@ETeeskiTutorials Have u ever created a shipped game or have you made any games that are finished with a game development team just wondering .... If so can I play them please I would love to see your work thanks
@GamingProductions90 i have never worked with a team before actually. I have made a shipped game though. It's called Galaxia Interface. It was for the iPhone. It's not currently on iTunes but i do plan on eventually putting it back up. I want to make another game for iphone before i do though. It's pretty pricy to keep a game up on itunes and I want to make sure i wait for the right time to put it back up so that i don't waste a bunch of money again. I'll defiantly let everyone know when i do.
hi me again. ok when i put in the 2 false code in playerMovementScript. I play the game and press shift and then i stay crouched and if i press it again i get smaller and smaller please help and always an awesome tutorial
@SuperAppleNinja haha that sounds like a really weird glitch. the only thing i can say is to double check your code. in FPS1.23 in the description there is a link to the reference code and you can download my version of the game. hope that helps. was the crouching working before you added the collision detection sphere?
I think you should do a video on how to make quests/missions for a game obviously not a big one just some thing like ... You speak to a guy/something and he tells you to find and object u find it and you take it back to him and then u get a reward like a new gun .. Something Like that
@GamingProductions90 Hmm, like a series of triggers and events. that would be a good example of how to do that. I'll have to make a tutorial like that in the future.
@Mowimux Grenades would be a good idea for a tutorial, and so would rockets/slow moving bullets. But the next episode will be going over how to switch your current weapon with ones on the ground. I've played around with it just a bit once I got it working. It's so much fun to customize an array of weapons.
@Mowimux Yeah, right now the weapon system isn't good enough for a complete game. you can only hold one weapon at a time. but I think it's a good starting point. From where it is now, it could be modded to be like any type of weapon system. one gun for keys 1 through 0, guns in categories for each number key like HL2, only hold 2 guns like halo, one main gun and a side arm like COD. it could go in any direction from where it is now.
My favorite weapon system's gotta be HL2! I find it quite easy to manage once you've got more than two guns, so you get an idea of how it's setup.
Also like it because I'm not a big fan of having only two guns ;)
Unless it's dual wield..
When it comes to physics and collision, I really like what they've done. I'm working a bit on some houses (in SolidWorks) to import to Unity, and the Mesh Collider works great! (at least for the house I've got atm) =)
@Mowimux yeah, I love the way HL2 reinvented the system of assigning weapons to different number keys and organized them by category. But I still think i prefer weapon systems that only let you carry a small number of guns. It just feels so unrealistic to be able to carry 10+ guns.
@Mowimux oh and about the smg, sounds cool. I was thinking though of more of a sci-fi look to the final product. my last episode is going to be a time laps of just polishing up the game and making some models and textures and finding sounds and designing the level.
First off, love your tutorials! Your explanations of the codes make it somewhat easy to undarstand what's going on. =)
Also wanted to say that, after some tweaking and experimenting, I noticed that if the CollisionDetectionSphere has a small scale, say .1, and you crouch under, say a set of stairs, and then "walk" under it (in the same direction as the stairs...) you'll gradually stand up.
@Mowimux Thanks man :) Dude, that's awesome. Did you scale down the whole sphere or just the y scale? I was worried that if the collision detection sphere isn't covering the whole surface area of the head, the capsule would get stuck on corners and what-not. I love to hear about all the mods you guys are doing. When FPS1 is done (prob around FPS1.28 it'll be done) I'll post up a page with links to everyone's videos of their games and mods of FPS1 and mod tutorials if anyone is interested.
@ETeeskiTutorials I only tested with the whole scale, haven't tried just scaling down the Y. My capsule didn't get stuck, but I'm gonna do some more experimenting today! =)
@ETeeskiTutorials I noticed that if you scale down a sphere to .1 and then increase it in one direction, the whole sphere gets bigger! =(
The capsule eventually got stuck with .05 floatAbove, so I tried with a box, which can be scaled like I wanted it to, but it wasn't very smooth.
I also tried .1 in both scale and floatAbove. Now, when I (slowly) crouch under my stairs, the capsule pushes itself away a bit. And I haven't manage to get it stuck yet. =)
@Mowimux yeah, in the prototype, i used a cube and it seemed to work fine. I never got any glitches with it. Unity is always improving their physics system with each version too. I noticed less glitchy physics with unity 3.5. Maybe they will eventually allow you to scale the different axises of the sphere and capsule in one of the new versions.
@GamingProductions90 oh yeah. I'm kind of keeping these tutorials on a what-the-viewers-want basis. after FPS1 is complete, I'll be doing a few stand-alone tutorials, and then i will have the views vote on a new genre/game type. I want to make a tutorial set that is quicker and much easier for people who are completely new to unity, but i also want it to be very fun and customizable. Any ideas from you guys would be great. I'll be posting up a video with more details in the future.
