Added: 2 years ago
From: JulianFietkau
Views: 17,577
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  • these are just blocks?

  • Wooow

  • This technology has existed ever since the 90's 

  • CHICKEN NUGGETS

  • minecraft 2021 this is than a ball of dirt

  • @modernwarfare21998

    Voted down for inaccurate information. One terabyte is 1024GB.

  • @NostrilFetishist No actually for disk storage/hard drive it is 1000 GB, but for processor or virtual storage it is 1024 GB.

  • 0:06  anus lol

  • ATOMS in games? Shows how far we've come since the 80s when a line and a dot floating across the screen was considered high tech.

  • the future of gaming? I think so! The resolution will improve with time. Atom based solutions for 3d graphics is the future for unlimited detail. Polygons is not! :)

  • @pathfinderTV1 The Question is "Do we need more detail". People who hype voxel based graphics for gaming don't get that the biggest problem these days is not the rendering capabilities. A very important problem is the fact that no matter how much detail you can display, you need to create it first. And most games these days lack of good character design and interaction with the player. In the end, you'll be just staring at a square and will hear the speakers sound. That's not enough interaction.

  • @TheRealNici

    It's not as much that Unlimited Detail / Voxels can provide an amazing amount of detail (because you can make each point as small as you want) as it is you can do this with very little proccessing power.

    With polygons, the system has to display every polygon in an area (regardless of if you can see it) and depending on the detail this number can become quite high

    With Unlimited Detail, it only displays what you see and only with the number of pixels you have

    sorry if im unclear

  • @KradYsuom

    Hiding unseen polygons has been a feature in home consoles since at least the Dreamcast...

    Voxels have their own handicaps. While you can create detailed landscapes easily enough, animating them is nearly impossible.

  • @DejaVoodooDoll

    Animation will come eventually, it's not impossible; just currently difficult and probably hard to understand especially since no one (that I know of) has done it before.

    A long time ago, the only animation we had was swapping sprites at regular intervals to imitate realistic movement. Now we have programs that can procedurally create their own animations and textures.

    The statement that science fiction now is tomorrow's fact has been proven. We even made a TIE fighter engine

  • @pathfinderTV1 It looks absolutely lovely from a distance. But do remember that voxel objects require heaps of memory and is bloody hard to animate. Not to mention how much more work it requires to create the objects from scratch.

  • @pathfinderTV1 Atom?

    Voxel tech has existed for I don't know how long.

    Well over a decade, I'd wager.

  • @pathfinderTV1

    Unlimited detail is a scam.

  • @sorcyclone Already confirmed that's not scam.

  • @pathfinderTV1 And you don't know that Unlimited Detail is a fake.

  • @Fuffzehn This, some people watch videos about "atom-based engines" and seem to believe it's something entirely different from what we have now. Those people mentioned also fail to understand what they're talking about.

  • @pathfinderTV1 Unlimited detail is not the future, Atomontage is

  • @pathfinderTV1 what about minecraft? it is the only voxel game i know and its laggish and render distance sucks, polygon rendering is much better, and detail is limited, so as detail of the work we lived in

  • @pathfinderTV1 I'm on a game design course, and I, my tutors and my peers all disagree,(at least in our lifetime? can you imagine rendering 100+ of these, with proper skins and environment/monsters without being back to sqr 1 with roam-able 3d worlds, loading whenever a corner is tuned, I think edvntually it is going to be a blend of the two, smaller and smaller polygons but never single pixel polygons / voxels

  • @pathfinderTV1 The thing about this is that when objects are clones of each-other you can get near countless numbers on the screen at a time. But if you get to many different objects it lags drastically. Currently you can't get anywhere near the quality of many games that are considered to have old graphics. For this to be the future of gaming a lot of work will have to be done. Look forward to it in 20 years, but by then poly count will likely be a irrelevant factor anyways.

  • I made one of those using the shovel in minecraft. ;)

  • Looks like Kush.

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