which is about as much use as mudflaps on a tortoise.
FF12GM 1 year ago
I think I used First Aid during my first playthrough... But I don't remember ever finding a good time to use Achilles.
MoogleBoss 1 year ago
@MoogleBoss I have used Achilles but it would have been so much better if they had not made it useless against the safety augment. Making foes like Yiazmat, Omega, Zodiark, Trickster etc. susceptible to Achilles would have been fun especially if they were able to 'Shift' back again and cancel out a weakness that Achilles had already created. So many good ideas with hindsight, eh?
FF12GM 1 year ago
@FF12GM
True... In FF6, you had a tool called Debilitator which could repeatedly penetrate the target's weakness to an extra element, it worked on everybody with 100% accuracy. There was a way of doing the same thing in FF9, but I'm not sure of the details because I always killed every boss in two turns with physical attacks anyway.
I don't see a reason why Achilles immunity is up there with fractional damage and instant death and what have you, it's not nearly as cheap.
MoogleBoss 1 year ago
@MoogleBoss My thoughts exactly. There is no reason why Achilles should be affected by the Safety augment. It's not as though it causes any great reduction in HP, plus, if a foe can use Shift, it could wipe out any weaknesses inflicted by Achilles if it were to shift to any specific weakness. In IZJS they removed the Safety factor from the Break Techs so why not from Achilles? They really need to remake this game and correct a lot of the "errors" that were in the original version.
FF12GM 1 year ago
@FF12GM
Too true, restricted playthrough gamers revealed way too many errors in the game with the hours they put into it, and the game is visibly more inconsistent with what it permits and what it does not compared to when none of the errors were known. I guess no game is perfect, and FF12 was a brave attempt at doing something new in the series, which explains those errors.
MoogleBoss 1 year ago
2-3% chance of having it hit twice for max damage? Must've taken a long time to get them to connect.
MoogleBoss 1 year ago
@MoogleBoss Like the comment in the video said.....You really don't wanna know how long this took me :o)
FF12GM 1 year ago
It would have been really cool if bosses and hunts was not immune to this one.
flak76e 1 year ago
Oh my.
Lexter1104 1 year ago
O.o
You and your crazy awesomeness. XD
Mike65707 1 year ago
Almost as crazy as your 99 Zodiac Spears ^_^
FF12GM 1 year ago
:o Oh my!
wee187 1 year ago
Awesome, isn't it, Jacob? :o)
FF12GM 1 year ago
@FF12GM Yeah. I mean for FFXII's damage range that's insane, even higher than an advantaged Seitengrate no?
wee187 1 year ago
Yes. In my strongmode file I had characters in the 90's and Seitengrate with Fiery arrows against an oiled Slyt only did 156k damage. At the levels I am now in this Technicks challenge I could only get 4-5k at best with Seitengrate and that's with a critical hit.
FF12GM 1 year ago