@javd1390Hero thanks man :) how i made this video? I'm just standing in front of a green screen and doing a screen recording at the same time. then i just put the two together in imovie. I'll probably eventually post up a video showing my filming set up sometime.
Hey. I have a question. I have a 3d model of a character and I would like my game to be a first person and a third person shooter. How would I make the gun wave form side to side and knock back with a full 3d mesh ?
@AleksanderBattle you would have to somehow set the hands and probably elbow bones of the character to follow the gun and then have the shoulders and torso react to the movement of the hand when the gun moves. then make a separate animation for the legs. honestly, it would be pretty complicated to do. i'll post any tutorials on the sort of thing if/when i make anything like that in the future.
@AleksanderBattle thanks man. Every sub counts! don't worry, i wont stop. I love making these videos and i love that other people out there love them too :)
if you are having the problem in Unity 3.5 where it says that 'hieght' is not right, you have to change Collider to CapsuleCollider.
AOXAO4LIFE 2 days ago in playlist FPS1
@ETeeskiTutorials Have u ever created a shipped game or have you made any games that are finished with a game development team just wondering .... If so can I play them please I would love to see your work thanks
GamingProductions90 3 weeks ago
@GamingProductions90 i have never worked with a team before actually. I have made a shipped game though. It's called Galaxia Interface. It was for the iPhone. It's not currently on iTunes but i do plan on eventually putting it back up. I want to make another game for iphone before i do though. It's pretty pricy to keep a game up on itunes and I want to make sure i wait for the right time to put it back up so that i don't waste a bunch of money again. I'll defiantly let everyone know when i do.
ETeeskiTutorials 3 weeks ago
@ETeeskiTutorials yes my crouching did work before
SuperAppleNinja 3 weeks ago in playlist Uploaded videos
hi me again. ok when i put in the 2 false code in playerMovementScript. I play the game and press shift and then i stay crouched and if i press it again i get smaller and smaller please help and always an awesome tutorial
SuperAppleNinja 3 weeks ago
@SuperAppleNinja haha that sounds like a really weird glitch. the only thing i can say is to double check your code. in FPS1.23 in the description there is a link to the reference code and you can download my version of the game. hope that helps. was the crouching working before you added the collision detection sphere?
ETeeskiTutorials 3 weeks ago
@ETeeskiTutorials i have the same problem and the crouching was working before the sphere was added
jordanblythe104 1 week ago
@jordanblythe104 also when i look in the scene window the gun and the camera are spawning on top of the collision sphere. hope that helps
jordanblythe104 1 week ago
I have an error my unity says "Assets/Scripts/CollisionDetectionScript.js(16,102): BCE0019: 'Height' is not a member of 'UnityEngine.Collider'. "
I could use some help on how to fix it
any help will be thankful
o and ETeeski Love your tutorials and i'll keep making games.
Angel4653 3 weeks ago in playlist Uploaded videos
@Angel4653 height just needs to be lowercase. haha thanks man.
ETeeskiTutorials 3 weeks ago
@ETeeskiTutorials it is lowercased im using the Unity 3.5 is there a diferent code I should use?
Angel4653 3 weeks ago
@Angel4653 forget it found the problem now it works =]
Angel4653 3 weeks ago
Comment removed
SuperAppleNinja 3 weeks ago
I think you should do a video on how to make quests/missions for a game obviously not a big one just some thing like ... You speak to a guy/something and he tells you to find and object u find it and you take it back to him and then u get a reward like a new gun .. Something Like that
GamingProductions90 1 month ago
@GamingProductions90 Hmm, like a series of triggers and events. that would be a good example of how to do that. I'll have to make a tutorial like that in the future.
ETeeskiTutorials 1 month ago
Btw, any thoughts around a weapon system? Like SMG, RPG, G'nades and so on? Latter being most intetesting
(Didn't fit in one comment..)
Mowimux 1 month ago
@Mowimux Grenades would be a good idea for a tutorial, and so would rockets/slow moving bullets. But the next episode will be going over how to switch your current weapon with ones on the ground. I've played around with it just a bit once I got it working. It's so much fun to customize an array of weapons.
ETeeskiTutorials 1 month ago
@ETeeskiTutorials Great! Can't wait for the next episode! =)
It's prettty much what I had in mind as a start for weapon system.
Btw, I found a great SMG in the Asset Store, free. (with detachable clip)
Could be something for the next ep?
Mowimux 1 month ago
@Mowimux Yeah, right now the weapon system isn't good enough for a complete game. you can only hold one weapon at a time. but I think it's a good starting point. From where it is now, it could be modded to be like any type of weapon system. one gun for keys 1 through 0, guns in categories for each number key like HL2, only hold 2 guns like halo, one main gun and a side arm like COD. it could go in any direction from where it is now.
