10 people were arachnophobic... wait, that doesn't make any sense since i'm terrified of spiders too and pressed the like button, because that there was some nifty stuff...
yes, but if you watch a spider on the same kind of geometry, they actually do a very similar thing with their legs, testing the new surface to see if its got enough grip, and sometimes getting halfway around and then changing their minds. They use a piece of silk as a safety line, but still dont want to risk falling.
I remember an old game trespasser had procedurally generated animations or something like that. Interesting to know the technology has improved so much since then.
I could watch these things all day, but the ragdoll recovery looks really strange at 5:36. Surely spiders do something when they're falling, like curl all their legs up?
Why do people keep saying its weird because it acts like its blind? Most spiders, including tarantulas like the one in the video have eyesight bordering on blindness and feel around pretty much exactly like they do in the video.
wow, impressive! weird spider behavior, if we think realistically, but I love the way it reacts to things - as stated before, more like a blind creature trying to find its way. so weird, but absolutely impressive and very much alive :)
This is one of the scariest uses of computer technology I've ever seen. I'd rather have a hacker steal my information than have this thing suddenly pop out of my documents folder.
If we could put sensor suits on animals (other than ourselves) WHY THE FUCK would've Animal Logic spent time on computer animating owls on The Owls of Ga'Hoole or Bug's Life?
@strongrudder We should totally start a charity program so we can fund acting classes to animals. Lassy was actualy a middle-aged guy in a dog costume.
very interesting, is your "leg" algoritm running independantly for each leg or is it like a common load distribution system?
i really like the last scene with the little spider seemingly searching for a proper foothold, didnt see that in the other vids, or was that just coincidence?
It's a shame that so few people understand or appreciate what's happening here.
In current video games, for example, there are pre-coded animations that drive the 3D models within the constraints of the programming. These animations are for things like leg movement, tool manipulation, and so on. In a third person game you see your character jump and run, but the motion is always the same.
This spider is self-animated, with no two motions the same. The program literally feels out every step.
5:10 Love when you shoot balls at the spider lol. Anyway, this is pretty cool. Would be awesome if it could use a web when there's no other way to get down without hurting itself.
great job man.. jst noticed the shadow of the spider on the last few is projected onto the floor even when the yellow wall is in the way..im sure u realize that and wasnt really the point of yer video heh ;p
wow.... looks the procedural looks like a real one! cant wait to see an in-game animal procedural animations. but I bet much processing is needing for this .like Cell processor 2? hehe
and my comment has been made a long time again,,, how the fuck it shows like i posted this 1month ago is funny lol , I posted my comment in 2007 and you reply in 2010 yes it is beaten long ago and I know that.
In the ending, looks like it's kind of "thinking". When it sees that the wall is falling, it starts going to the right side of it. It falls, anyway. On the next one it already starts the climbing going to the right. So interesting. >:D
Have you published a paper about this? Or considered releasing the source code? I'm trying to incorporate a similar concept in a game, and this implementation is phenomenal.
Very cool. But they seem to be blind, more like ants are, don't you think? I would bet real spiders don't stop that way, analyzing the terrain with their legs, on the edges of terrain.
That's all in the parameters I think. The procedural animation system has hundreds of variables, which were by-and-large coded by trial and error (i.e. by hand). I'm certain given an automated learning process, the creatures could move a lot quicker. Alternatively, on very high framerates (see the house spider video), they move around the terrain much faster, as the legs can probe the surface and find a good footing quickly.
Ant's aren't blind in the traditional sense. They might not have conventional eyes, but they have all manner of other ways to be aware of their environment. In that context, they can "see" the world around them just as well as you or I.
They do stop and analyze the terrain, no matter what angle they are facing it from. Spiders are quite intelligent since they have only themselves and not a colony. Their eyesight is generally poor as they're nocturnal, they rely mainly on vibration, which is why some will remain motionless for hours at a time, waiting for the right vibrations to tell them dinner is near.
