This makes me think about an open ended space game I started building a few years back. A challenge was to make space sphere seem believable in such an open ended game. My approach was that the space sphere was anchored and centered on the ship - so it looked like distant stars never really got closer however the ship was able to travel around the immediate 3D world without getting closer to the sphere. Just wondering what you think about that. How else would you manage a huge space sphere?
@prodigyset420 yes it has. I find my self wondering if its worth the effort of such a huge task knowing I could be sued and my work could be deleted by lucasarts etc. I'm mostly doing this so later on if I choose to make a "space game" I have the gameplay atmosphere materials maps physics etc already done. Star Wars is the tip of the Sci-Fi world, its good to use its style as a base for future custom projects. If I could make a starwars game it be about u being part of the Empire.
@rabidamio not yet, I was thinking about how this could be done. It is possible but its a allot of work. I want to make make the whole map non destroyable first. Get the map layout organised etc. I have started making a X structure framework for the ISS thats undestroyable. Turrets that can be used either at the bridges control room, or by entering the turret up close. I have also been redesigning the ISS hanger to ROTJ's design instead of ANH Star Destroyer hanger and bridge layout.
@TheSouthern1cross a turbofan engine operating in space makes about as much sense as sound waves propagating through a vacuum like in the star wars movies, and virtually every other science fiction film
@TheSouthern1cross Prob cos of the same reason x-wings and tie fighters can do barrel rolls and fly with no thrusters on either sides of there ship... Anything can happen in space dontcha know...
@v8matey the TIE fighter has NO thrusters. I don't know if anyone came up with an explanation for that. The X-wing uses vectorable thrusters maybe? I don't know and I don't care. The X-wing is a stupid, arbitrary design and frankly, so is the TIE fighter. There are a few decent designs out there. Very few. Check out Nexus: The Jupiter incident.
this took alot of time because didn't starwars games have there own game engine? i'm not sure about there own 3d modeling software but i know lucas arts games had the jedi engine.
@grantenier Lucas Arts have there own 3d modeling software and well as there own customised game engines..
They were also the first ones to introduce DMM in games, and rag doll behavior in there games.
Word also has it that there PC's they use for making 3d tech for games and movies is on Mac computers.. but thats only going by behind the scenes of "Lucas" stuff I have watched, I dont know about there modern day production pipeline.. Search Youtube for History of Computer Animation - P1
@Sykosis86 yes each piece by piece. I'm in the process of making LOD's for each piece to help avoid glitches on the cull distance. (from far away pieces tend to go in and out of each other) kinda like Z-buffer errors. But to overall help optimize the size of the object. Getting the scale right was the hardest.
No the Lighting build crashes the compiler.. I'm thinking of releasing this map once the map and models are done, since well I can only do so much, and someone else can do it better.
@v8matey best of luck to you man I'm pretty sure you'll make it come out great. I'm actually in the middle of a project myself but since I'm barely learning about 3D modeling I can only do some much with meshes and BSP. I know it's a pretty big set piece but I know that lighting can be done fairly well by inserting a light mass importance volume around the spots you want lit the most.
@101GamingStudios Hello, thanks for watching... Umz I currently have many of my own little projects underway, I'm not really making a "video game" I just do tests that my warped mind comes up with and see if UDK can do it.. I would join your crew if it had a bit more information on your channel or website about what it is your trying to make..
I suggest everybody who "whats to make a video game" should really really watch this video.. youtube.com/watch?v=lGar7KC6Wiw
What a team deathmatch map this would make or even all out deathmatch - flyers frigging everywhere and running all over the surface of the ship would be cool as - some access to the internal would be good as well but you would probably want to limit that otherwise you would get completely lost (or your computer might melt lol)- you would need a lot of players though - that thing is massive :) I think some under lighting wouldn't go astray - maybe subtle blue light reflection light of the planet
@TheBenderblender sure would...Everything you said is what I'm trying to achieve.. =)
The Star Destroyer wont be drivable but I am wanting to have the bridge accessible so players, so they can use the turrets either by the bridges computer or by clicking on the turbo laser gun up close.. I'm still trying to get volumes working within volumes.. (a float effect outside (moon jumping ) and normal gravity on the inside..) I need to network a few computers together to compile the map.. =)
This makes me think about an open ended space game I started building a few years back. A challenge was to make space sphere seem believable in such an open ended game. My approach was that the space sphere was anchored and centered on the ship - so it looked like distant stars never really got closer however the ship was able to travel around the immediate 3D world without getting closer to the sphere. Just wondering what you think about that. How else would you manage a huge space sphere?
