Very cool stuff! I have a project i am working on in Z4 and was wondering what your opinion was with rigging characters for animation. I would like the character I am working on to be a high poly sculpted model with skin texture, wrinkles etc. However, I am wondering what you thought would be the best route to take for rigging the character for animation. Should I maybe keep the character low poly and rig it in a more traditional modeling program for more versatility?
With GoZ sdk I may be able to extend this in many ways integrating animations between Zbrush and external apps i.e. for curing animations in Zbrush by sculpting certain keyframes etc. export / import animations and so on.
I began ZAnimator before any animation features were released in Z4 anyhow, so it's a slightly different and is a more traditional animation approach than Z4 animation features (some say ZAnimator preview might have inspired Z4 animation features :P)
Hi there thanks for the comment and for your interest.
Like you said there is no direct keyframing in Z4, you can only keyframe layers.
This plugin is essentially about adding a general animation keyframing to Z4, not only for rigs but also for sculpted meshes in claymation abstracting away from layers.
This is a personal project and I've kept it on hold because I am very busy with uni and work and other things this year, but may return to it when I finally am given access to the GoZ sdk.
Very impressive. Will this features be implemented as part of z4 or do you plan to even release it as a plugin at all? It seems the timeline as is is kind of lacking, since you can only animate with layers. Unless there is a way to do straight keyframing?
How did u do that
ghost59able 4 months ago
ok now do the same with a real mesh :D
anthanagore 7 months ago
Very cool stuff! I have a project i am working on in Z4 and was wondering what your opinion was with rigging characters for animation. I would like the character I am working on to be a high poly sculpted model with skin texture, wrinkles etc. However, I am wondering what you thought would be the best route to take for rigging the character for animation. Should I maybe keep the character low poly and rig it in a more traditional modeling program for more versatility?
bdragon254 1 year ago
With GoZ sdk I may be able to extend this in many ways integrating animations between Zbrush and external apps i.e. for curing animations in Zbrush by sculpting certain keyframes etc. export / import animations and so on.
I began ZAnimator before any animation features were released in Z4 anyhow, so it's a slightly different and is a more traditional animation approach than Z4 animation features (some say ZAnimator preview might have inspired Z4 animation features :P)
darukin90 1 year ago
Hi there thanks for the comment and for your interest.
Like you said there is no direct keyframing in Z4, you can only keyframe layers.
This plugin is essentially about adding a general animation keyframing to Z4, not only for rigs but also for sculpted meshes in claymation abstracting away from layers.
This is a personal project and I've kept it on hold because I am very busy with uni and work and other things this year, but may return to it when I finally am given access to the GoZ sdk.
darukin90 1 year ago
Very impressive. Will this features be implemented as part of z4 or do you plan to even release it as a plugin at all? It seems the timeline as is is kind of lacking, since you can only animate with layers. Unless there is a way to do straight keyframing?
ChimeraProd 1 year ago