"Procedurally driven" essentially is just a fancy way of saying "it's a bot". Quite a clever bot compared to many, but still a bot. If you want to see it in a game, go play any game with bots - they're much the same thing.
It's funny that people are so amazed by this video, yet at the same time are often unimpressed by real-world physical robots, which are (by the nature of their environment) generally more complicated.
@superscatboy And... aren't bots procedurally generated, and most of the time bots use, pre-created animations, not ones that are made and simulated according to the environment.
@Fatman55FP I wish your comment made sense to me. Bots are created by people - I suppose you could argue that this means they are "procedurally generated", but only if you assume initially that the human brain is procedural. Most neuroscientists would argue that it's more complicated than that...
@superscatboy What exactly does the human brain have to do with this, and example, Bot sees corner: searches for nodes, and then uses premade animations to get around it, Procedural bot generates a path around the corner, then simulates an animation to fit the ground under and the environment around it.
@superscatboy No, procedurally driven is in reference to the animations, and so no, it does not mean it is simply a bot. Procedurally generated animations are animations generated according to an algorithm. Another example of a procedural animation would be the motion of a rag-doll in counter-strike source. It's movements are not predetermined but rather generated by an algorithm that takes into account the forces acting on the body.
@superscatboy not necessarily true. Most games animate robots are based on re-created walk cycles made either from scratch or through motion capture. In fact, aside from Spore, I don't know of any major game that uses procedurally generated locomotion.
@superscatboy may be ur right. but then, the description says the animations are generated real time (i wonder how he has done that ! the legs are separate meshes and moved in a certain angle individually perhaps!!) which is not what you find in games. so the way i see it, u can't actually compare this with a AI character in games. but then, i cud be wrong.. :)
It's amazing, but make me fell sad by the poor spider. maybe I'll create a virtual animal liberation organization and won't rest until your spiders be released from your computer.
I use inverse dynamics - essentially there is an IK system running in the background, and the physically simulated articulated skeleton (rigid bodies, linked by powered joints) try to 'copy' what the IK is doing by applying force and torque to the joints.
So in a sense the IK for each leg works as a guide for the physical leg and its virtual muscles.
The creature would basically become an inactive ragdoll. I did experiment with a 'thrashing' behaviour which basically sent random signals to the leg muscles to try and right the creature, which worked pretty well.
you should make a video whit a lot of spiders in a room, interacting with each other, im not saying that they would fight or anything like that. just visually it would be interesting to watch.
This isn't just a video of a spider walking around? Is it actually moving to limited commands and adapting to its environment so it can walk on different surfaces? That's amazing!!!
I did do some tests to see how feasible this was. The idea was to have the creature randomly send movement signals down each leg when in real trouble (like being on its back). It did eventually result in a 'flip', but it could take some time! I'm unsure how real spiders do it, but I imagine its a little more advanced...
that is a full integrated artificial intelligence mechanism capable of computing thousands of problems systematically in a realtime environment i have no idea what i just said......:D
I'm starting my adventure with 3D programming and i know how much work does it cost do to such advanced project. Great Vid.
lukasek445566 1 month ago
Step 1: Modeling
Step 2: Movement AI
Step 3: Texture and details.
Step 4: Teach it to hate.
jlowe424 3 months ago 6
@jlowe424 Rofl, I'm litteraly rofling
schnitzil 2 months ago in playlist More videos from SundownSFA
NOPE NOPE NOPE
Vicious713 3 months ago
10 people were arachnophobic... wait, that doesn't make any sense since i'm terrified of spiders too and pressed the like button, because that there was some nifty stuff...
0koppie0 4 months ago
Now we need procedural Samwise Gamgee to teach them a lesson!
MrMemag 5 months ago
Anybody still doubts procedurality is the future? :)
NordicRuneProject 5 months ago
it looks very real... too real.... Oh god I want to smash that fucker
Codeknight3000 5 months ago
Spider in ball pit.
Made the video.