skal203 1 month ago
I bet this took a while to "build all?"
prodigyset420 2 months ago
@prodigyset420 yes it has. I find my self wondering if its worth the effort of such a huge task knowing I could be sued and my work could be deleted by lucasarts etc. I'm mostly doing this so later on if I choose to make a "space game" I have the gameplay atmosphere materials maps physics etc already done. Star Wars is the tip of the Sci-Fi world, its good to use its style as a base for future custom projects. If I could make a starwars game it be about u being part of the Empire.
v8matey 2 months ago in playlist Uploaded videos
is it destroyable?
rabidamio 3 months ago
@rabidamio not yet, I was thinking about how this could be done. It is possible but its a allot of work. I want to make make the whole map non destroyable first. Get the map layout organised etc. I have started making a X structure framework for the ISS thats undestroyable. Turrets that can be used either at the bridges control room, or by entering the turret up close. I have also been redesigning the ISS hanger to ROTJ's design instead of ANH Star Destroyer hanger and bridge layout.
v8matey 2 months ago in playlist Uploaded videos
niiice
bart666a 3 months ago
rebuild.
element5333 3 months ago
This is awesome!
Hytherion 3 months ago
Thanks for the information.
grantenier 3 months ago
Can you upload the map file? I wanna try this. Thank you.
BobLam0127 4 months ago
@BobLam0127 I'm planning on releasing this when I finish the main components...
(Rebel fighter, Imperial fighter, bridge access, ISD turret access, and zero G physics, outside of the ship)
the map so far is about 55% complete..
v8matey 4 months ago
@v8matey lol ok that's nice, can I still have it? just need to upload the .udk map, just wanna see, I would really appreciate it cause it looks fun.
BobLam0127 4 months ago
@v8matey but you don'T have to
BobLam0127 4 months ago
The scale isn't that huge as I expected. Indeed it looks awesome, but you have to remember that The Executor is like 12 km long.
richardhalo 4 months ago
wow working on scene like this.. and building it would fry my computer for sure..
never mind the UDK flying vehicle.. building this scene is like... all night and day in my case :(
cibo85 4 months ago
all i wana no is why theres a fucking vtol/turbo fan engine? in spaaaaaaaaaaaaaaace
TheSouthern1cross 4 months ago
@TheSouthern1cross
If you havent already worked it out its maybe because I havent replaced the UDK flying vehicle with a TIE Fighter...!?!?
Cant you people work stuff out on your own with simple questions like this?!?!
v8matey 4 months ago 3
@v8matey lol sorry bro i have no idea whats going on here
TheSouthern1cross 4 months ago
@TheSouthern1cross a turbofan engine operating in space makes about as much sense as sound waves propagating through a vacuum like in the star wars movies, and virtually every other science fiction film
yrmyahdaleth 4 months ago 2
Comment removed
yrmyahdaleth 4 months ago
wow i had no idea the unreal engine was capable of maps of this scale, might be good for a space sim game
yrmyahdaleth 4 months ago
@TheSouthern1cross Prob cos of the same reason x-wings and tie fighters can do barrel rolls and fly with no thrusters on either sides of there ship... Anything can happen in space dontcha know...
v8matey 1 month ago
@v8matey haha true true
TheSouthern1cross 1 month ago
fans in space? someone should tell NASA, they could save a bundle if they just put fans on the space shuttle.
heebog 4 months ago
@heebog I'll explain the fans in space, if you can explain to me how a Tie fighter or X-wing can fly in space with no side thrusters...
v8matey 1 month ago
@v8matey the TIE fighter has NO thrusters. I don't know if anyone came up with an explanation for that. The X-wing uses vectorable thrusters maybe? I don't know and I don't care. The X-wing is a stupid, arbitrary design and frankly, so is the TIE fighter. There are a few decent designs out there. Very few. Check out Nexus: The Jupiter incident.
heebog 1 month ago
I knew the empire would adopt the tech of the cicada some day :)
Redsean12 4 months ago in playlist More videos from v8matey
How the hell? I am learning to use udk in school. And we have to make a level bigger than this.
focaatdisney 4 months ago
...Oh look, a air breathing vehicle in outerspace...
