Added: 1 year ago
From: darukin90
Views: 9,794
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  • How did u do that

  • ok now do the same with a real mesh :D

  • Very cool stuff! I have a project i am working on in Z4 and was wondering what your opinion was with rigging characters for animation. I would like the character I am working on to be a high poly sculpted model with skin texture, wrinkles etc. However, I am wondering what you thought would be the best route to take for rigging the character for animation. Should I maybe keep the character low poly and rig it in a more traditional modeling program for more versatility?

  • With GoZ sdk I may be able to extend this in many ways integrating animations between Zbrush and external apps i.e. for curing animations in Zbrush by sculpting certain keyframes etc. export / import animations and so on.

    I began ZAnimator before any animation features were released in Z4 anyhow, so it's a slightly different and is a more traditional animation approach than Z4 animation features (some say ZAnimator preview might have inspired Z4 animation features :P)

  • Hi there thanks for the comment and for your interest.

    Like you said there is no direct keyframing in Z4, you can only keyframe layers.

    This plugin is essentially about adding a general animation keyframing to Z4, not only for rigs but also for sculpted meshes in claymation abstracting away from layers.

    This is a personal project and I've kept it on hold because I am very busy with uni and work and other things this year, but may return to it when I finally am given access to the GoZ sdk.

  • Very impressive. Will this features be implemented as part of z4 or do you plan to even release it as a plugin at all? It seems the timeline as is is kind of lacking, since you can only animate with layers. Unless there is a way to do straight keyframing?

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