MadComputerScientist 5 months ago
Could you possibly release this as a download?? ;)
JustAnotherDoood 5 months ago
Hahaa at 6:00 "Did someone knock?"
dooogle14 5 months ago
Now a real time anmation of a shoe stepping on these things. :0o
joshuame505 6 months ago
OH MY GOD STAY AWAY FROM ME
GoroWannabe 6 months ago
@GoroWannabe I know. This is creepy, and yet I can't look away.
artanis00 5 months ago
they are all so cute!
starlion11 7 months ago
I want this as a screen saver!
Alchemagician 7 months ago
amazing how technology improved in last 20 years...
LordEmilous 7 months ago
stop making it crawl towards the screen! its scaring me
garyantonyo 7 months ago
kill it with animated fire.!! D:
onixan94 8 months ago
Spiders I see usually move quite a bit faster than that.
TheFraudOfDestiny 9 months ago
@TheFraudOfDestiny
yes, but if you watch a spider on the same kind of geometry, they actually do a very similar thing with their legs, testing the new surface to see if its got enough grip, and sometimes getting halfway around and then changing their minds. They use a piece of silk as a safety line, but still dont want to risk falling.
spikedgav 7 months ago
reminds me of a screen saver
QuaziGNRLNose 9 months ago
this is awesome, have you put it up for download?
JustAnotherDoood 10 months ago
is this a script? like max script?
3dsmaxmaster 10 months ago
4;38 HULK SPIDER SMASH!!!!
TheInconceivableTOAD 11 months ago
You need an additional disclaimer: "no procedurally-generated spiders were hurt in the making of this video".
mtgradwell 11 months ago 3
great work
LucidSurreal 11 months ago
so gross, but SO COOL!
jimpa103 11 months ago
Can they react and/or interact with objects, or with each other? 1'Cause that would be SWEET.
TheComfortEagle 1 year ago
So This bug has his own intelligence? He can decide where to go ?
living4game 1 year ago
@living4game It's less decided and more random.
skully367 11 months ago
I remember an old game trespasser had procedurally generated animations or something like that. Interesting to know the technology has improved so much since then.
wonkehcheetah1138 1 year ago
Yes, but dose it blend?
PyroKnight25 1 year ago
As an archnaphobic (spelling?) I am scared shiless by how naturally these move... get goosebumps all over :s
cammo353 1 year ago
If only the Minecraft spiders could do this...
Dagg215 1 year ago
at 5:40 did the spider actualy get smarter?? these are cgi-AI right?
ChopStickSoSushi 1 year ago
I feel like i should post something intelligent, but i still love how the bigger spider just sort of pwns the little one at the end.
crazymutha25 1 year ago 16
how did u do that
552allen 1 year ago
This has nothing to do with Minecraft...
weeowey 1 year ago
pregnant spider porn?
chaldoking95 1 year ago
acayip başarılı lay. hele ki real time için.
escanmek 1 year ago
as an arachnophobe I can tell you this is very very realistic. i feel ill watching it.
Cantakatoa 1 year ago
@Cantakatoa same here
Abraamkamshut 1 year ago
I could watch these things all day, but the ragdoll recovery looks really strange at 5:36. Surely spiders do something when they're falling, like curl all their legs up?
JustcallmeDrago 1 year ago
But will it blend?
JamDP1100 1 year ago
That's so awesome.
DustinFromSteam 1 year ago
is it possible to make it anticipate a landing to make it more realistic? the ragdol should only be used on death rather than if it loses grip.
snowballeffect 1 year ago
Can you release a demo ? It's realy well done !
totophe600 1 year ago
how much time did it take to develop this?
