- Less random dash punches (Like when Akuma is waddling back and forth, I don't think you should throw it out), you could get blown up if someone parries it
-And I think jumping in with roundhouse is sometimes unsafe since it's pretty slow, but it landed most of the time in these matches. EZ to parry
- Taunt while they turtle (Think you did, just a reminder)
Buuut Idk I play Yang, for the most part you should not jump in I don't think, keep on turtling, my son.
Nice match
acidglow 6 months ago
Comment removed
THEBURNINGPUNCHX 7 months ago
- Less random dash punches (Like when Akuma is waddling back and forth, I don't think you should throw it out), you could get blown up if someone parries it
-And I think jumping in with roundhouse is sometimes unsafe since it's pretty slow, but it landed most of the time in these matches. EZ to parry
- Taunt while they turtle (Think you did, just a reminder)
Buuut Idk I play Yang, for the most part you should not jump in I don't think, keep on turtling, my son.
NettoZero 7 months ago
@NettoZero Thanks man.
akitohayama893 7 months ago
Well, I don't play much Q, but I can tell you some tips:
-- Use air LP, it's really safe (at least safer than HK).
-- Hit confirm close MK (stomp) into super more often.
-- Also, you can use stomp..QCB+P or the EX version if you got the meter.
-- Command throw into EX rushing punch -- HK or another punch works great.
-- After that last combo, a taunt is almost always ensured.
Hope this helps man! Keep it up, you got most things down! ^^
ShinOnigashima 7 months ago
@ShinOnigashima Thanks dude. Lots of tips :D
akitohayama893 7 months ago
y not use original audio??
oYzano 7 months ago
@oYzano Cause I don't usually run supercade with audio on. Its just cause I use Q and when people use the same char I gotta hear the same theme.
akitohayama893 7 months ago