ETeeskiTutorials 1 month ago
@ETeeskiTutorials Sounds awesome!
My favorite weapon system's gotta be HL2! I find it quite easy to manage once you've got more than two guns, so you get an idea of how it's setup.
Also like it because I'm not a big fan of having only two guns ;)
Unless it's dual wield..
When it comes to physics and collision, I really like what they've done. I'm working a bit on some houses (in SolidWorks) to import to Unity, and the Mesh Collider works great! (at least for the house I've got atm) =)
Mowimux 1 month ago
@Mowimux yeah, I love the way HL2 reinvented the system of assigning weapons to different number keys and organized them by category. But I still think i prefer weapon systems that only let you carry a small number of guns. It just feels so unrealistic to be able to carry 10+ guns.
ETeeskiTutorials 1 month ago
@Mowimux oh and about the smg, sounds cool. I was thinking though of more of a sci-fi look to the final product. my last episode is going to be a time laps of just polishing up the game and making some models and textures and finding sounds and designing the level.
ETeeskiTutorials 1 month ago
Hey!
First off, love your tutorials! Your explanations of the codes make it somewhat easy to undarstand what's going on. =)
Also wanted to say that, after some tweaking and experimenting, I noticed that if the CollisionDetectionSphere has a small scale, say .1, and you crouch under, say a set of stairs, and then "walk" under it (in the same direction as the stairs...) you'll gradually stand up.
Mowimux 1 month ago
@Mowimux Thanks man :) Dude, that's awesome. Did you scale down the whole sphere or just the y scale? I was worried that if the collision detection sphere isn't covering the whole surface area of the head, the capsule would get stuck on corners and what-not. I love to hear about all the mods you guys are doing. When FPS1 is done (prob around FPS1.28 it'll be done) I'll post up a page with links to everyone's videos of their games and mods of FPS1 and mod tutorials if anyone is interested.
ETeeskiTutorials 1 month ago
@ETeeskiTutorials I only tested with the whole scale, haven't tried just scaling down the Y. My capsule didn't get stuck, but I'm gonna do some more experimenting today! =)
Mowimux 1 month ago
@ETeeskiTutorials I noticed that if you scale down a sphere to .1 and then increase it in one direction, the whole sphere gets bigger! =(
The capsule eventually got stuck with .05 floatAbove, so I tried with a box, which can be scaled like I wanted it to, but it wasn't very smooth.
I also tried .1 in both scale and floatAbove. Now, when I (slowly) crouch under my stairs, the capsule pushes itself away a bit. And I haven't manage to get it stuck yet. =)
Mowimux 1 month ago
@Mowimux yeah, in the prototype, i used a cube and it seemed to work fine. I never got any glitches with it. Unity is always improving their physics system with each version too. I noticed less glitchy physics with unity 3.5. Maybe they will eventually allow you to scale the different axises of the sphere and capsule in one of the new versions.
ETeeskiTutorials 1 month ago
Are u going to be making any other tutorial on a game in a different genre ???
GamingProductions90 1 month ago
@GamingProductions90 oh yeah. I'm kind of keeping these tutorials on a what-the-viewers-want basis. after FPS1 is complete, I'll be doing a few stand-alone tutorials, and then i will have the views vote on a new genre/game type. I want to make a tutorial set that is quicker and much easier for people who are completely new to unity, but i also want it to be very fun and customizable. Any ideas from you guys would be great. I'll be posting up a video with more details in the future.
ETeeskiTutorials 1 month ago
OMG nice tutorial :3 !! hey Eteeski how you make this type of video are so awesome :D
javd1390Hero 1 month ago
@javd1390Hero thanks man :) how i made this video? I'm just standing in front of a green screen and doing a screen recording at the same time. then i just put the two together in imovie. I'll probably eventually post up a video showing my filming set up sometime.
ETeeskiTutorials 1 month ago
Hey. I have a question. I have a 3d model of a character and I would like my game to be a first person and a third person shooter. How would I make the gun wave form side to side and knock back with a full 3d mesh ?
AleksanderBattle 1 month ago
@AleksanderBattle you would have to somehow set the hands and probably elbow bones of the character to follow the gun and then have the shoulders and torso react to the movement of the hand when the gun moves. then make a separate animation for the legs. honestly, it would be pretty complicated to do. i'll post any tutorials on the sort of thing if/when i make anything like that in the future.
ETeeskiTutorials 1 month ago
Hey Eteeski ! Awesome tutorials. I subed like a week ago and i love your content ! DONT STOP
AleksanderBattle 1 month ago
@AleksanderBattle thanks man. Every sub counts! don't worry, i wont stop. I love making these videos and i love that other people out there love them too :)
ETeeskiTutorials 1 month ago