Beamswordu 1 year ago
Why do people keep saying its weird because it acts like its blind? Most spiders, including tarantulas like the one in the video have eyesight bordering on blindness and feel around pretty much exactly like they do in the video.
arakadak 1 year ago
wow, impressive! weird spider behavior, if we think realistically, but I love the way it reacts to things - as stated before, more like a blind creature trying to find its way. so weird, but absolutely impressive and very much alive :)
octavianmihailescu 1 year ago
Impressive work.
gosuweb 1 year ago
Is it in real time? Is the spider a Wolf Spider(you should know by now that Black Widows are much kewler)? Do you use the CPU or GPU?
megaDudeMegaDude 1 year ago
omfg KILL IT KILL IT!!! AHHHHHHHH
ZachBora 1 year ago
this is truly impressive, but it totally freaks me out!
apoc4223 1 year ago
I can't wait until you simulate them with webs.
astropiggy108 1 year ago
I hate spiders, can't stand them, but this is awesome.
cryosabrexXx 1 year ago
this is awesome but why did you have to use spiders oh god I cant watch
ChaosEmerl 1 year ago
wow that actually scared me!
xoJanneke 1 year ago
That's amazing.
Chemicalnurd 1 year ago
Oh wow! this is the new beginning for video game animation!
Aeonhem 1 year ago
To be honest, it's at its most impressive when it falls. xD
OfficialCalumChannel 1 year ago
Game devs need to use more stuff like this
mattbru2 1 year ago
This is friggin cool. So awesome!
infernoflow 1 year ago
Its called an "AI", isn't it?
BlackHatFTW 1 year ago
I'm so gonna install this program in my hologram device in the far future. lols will be had
Are567 1 year ago
Oh god now I feel like I have spiders crawling on me oh god get it off.
Dragilth 1 year ago
woa
MarkQP 1 year ago
These spiders creep the hell out of me! ffs...
cappie2000 1 year ago
This is one of the scariest uses of computer technology I've ever seen. I'd rather have a hacker steal my information than have this thing suddenly pop out of my documents folder.
UncleBibby47 1 year ago
Spidey sense is most definitely tingling.
Lafoliex7 1 year ago
@TheMostFamousChannel HAHAHAHAHA
DUDE!
If we could put sensor suits on animals (other than ourselves) WHY THE FUCK would've Animal Logic spent time on computer animating owls on The Owls of Ga'Hoole or Bug's Life?
Baddaby 1 year ago
@Baddaby Because most animals can't act? ;D
strongrudder 1 year ago
@strongrudder We should totally start a charity program so we can fund acting classes to animals. Lassy was actualy a middle-aged guy in a dog costume.
Baddaby 1 year ago
This has been flagged as spam show
Obvious progression is now to have a spider crawling on a spider.
SanguineVoyeur 1 year ago
Obvious progression is now to have a spider crawling on a spider.
SanguineVoyeur 1 year ago 38
Awesome i love how his legs move
PixelBacon 1 year ago
Bangor? I barely knew her!
JarfJam 1 year ago
so you just told it to walk around?
imnotstpid 1 year ago
@TheMostFamousChannel
Loltards.
figfewdisgewd 1 year ago
@TheMostFamousChannel
so lemme get this straight..
you're saying they used sensor suits on *real* spiders to produce these animations...
but then you go on to say that these actions portrayed in the animation (from the alleged sensor suits) are unnatural?
doesn't quite make sense.
and i'm pretty sure they didn't use sensor suits. lol
bene8754 1 year ago
SundownSFA, it's just amazing work,
i dream of a plugin in c4d to do that very impressive simulation.
nicolasrouelle 1 year ago
I don't know what this is supposed to be, but it was very entertaining... Good job!
GeoSlash99 1 year ago
impressive
visnevskiscom 1 year ago
very interesting, is your "leg" algoritm running independantly for each leg or is it like a common load distribution system?
i really like the last scene with the little spider seemingly searching for a proper foothold, didnt see that in the other vids, or was that just coincidence?
5stars here
Spookygraphics 1 year ago
Anybody thought about a horror game with non-scripted spiders? or star wars like spider tank enemies? i know i did.
MikeCrows 1 year ago
love the ending ^^
greengrendel 1 year ago
holy shit what is this I dont understand can someone explain it to me?
I know how to keyframe and shit but this I dont understand :S
YayJike 1 year ago
@YayJike It's the magic of programming.
alexander256 1 year ago
how'd you do it
Fwyrly 1 year ago
I really like this work. What are your future plans for it? I have a similar video of IK/dynamics hybrid walker if you are interested.