MortarGuyX 4 months ago
this took alot of time because didn't starwars games have there own game engine? i'm not sure about there own 3d modeling software but i know lucas arts games had the jedi engine.
grantenier 5 months ago
@grantenier Lucas Arts have there own 3d modeling software and well as there own customised game engines..
They were also the first ones to introduce DMM in games, and rag doll behavior in there games.
Word also has it that there PC's they use for making 3d tech for games and movies is on Mac computers.. but thats only going by behind the scenes of "Lucas" stuff I have watched, I dont know about there modern day production pipeline.. Search Youtube for History of Computer Animation - P1
v8matey 5 months ago
This... is Battlefront 3!
Masterlink981 5 months ago
that actually looks pretty cool
DOOMVSHALO 7 months ago
Comment removed
rob422lou 8 months ago
Where did you get the star background? Are you using a sphere for the background?
rob422lou 8 months ago
@rob422lou Its from the UDK day and night time scene...
v8matey 8 months ago
My UDK file is almost downloaded... 2 mins to go! When i get good i want to create a lightsaber battle game.
DarthLOL293 8 months ago
sigh. I wish I had a computer that can run UDK
coolguylstan 8 months ago
@coolguylstan
Work hard for a living and this is what you will been able to achieve because of it..
v8matey 8 months ago
holy F*ck! I imagine that you have to import that model in by modules. Dose the lighting build properly with the light mass?
Sykosis86 8 months ago
@Sykosis86 yes each piece by piece. I'm in the process of making LOD's for each piece to help avoid glitches on the cull distance. (from far away pieces tend to go in and out of each other) kinda like Z-buffer errors. But to overall help optimize the size of the object. Getting the scale right was the hardest.
No the Lighting build crashes the compiler.. I'm thinking of releasing this map once the map and models are done, since well I can only do so much, and someone else can do it better.
v8matey 8 months ago
@v8matey best of luck to you man I'm pretty sure you'll make it come out great. I'm actually in the middle of a project myself but since I'm barely learning about 3D modeling I can only do some much with meshes and BSP. I know it's a pretty big set piece but I know that lighting can be done fairly well by inserting a light mass importance volume around the spots you want lit the most.
Sykosis86 8 months ago
I love your work! If you would like to work for us, that would be great! Just message me if you would like to join us. Thanks! - Nick M.
101GamingStudios 9 months ago
@101GamingStudios Hello, thanks for watching... Umz I currently have many of my own little projects underway, I'm not really making a "video game" I just do tests that my warped mind comes up with and see if UDK can do it.. I would join your crew if it had a bit more information on your channel or website about what it is your trying to make..
I suggest everybody who "whats to make a video game" should really really watch this video.. youtube.com/watch?v=lGar7KC6Wiw
v8matey 8 months ago
BTW good music transitions.
Will you help me make an Unreal I remake? You really seem to make a good map.
iLikeTheUDK 10 months ago
You need to build lighting and AI paths.
iLikeTheUDK 10 months ago
What a team deathmatch map this would make or even all out deathmatch - flyers frigging everywhere and running all over the surface of the ship would be cool as - some access to the internal would be good as well but you would probably want to limit that otherwise you would get completely lost (or your computer might melt lol)- you would need a lot of players though - that thing is massive :) I think some under lighting wouldn't go astray - maybe subtle blue light reflection light of the planet
TheBenderblender 10 months ago 7
@TheBenderblender sure would...Everything you said is what I'm trying to achieve.. =)
The Star Destroyer wont be drivable but I am wanting to have the bridge accessible so players, so they can use the turrets either by the bridges computer or by clicking on the turbo laser gun up close.. I'm still trying to get volumes working within volumes.. (a float effect outside (moon jumping ) and normal gravity on the inside..) I need to network a few computers together to compile the map.. =)
v8matey 8 months ago
very nice! Loving the huge scale! I want to explore it!
Petelharries1 10 months ago 4