Added: 6 months ago
From: MajorNr01
Views: 2,414
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  • AMAZUNG

  • I have to say that I really like how in first person you can see your legs, arms, shoulders etc. It is something left out in so many games that makes it feel more like I am looking through a floating camera rather than through someone's eyes.

  • very cool and inspiring

  • awesome 1st person!

  • That lightning looks friggn amazing!

    kudos to u

  • Ah 2 months. Got it. XD

  • How much experience do you have with java, and how long did you work on this for?

  • Left arm up, right leg up.

    Right arm up, left leg up.

  • Can u Copy and Paste the Coding into a link or something, so i can use the 3d environment PLEASEEEEEE? @MajorNr01

  • Comment removed

  • Comment removed

  • how did you make a 3d environment with java?

  • This is awesome :D

  • How much progress (if any) have you made since you uploaded this?

  • How long did it take you to develop this engine up to this point?

  • This looks pretty good. You already know most of what you can do to improve it.

  • soo is it gonna be like minecraft?

  • @themxnzl Certainly not because the creator of Minecraft (Notch) is a much more skilled programmer than I am. Minecraft is able to render about 10000 blocks with about 30 FPS (on my computer). Programming this requires pretty complicated search algorithms to determine which blocks to render and which not. Notch as an old school programmer can do this and its one of the most important things about minecraft.

  • @MajorNr01 lolz ok :D

  • @MajorNr01 That's because Minecraft doesn't render each individual object, it uses Vertex Buffer Objects (VBO) which allows it to render many blocks vertex's at once, these buffers are also stored on the GPU so they are accessed much faster.

  • @MajorNr01 This is the game engine minecraft uses it says on wikipedia and on other websites how are u not better than notch if notch works on your tools

  • @MajorNr01 o sorry you use the same engine notch uses i thought this was your engine i mean (LWJGL)

  • @Boryspitzanzx LWJGL (Light Weight Java Game Library) is simply a framework which you can build a game engine on top of within Java. What he's saying is that he's made the game engine layer on top of LWJGL, which is exactly what Notch also did. To make your own actual core engine would be really complicated, as you'd require a JNI (Java Native Interface) integration with libraries containing OpenGL interfacing code and more.

  • @rpickering7 thnx for the info

  • @MajorNr01 you could learn to do that in a month, i did.

    its just a math formula you have to apply in specific places.

  • @samljer "A" math formula? oook

  • @Radnyxerr programming is 70% math 30% common sense

  • @camarenabrosDOTcom Of course it is. I was just pointing out that there's a whole lot more math that goes into things like this.

  • @MajorNr01 how did you make the 3d animations?

    BTW I love the lightning shooting.

  • I don't see why this is disliked, good for u making this game thing.

  • YOU SUCK COCKS IN HELL

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