I just found your paper, I am looking forward to reading it.
Keep up the good work.
PaleyDaley 1 year ago
YUCK anyway is it euphoria?
360viper117 1 year ago
Light it on fire and see if it gets out
JuniorProducer1996 1 year ago
It's a shame that so few people understand or appreciate what's happening here.
In current video games, for example, there are pre-coded animations that drive the 3D models within the constraints of the programming. These animations are for things like leg movement, tool manipulation, and so on. In a third person game you see your character jump and run, but the motion is always the same.
This spider is self-animated, with no two motions the same. The program literally feels out every step.
Draconicus 1 year ago
5:51 - look at the spiders shadow in the right corner. You gotta fix that :)! (just helping XD)
BamiBoi 1 year ago
HEY WHAT DID THE SPIDERS WIFE SAY TO HIM "BITE ME" (nice animation by the way)
masjasass 1 year ago
That is extremely creepy...
Awesomely creepy.
Ahdanack 1 year ago
5:10 Love when you shoot balls at the spider lol. Anyway, this is pretty cool. Would be awesome if it could use a web when there's no other way to get down without hurting itself.
XxProtocoLxX 1 year ago
cool
^^
wurstgesicht147 1 year ago
great job man.. jst noticed the shadow of the spider on the last few is projected onto the floor even when the yellow wall is in the way..im sure u realize that and wasnt really the point of yer video heh ;p
serloinz 1 year ago
Maybe you should have picked a less terrifying model.
Spiders...
Patman128 1 year ago
this looks great, what program are you doing this in?
not a standard package like houdini i presume?
a game engine?
regards Freek Hoekstra
freaqie 1 year ago
can it shoot web? how about swing above the rooftops...? ..... spiderman... spiderman... lalala.... bad at singing lol
HENTAI125 2 years ago
procedural is where its at man.
ThisScreen4Rent 2 years ago
How does it respond to a newspaper whack?
NeverevenStudios 2 years ago 115
wow.... looks the procedural looks like a real one! cant wait to see an in-game animal procedural animations. but I bet much processing is needing for this .like Cell processor 2? hehe
djaq000arkadian 2 years ago
cell processor 2? the first have been beaten long time ago.
gamealcohol 2 years ago
Comment removed
djaq000arkadian 2 years ago
This has been flagged as spam show
and my comment has been made a long time again,,, how the fuck it shows like i posted this 1month ago is funny lol , I posted my comment in 2007 and you reply in 2010 yes it is beaten long ago and I know that.
djaq000arkadian 2 years ago
very professional
Independentsoul85 2 years ago 4
In the ending, looks like it's kind of "thinking". When it sees that the wall is falling, it starts going to the right side of it. It falls, anyway. On the next one it already starts the climbing going to the right. So interesting. >:D
leoskulhamba 2 years ago
@leoskulhamba
Be great if he could make it simulate long-term memory - a procedurally animated, learning spider.
NeverevenStudios 2 years ago
Truly mindblowing!! :)
What apps used ?? Or is it all "propriatory" ?
onlyeyeno 2 years ago
This looks so realistic!
beautiful!
Lar0n 2 years ago
Have you ever thought of robotics?
jetsam50000 2 years ago
Cute. I like when it walks on the sphere.
astrophil79 2 years ago
God that spider is creepy... very realistic, the walking around the sphere would make a pretty cool screensaver
Now put it in a bathtub and see if it can get out :P
JoeTheWiltshire 2 years ago 3
This is quite interesting. Have you written any articles about this? I'd like to know how it works.
Eruonen 2 years ago 4
Really cool! If you will create game, about spiders, this will be realistic game, with great physics.
HunteR4708 2 years ago 3
Have you published a paper about this? Or considered releasing the source code? I'm trying to incorporate a similar concept in a game, and this implementation is phenomenal.
n065 2 years ago 46
Very cool. But they seem to be blind, more like ants are, don't you think? I would bet real spiders don't stop that way, analyzing the terrain with their legs, on the edges of terrain.
