Episode 3 won't let you play through the game while it's being worked on, though.
Anyway, unless you're trying to suggest that we rush the game to completion with zero regard for it's quality, it's going to take a while to finish. A game like this is going to take time to complete, especially if we want it to come out right.
@LarsLuron Sorry, I meant no disrespect. I'm just looking forward to the completed version. I would just love to play it through like a normal game and not soil that experience with the betas. I try sometimes, but I feel like I'm cheating on the game by being able to play any levelfirst
I dunno, I love what you guys are doing. It was just a joke. Sorry if I offended you. Keep up the good work.
Also I checked the wiki out, did you remove that original character from the playable character list?
Dang. Very nice use of everything in the level. The traps give a good Indiana Jones vibe like Xero's original level suggestion wanted, the tiles and enemies fit the idea/tone perfectly. The Metroid enemies coming out of the pot things? Perfect standin for a scarab enemy. The level itself is a good looking exploration based level- something we've needed more of for a long time. In short, damn good job JDog and Gladia. Damn good.
@ASHTREFISHER You can ask questions about the project, just not release dates, or questions already answered in the FAQ if possible. The project is always getting work. The next version would be 0.5 yeah, it will have plenty of new levels and optimizations, but I can't tell if the game's performance will be improved for older computers, this problem is related more directly to Game Maker 8. We do what we can to improve it though. Check the performance tips we give in the FAQ in our forums.
This level wins forever simply because of The Lost Vikings. I don't think it's likely to see the Vikings implemented as characters (or possibly as one character with power-ups based on / the ability to switch between each Viking), but by god, if it happens, I'll eat my hat. Not like I ever wear the darn thing, anyway.
now this is what I call great level design. This is what I'm talking about. Keep it like this. Don't throw in that quake shit or anything. Some of the other stuff is so tacky
@SuperMajinGogeta4 MKF is known for having big changes in the style and design between almost every single level, some have its own gimmicks and enemies that can distance them greatly from the regular platforming style most people are used to see and expect. I'm sorry to hear you didn't like the Quake level, I know it's bizarre, but fun nonetheless.
Dang, how many desert/pyramid/Egyptian based levels does MKF have to have? It already has a ton.
Not to say that this level doesn't look great because it does. I just feel that MKF has too many pyramids as it is.
YoByAxEs 1 year ago
The Lost Vikings! Hell yes!!
HFRyan 1 year ago
This game will be in development longer than Episode 3
mavrickindigo 1 year ago
@mavrickindigo
Episode 3 won't let you play through the game while it's being worked on, though.
Anyway, unless you're trying to suggest that we rush the game to completion with zero regard for it's quality, it's going to take a while to finish. A game like this is going to take time to complete, especially if we want it to come out right.
LarsLuron 1 year ago
@LarsLuron Sorry, I meant no disrespect. I'm just looking forward to the completed version. I would just love to play it through like a normal game and not soil that experience with the betas. I try sometimes, but I feel like I'm cheating on the game by being able to play any levelfirst
I dunno, I love what you guys are doing. It was just a joke. Sorry if I offended you. Keep up the good work.
Also I checked the wiki out, did you remove that original character from the playable character list?
mavrickindigo 1 year ago
@mavrickindigo
No offense taken, just stating the facts.
I assume you mean Agent M? If so, then yes, that character idea was scrapped a while back.
LarsLuron 1 year ago
@LarsLuron oh, what happened with Agent M?
mavrickindigo 1 year ago
Dang. Very nice use of everything in the level. The traps give a good Indiana Jones vibe like Xero's original level suggestion wanted, the tiles and enemies fit the idea/tone perfectly. The Metroid enemies coming out of the pot things? Perfect standin for a scarab enemy. The level itself is a good looking exploration based level- something we've needed more of for a long time. In short, damn good job JDog and Gladia. Damn good.
~The Qu
grrr9 1 year ago
I Kno We Not supposed 2 Ask Questions about The Project But R u Guys Makin An Version 5.0? Or sumthing Cause Mine Plays Slow Sometimes Certain Levels
ASHTREFISHER 1 year ago
@ASHTREFISHER You can ask questions about the project, just not release dates, or questions already answered in the FAQ if possible. The project is always getting work. The next version would be 0.5 yeah, it will have plenty of new levels and optimizations, but I can't tell if the game's performance will be improved for older computers, this problem is related more directly to Game Maker 8. We do what we can to improve it though. Check the performance tips we give in the FAQ in our forums.
MKFusionTeam 1 year ago
Sonic can beat down a tank. Badass.
TheUntakenUsername 1 year ago
This level wins forever simply because of The Lost Vikings. I don't think it's likely to see the Vikings implemented as characters (or possibly as one character with power-ups based on / the ability to switch between each Viking), but by god, if it happens, I'll eat my hat. Not like I ever wear the darn thing, anyway.
Drakeman77 1 year ago
Tumblepop mummies FTW!
frostare 1 year ago
what happens when u reach the ear?
hoodaxelboy 1 year ago
@hoodaxelboy haha, I don't think we should spoil everything
MKFusionTeam 1 year ago
@MKFusionTeam awwwww :(
hoodaxelboy 1 year ago
Pharaoh Man for Mega Man 4 would make a great boss here.
Kirbydamasta 1 year ago
now this is what I call great level design. This is what I'm talking about. Keep it like this. Don't throw in that quake shit or anything. Some of the other stuff is so tacky
SuperMajinGogeta4 1 year ago
@SuperMajinGogeta4 MKF is known for having big changes in the style and design between almost every single level, some have its own gimmicks and enemies that can distance them greatly from the regular platforming style most people are used to see and expect. I'm sorry to hear you didn't like the Quake level, I know it's bizarre, but fun nonetheless.
Delth88 1 year ago
Now make Sandopolis Zone! lol.
Looks nice. great playing as always Del
-Rockman
Firamage 1 year ago