Added: 3 months ago
From: GamersGaming4Gamers
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  • Do you need to do the c.M after the air string? Does that affect the second air string at all? I ask because I'm finding it hard to chain into a third rep, because by the time the second string is over, I can't airdash down far enough to catch them low enough to continue with another c.H.

  • @godhumanmonster

    I'm not sure about that actually. I've never tried to get a third rep, but I suppose if you can do the combo without the c.M on the ground then it would definitely help reduce hitstun deterioration. I used c.M only because it's the easiest way to catch them.

  • @godhumanmonster the bnb I use is the same one a pro name Clockwork use. I think his doom bnb is easier so you should search him on youtube and check it out. I think this videos bnb is good too but the timing his hard for me personally

  • I'm a mvc noob trying to learn this. What does "6H" mean?

  • @dakzon I believe he means forward H, so

    ---> + H

  • @dakzon 6 refers to the joystick if you think of a numberpad 4,6,8,2 left right up down

  • 0:01 Hawkeye:do something bitch!

  • Yeah this is basically Dooms day 1 combo from back in February. We've moved on to his corner to corner 700k damage combo

  • Why didnt you just call it the Buktooth Loop.

    its not like you changed anything

  • im amazed ur still getting it even tho ur crouching all the MH's into launcher lol

  • This is the Buktooth bnb, The thing that helped me get it down was only connecting the first hit of the j.M after you launch then instantly doing footdive > Air dash down forward. After that you slightly delay your medium and then try to catch them with your c.M when they are as close to the ground as possible. Doing that makes it a lot easier to get the second part of the loop. This combo is quite simple, and i play on pad lol. Add me on XBL for some matches:

    o CheatCode o

  • I got the "loop " down but he keeps jumpin out before the second C.m,h then sphere flame. Suggestions?

  • @sizzlinpapaya

    My best suggestion is that after you launch you should try to get that M in the air off as soon as possible. The higher you let them float up, the more time they spend falling which is time they could recover out of the combo.

  • @GamersGaming4Gamers Actually, I found that you need to input the M near the end of the air dash. Too soon and they've not fallen enough for the second hit of the air M and they also float higher, so the combo is dropped.

  • @iliveinsingapore

    I was talking about on the way up, but yes; the later you do the M on the way down the better as well. After launching, quick M. After dashing, delay M.

  • Are you dashing down to medium punch after the Foot Dive?

  • @TheJupiterSailfish

    Yep, it's a diagonal down forward dash.

  • @GamersGaming4Gamers Cool thanks! Will have to hit the lab tonight.

  • @GamersGaming4Gamers Is it just one air medium and then a crouch medium once I hit the ground? I'm having trouble connecting it.

  • @TheJupiterSailfish Yep, just one air medium:

    L>H>S>(super jump)>M>6H>(dash down+forward)>M>(land)>M>H>S>(­super jump)>M>6H>(dash down+forward)>M>(land)>M>H>spe­ar plane

    It's especially harder on the second loop. Timing is essential!

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