PickyMsn 2 years ago
That's all in the parameters I think. The procedural animation system has hundreds of variables, which were by-and-large coded by trial and error (i.e. by hand). I'm certain given an automated learning process, the creatures could move a lot quicker. Alternatively, on very high framerates (see the house spider video), they move around the terrain much faster, as the legs can probe the surface and find a good footing quickly.
SundownSFA 2 years ago
Ant's aren't blind in the traditional sense. They might not have conventional eyes, but they have all manner of other ways to be aware of their environment. In that context, they can "see" the world around them just as well as you or I.
superscatboy 2 years ago
@PickyMsn
They do stop and analyze the terrain, no matter what angle they are facing it from. Spiders are quite intelligent since they have only themselves and not a colony. Their eyesight is generally poor as they're nocturnal, they rely mainly on vibration, which is why some will remain motionless for hours at a time, waiting for the right vibrations to tell them dinner is near.
ScreaminMadMurphy 1 year ago
@PickyMsn As far as many species go, particularly tarantulas, they pretty much ARE blind. I've observed similar behavior in my Rose Hair. :V
ZeroPointAlpha 1 year ago
lol the comedy at the end there :D
WilliumBobCole 2 years ago 2
That was sooo creepy..... but awesome at the same time!
I wish there was some kind of game that used this, or like a tech demo where you could just walk around as a spider.
purgarus 2 years ago
"Procedurally driven" essentially is just a fancy way of saying "it's a bot". Quite a clever bot compared to many, but still a bot. If you want to see it in a game, go play any game with bots - they're much the same thing.
It's funny that people are so amazed by this video, yet at the same time are often unimpressed by real-world physical robots, which are (by the nature of their environment) generally more complicated.
superscatboy 2 years ago
Comment removed
c0ldcity 2 years ago
You are correct of course. Because these spider bots are digital, we can cut a lot of corners which real world robots cannot
SundownSFA 2 years ago
This comment has received too many negative votes show
Chrome Engine made this before you guys, pitiful.
iHateEmoPeoplesz 2 years ago
@superscatboy And... aren't bots procedurally generated, and most of the time bots use, pre-created animations, not ones that are made and simulated according to the environment.
Fatman55FP 1 year ago
@Fatman55FP I wish your comment made sense to me. Bots are created by people - I suppose you could argue that this means they are "procedurally generated", but only if you assume initially that the human brain is procedural. Most neuroscientists would argue that it's more complicated than that...
superscatboy 1 year ago
@superscatboy What exactly does the human brain have to do with this, and example, Bot sees corner: searches for nodes, and then uses premade animations to get around it, Procedural bot generates a path around the corner, then simulates an animation to fit the ground under and the environment around it.
Fatman55FP 1 year ago
@Fatman55FP I don't think you understand me at all... and to be honest, thanks to your curious grammar, I don't understand you any more either.
superscatboy 1 year ago
@superscatboy Yeah, it definitely helps that all the physics can be accounted for. That has to be the most difficult part of robotics.
nexus1g 1 year ago
@superscatboy No, procedurally driven is in reference to the animations, and so no, it does not mean it is simply a bot. Procedurally generated animations are animations generated according to an algorithm. Another example of a procedural animation would be the motion of a rag-doll in counter-strike source. It's movements are not predetermined but rather generated by an algorithm that takes into account the forces acting on the body.
Imperfect001 1 year ago
@superscatboy not necessarily true. Most games animate robots are based on re-created walk cycles made either from scratch or through motion capture. In fact, aside from Spore, I don't know of any major game that uses procedurally generated locomotion.
