Added: 1 year ago
From: 0Camus0
Views: 3,641
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  • how does this game work?

  • I like it, but I agree with GoRaGeBbit. It's very stiff. That sort of thing would work extremely well on objects like tires and rubbery/jelly molds. Restrict the shoulders, elbows, knees, and etc to 90 degrees and 0 respectively.

    I love yours engines, keep up the great work!

  • Comment removed

  • The joints seem too stiff. I wonder how the skinning works. BTW do you know of a premade ragdoll character available for download? Or a free editor that can produce physx data to load to my application?

  • Damn, you're good. I know nothing about making engines, but if you're using Nvidia phisics then this wouldnt work on ATI. Am i right?

  • @0pwnz0 it would but it would destroy the frames per second :D

  • @0pwnz0 Hi thanks, the simulation runs on Software mode, the pair of functions

    simulate(elapsedTime);

    flushStream();

    Both take the same milliseconds on Ati or Nvidia, is fully processed in the CPU.

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