Added: 7 months ago
From: OfficialCobraGames
Views: 278
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  • i don't use blender much now, used to be really good with it...

  • these look insane, whats the average poly count on these? i usually use up 2200 polies on my guns and they look nowhere near as good.

  • @IIZODIIAC thank you, most of the guns are around 2000 pollies, but they look alot coller cause of the baked ambient occlusion

  • cool!!!

    but two things,

    1. color

    2. you need to work on the aim of the guns.

    that's all. further you're doing good!

  • @elmardragon thanks, but it's side-scrolling remember

  • @OfficialCobraGames nice SCAR, scars are beast of weapons.

  • @rocknroll980 yes, its my favorite weapon, especially to create in blender ^^

  • Wow- it looks like you have a solid start to a great looking game. Please share more info about your project!

  • @AnsonAdams i will, we are working on the character now!

  • These look great! Each of them has such a unique concept and look. Keep up the good work.

  • @StormProductionTeam Thank you

  • very nice (;

  • @dragonmertstar Thanx ;)

  • I think they are over-poly for a sidesroller. All the little points don't matter and all the circle/cylinder parts seem extremely high-poly. I really love the guns though, they look great. Good luck!

  • @laxwolf Thank you. The weapons are high-poly because there are many close ups in-game :)

  • @OfficialCobraGames I'd say, make low-poly versions of each. You can always replace mesh on closer scenes. Just kind of annoys me to see fully round cylinders for a game engine game. The style of weapons is really unique, never seen it before.

  • @laxwolf That's a good idea, i will test and try it :)

  • @OfficialCobraGames Thanks for considering :) Good luck.

  • @laxwolf thanx ;) i already tried it in blender (very simple test) and it came out really well, so thank you very much!!!

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