Econniff 1 year ago
@superscatboy may be ur right. but then, the description says the animations are generated real time (i wonder how he has done that ! the legs are separate meshes and moved in a certain angle individually perhaps!!) which is not what you find in games. so the way i see it, u can't actually compare this with a AI character in games. but then, i cud be wrong.. :)
neocyberkat 1 year ago
I had a lot of technical questions at first, but after watching it all, ill just go out with FCKING HELL DIZ IS AMAZING!!!
mystrdat 2 years ago
this is fantastic!
anosmia 2 years ago
Amazing!
sidewinderguy 2 years ago
It's amazing, but make me fell sad by the poor spider. maybe I'll create a virtual animal liberation organization and won't rest until your spiders be released from your computer.
tazatriste 2 years ago 4
This succeeded in making me itch and feel tickled. Congratulations! LOL
airbaboons 2 years ago
me too!
abcdfghijlnopqrst 2 years ago
How low a level do you get with this? Like, are you simulating actual muscles? Or is it an inverse kinematics type of thing?
phynnboi 2 years ago
I use inverse dynamics - essentially there is an IK system running in the background, and the physically simulated articulated skeleton (rigid bodies, linked by powered joints) try to 'copy' what the IK is doing by applying force and torque to the joints.
So in a sense the IK for each leg works as a guide for the physical leg and its virtual muscles.
SundownSFA 2 years ago
so does that mean that it has an algorithm for moving the legs realistically?
abcdfghijlnopqrst 2 years ago
Quick question: What happens if something manages to flip the spider over? Does it just ragdoll like it did at 5:19?
MasterOfTheLobsters 2 years ago
The creature would basically become an inactive ragdoll. I did experiment with a 'thrashing' behaviour which basically sent random signals to the leg muscles to try and right the creature, which worked pretty well.
SundownSFA 2 years ago
Ah, thank you. Keep up the good work. :)
MasterOfTheLobsters 2 years ago
you should make a video whit a lot of spiders in a room, interacting with each other, im not saying that they would fight or anything like that. just visually it would be interesting to watch.
tsuikjoshiomatsu 3 years ago
HELLA cool. rock on
saladspinnah 3 years ago
where did you learn to use c++?
walikai 3 years ago
This sounds strange, but the spider is pretty cute.
LohGr0r0r 3 years ago
naaa no es tan bueno las sombras tienen q ser arregladas. MG
m2003g 3 years ago
amazing!
bigquix 3 years ago
the big spider at the end was brilliant, what software do you use for this???
walikai 3 years ago
The simulation was programmed using C++
SundownSFA 3 years ago
no effing way, i dont know anything about C++ yet other than its easier than java. so i guess ill beleive you. i would like to learn C++ tho.
walikai 3 years ago
c++ is not easier than java. In fact, java is much easier than c++.
python<java<c++<c
arkano22 3 years ago
So you made the entire physics engine from scratch?
raslon 3 years ago
This isn't just a video of a spider walking around? Is it actually moving to limited commands and adapting to its environment so it can walk on different surfaces? That's amazing!!!
jayboy81101 3 years ago
Yes the movement is dynamic, nothing is pre-generated
SundownSFA 3 years ago
Euphoria I think,awesome engine.
KosmynC64 3 years ago
i just love it! congrats from brazil!
tonydennis 3 years ago
wow that's is incredible, im an animator, and they move very high realism. if the spider is on it's back can it find a way to get back up?
featheredmusic 3 years ago
I did do some tests to see how feasible this was. The idea was to have the creature randomly send movement signals down each leg when in real trouble (like being on its back). It did eventually result in a 'flip', but it could take some time! I'm unsure how real spiders do it, but I imagine its a little more advanced...
SundownSFA 3 years ago
where can i get this?
bigdaddydean1234 3 years ago
legendz53 you will become a science man :))!! the brain is talking not you :D
FoxY1233 3 years ago
so pretty :D
Enysvar 3 years ago
that is a full integrated artificial intelligence mechanism capable of computing thousands of problems systematically in a realtime environment i have no idea what i just said......:D
legendz53 3 years ago 4
but i do :)
bigdaddydean1234 3 years ago
I want this :)
very cool
and i love spiders
liquidsounddestructi 3 years ago