Added: 2 years ago
From: ACESpark
Views: 3,763
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  • I love this game.

  • dude you suck. The II weapon is by far the best

  • This looks and sounds more like a Master System game that got delayed and ported rather than a launch title for the Mega Drive...

  • are you the same guy from the TPS on newgrounds. (TPS means the playstation squad) you sound alot like him

  • i was thinking macros too.

  • Out of Danger = Fission Mailed

  • Nice run through ACE hey quick question have you played SSS (Sigma Star Saga)? The last two levels reminded me of it a bit

  • can remember a game like this for the sega, dif game i think it came in a cartridge that had 2 games on it one was the game im talking about and other i cant remember think was some sports game, all i can remember is that you got to chose from like 4 planets to go to games name escapes me tho if anyone can remember please do say xD

  • Sounds like one of the Thunderforce games.

  • @ACESpark The Empires and allies version is Empires And allies III.

  • Josh-Damn! Thanks for this video man my all time favorite SCHMUP...

    I played this game to death when I was a little boy I could never get past the second stage haha. Well I kind of replayed it a month ago and beat it on hard... But whatever.

    This is also one of the few games of wich I do enjoy the soundtrack.

    Silly megadrive games.

    Keep up the good work Acespark.

  • Wow, a lot of similarities indeed! Bosses 3 and 4 look like redesigned enemies from Thunder Force III. The most hilarious thing though is "Out Of Danger". Usually that means you are in the clear, not that a space station crashes nearby. =P

  • Hey, Also the ship Form Looks like Thunder Force III ship! and by the way nice video, and also the mecha looks like a macross style

  • Wow... I know the final bosses arent supposed to be a challenge (something I've never understood, whats the point?) but this one was just... lol. You literally just sit directly in front of it and fire like mad without getting hit? Seriously? What horrible design, haha.

  • I think they were trying to make a challenge. Maybe they assumed that anyone trying to fight it would stay away from the middle?

  • thats still horrible design, IMO. they should anticipate people doing any number of stupid things, and design it based on that. maybe they just dont give a fuck, since it was the final boss, which is never hard, yknow? i think thats more likely. some bosses literally die as soon as you roll into the room, afterall.

  • If you think final bosses are never hard... you have never played Mushihimesama...

  • oh yeah, throw that one out there, real original, lmao. i was referring to gradius/salamander games and the like. everyone on the internet has seen that thing. arcade bullshit, lol. anyway im done talking to you. bye forever :D

  • That stage 5b reminded me of something from Mario Bros 3.

    And of course, the final level is the "living" one. It's like required by law that these kinds of games have at least one of those, right? XP The music for that level sounds really familiar for some reason......

  • "Sod"? "Noise-Maker"?

    A little animostiy in the development team, I take it?

  • Ooh that's one badass soundtrack, gonna have to find it.

    I think the mecha looks so familiar because it is a completely generic mecha design that shows up in eeeverything.

  • I'm going to go ahead and rip it. Got nothing better to do tonight...

    Well I do, but can't be bothered to do them. XD

  • Gundam Wing? Voltron?

    Oh, and I'm talking about the mecha design.

  • Seems more like Macross to me. Particularly during the ending screen, the head anyway.

  • Mm yeah, I thought Gundam Wing at first, but it also kinda looks like the Probotector's head on the box for Super Probotector.

  • Toss in a 'lil SD Gundam and I think we're set.

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