Added: 4 years ago
From: NaturalPointInc
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  • HAHAHAHA!

  • although its very impressive, it kind of makes me sad, because this technique will destroy the animation industry and make it to a lightning and rendering industry ..

  • Hum?  Please explain! I'd love to hear your views.

  • So you're telling me that you'd rather spend hours on end painstakingly moving individual joints on a mannequin when you could be spending that time with family and friends; if you were to just use a mocap system?

    I fail to see any logic in wasting one's time and effort to complete a task that should require an actor through the means of keyboard and mouse alone.

    Motion capturing makes all that much more sense than animating many joints by hand.

    Tell me, which is more human? Mocap or mouse?

  • first i use a wacom .. and i dont think maocap has no purpose at all .. every realistic immitation of life for example .. but i wa talking about animation like in cartoons or pixar films ...where the animator is actor .. and of course i do want to work with my wacom instead of mocap, otherwise i would do something else ... and time for friends has nothing to do with mocap, its just a thing you decide for yourself ..

  • Motion capture is like filming in 3d for skeleton structure. It's a recording process that could take less than ten minutes to make a seamless animation.

    Doing such by hand takes hours or even days to do the same at not nearly the same quality and fluidity.

    It will most likely replace the need to ever do a full animation by hand ever again for most purposes.

    Mind you, this technology is not limited to computer animation. It has an endless number of other application fields.

  • To the earlier modders. Don't moderate inteligent conversations like these down just because you disagreee with the persons.

  • mate you obviously never had to animate anything in your life have you?

  • awesome

  • For some reason I found that really funny! That's pretty cool though...isn't that how polar express was done?

  • Shouldn't that tail move naturally or somethin?

  • If the actor being captured happened to have been born with a tail, then I'd agree that, yes, it should move naturally.

    Since most humans aren't born with a tail, and this demo is meant to show how the system captures the motion of two humans, then I'd say probably not.

    Keyframe animating the tail would not only be pointless for this demo, it would cast doubt on how much else in it had been keyframed or tweaked.

  • No offense, but I don't think you get the point of motion capture.

    Animators who watch this aren't sweating the tail.

    Keyframe animating full body human motion on two characters who are interacting with each other is a painstaking, laborious process that takes years of experience to even get close to the point of looking natural.

    Keyframe animating a tail on a character that has already had full body motion capture data translated onto it's rig is about as simple as it gets.

  • i once created a tail made of particles, parented to the back of a characters' hips.

    not only did i use the devil's rotoscope to animate his dance, i used the power of maya's n-particles to do the rest of my work!

  • I purchased the system yesterday for $5k. Arena was 2K, can OptiTrak be used without Arena?

  • Yes, the cameras will work without the software if you're using Naturalpoint's free SDK. Of course then you'd have to write your own full body mocap application which might be a bit time consuming ;)

  • Understood. I was thinking more in terms of something off the shelf software, like Motion Builder. I notice that the softwaare alone is $2K. Was hoping for an alternative. Anyway, I bought the system it should be here soon. I appreciate this YT page.

  • Yes, using the SDK

  • That's awesome. That's a optitracks? I want to get one

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