Added: 7 months ago
From: akitohayama893
Views: 73
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  • Nice match

  • Comment removed

  • - Less random dash punches (Like when Akuma is waddling back and forth, I don't think you should throw it out), you could get blown up if someone parries it

    -And I think jumping in with roundhouse is sometimes unsafe since it's pretty slow, but it landed most of the time in these matches. EZ to parry

    - Taunt while they turtle (Think you did, just a reminder)

    Buuut Idk I play Yang, for the most part you should not jump in I don't think, keep on turtling, my son.

  • @NettoZero Thanks man.

  • Well, I don't play much Q, but I can tell you some tips:

    -- Use air LP, it's really safe (at least safer than HK).

    -- Hit confirm close MK (stomp) into super more often.

    -- Also, you can use stomp..QCB+P or the EX version if you got the meter.

    -- Command throw into EX rushing punch -- HK or another punch works great.

    -- After that last combo, a taunt is almost always ensured.

    Hope this helps man! Keep it up, you got most things down! ^^

  • @ShinOnigashima Thanks dude. Lots of tips :D

  • y not use original audio??

  • @oYzano Cause I don't usually run supercade with audio on. Its just cause I use Q and when people use the same char I gotta hear the same theme.

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