good looking game. I think it needs a little more "float feel" to it maybe. Much more speed as well!! like wipeout phantom speed.
1) please do not put in catch up weapons where you get better weapons if you are behind, this is cpu assist at it's worst. games should be fair, if you are way better someone should not keep up with you because you are winning.
2) pitch control: is it in here? game should have pitch control for nose of ship, pitch back, get better grip on turn, but
but go a little slower, pitch foward, more slippery, but faster, also the pitch foward would keep you in the air more, while pitching foward would get you to the track faster.
3) no speed advantage to the person who is losing, whoever plays more and is better should win. Many futuristic racers have been ruined by cpu assistance
but go a little slower, pitch foward, more slippery, but faster, also the pitch foward would keep you in the air more, while pitching foward would get you to the track faster.
3) no speed advantage to the person who is losing, whoever plays more and is better should win. Many futuristic racers have been ruined by cpu assistance
I've read much about Ogre3D before and though about start using it but I have never used C++. I used PHP and Python alot before, but I see that the "main" or Ogre's native language is C++. I also see that you can use a wrapper called PyOgre, but i'm not sure that using Python with Ogre is just like using C++. Is Ogre slower using a wrapper? What have you used in this game?
i think u should add in a random flicker in the animation of the flames behind the vehicle; by random i really mean random, try to have it be randomly added to the animation sequence. Also you should add more bounce/stabilization when the vehicle lands after being in the air rather than having it seem like a hard physical contact.
I wish you could add a transparent glass-tunnel that goes up into the sky and gives you some sort of a locked-inside-a-tunnel-free-flight-feeling, then goes back down into the town. This is something that is in my mind for years. Maybe you can do it. Would be awesome. Maybe you could even make a track that is floating in the sky and made from transparent glass. Then it goes up and down like a rollercoaster and sometimes you almost touch the ground and pass by some trees and houses and rivers.
that road that makes the craft fly in 180 degrees, should be pulsating light forward, and maybe be faster to drive on, just a suggestion that would add an interesting track
ah, that one looks even better. but still i wouldn't mind if there are no weapons. please just don't forget about precise controls.
a big number of tracks would be great, too. i really enjoy what i see here... i hope that aftershock will be an awesome game once it's final. don't stop that work, please!
wow nice update, next thing what you should do is make the flames move as you turn and add some smake trails not too much, just a bit. and when you land on the ground some smoke would be awesome too
I've been following this project for about a month and just couldn't watch the video right away. Now, I've seen this video, and I honestly have to say it reminds me of Jet Moto. The ground objects are awesome, though, and I hope you'll add power-up items, like boosters or turtle shells. Okay, maybe not the turtle shells, but maybe you could have pit stops for temporary shield generators or extra fuel to spend on boosts.
There will definitely be powerups and boosters for players to pick up and turn their opponents to slug FantasyJam >:). The vid shown here is a rough preview of the track layout rather than gameplay.
This actually looks better than the game made by LKW. Good work :)
hardc0r3gam3r 4 days ago in playlist Uploaded videos
Really good !
TheNoxum 4 days ago
This looks really good :). Can' t wait for the Linux release...
Sverro2 2 months ago
a racing game with weapons... no ones ever done that before :\
durielsdb 1 year ago
when is the first release date going to be? i'm really interested in trying this
schmidtbag 1 year ago
Hi travistrue08, we have built our own proprietary game engine for Aftershock and wont be switching to other 3rd party engines. :)
LiquidRockGames 1 year ago
i checked out your website and it says ur using a proprietary engine. is this going to apply to future games, or are u switching over to that engine?
travistrue08 1 year ago
needs to be darker and moodier i think... looks good tho! :)
MarkOfInsanity01 1 year ago
This looks epic. I love the post-apocalypse environment...
PrawnSticks 1 year ago
sorry, my two posts later should be in reverse order, the first ending with "but" the second post starting with "but"
wipeout2097xl 1 year ago
good looking game. I think it needs a little more "float feel" to it maybe. Much more speed as well!! like wipeout phantom speed.
1) please do not put in catch up weapons where you get better weapons if you are behind, this is cpu assist at it's worst. games should be fair, if you are way better someone should not keep up with you because you are winning.
2) pitch control: is it in here? game should have pitch control for nose of ship, pitch back, get better grip on turn, but
wipeout2097xl 1 year ago
Comment removed
wipeout2097xl 1 year ago
This has been flagged as spam show
but go a little slower, pitch foward, more slippery, but faster, also the pitch foward would keep you in the air more, while pitching foward would get you to the track faster.
3) no speed advantage to the person who is losing, whoever plays more and is better should win. Many futuristic racers have been ruined by cpu assistance
wipeout2097xl 1 year ago
@wipeout2097xl
but go a little slower, pitch foward, more slippery, but faster, also the pitch foward would keep you in the air more, while pitching foward would get you to the track faster.
3) no speed advantage to the person who is losing, whoever plays more and is better should win. Many futuristic racers have been ruined by cpu assistance
wipeout2097xl 1 year ago
I've read much about Ogre3D before and though about start using it but I have never used C++. I used PHP and Python alot before, but I see that the "main" or Ogre's native language is C++. I also see that you can use a wrapper called PyOgre, but i'm not sure that using Python with Ogre is just like using C++. Is Ogre slower using a wrapper? What have you used in this game?
arhusebo 1 year ago
@arhusebo they've used the c++ version of ogre. However using it in c++ isnt hard as long as you know inheritance and polymorphism.
majsbullen 1 year ago
What was the Game engine Used? or did u use Blender for that
ErrorrPerfect 1 year ago
This game is made with ogre3d right?
Linxwire 1 year ago
@Linxwire Yes we use ogre3d as our rendering engine.
LiquidRockGames 1 year ago
Five stars!!
So ogre was used making this? Was there a great deal of scriting involved or is it mostly logistics?
BlenderHelixAlpha 1 year ago
very impressive. keep up the good work
nechcemomfg 1 year ago
i think u should add in a random flicker in the animation of the flames behind the vehicle; by random i really mean random, try to have it be randomly added to the animation sequence. Also you should add more bounce/stabilization when the vehicle lands after being in the air rather than having it seem like a hard physical contact.
braveryedo 1 year ago
Awesome man!
aldex123 1 year ago
Wow! great work!.. you really need to make an engine to do games like this???
Lben18 1 year ago
@Lben18 or just use an engine someone else has already made, as long as it has the features needed.
whattheima 1 year ago
I know I'll sound like an ass, but I can't help seeing Jet Moto 3 when I watch this. Now I really want a next-gen Jet Moto to come out...
spazznid 2 years ago
THis is amazing really good work cool programming skills =)
zamliman 2 years ago
Good Work, that engine are you using?
digimikeh 2 years ago
@digimikeh thx, we're using ogre3d as our rendering engine and built our own game engine and level editor around it.
LiquidRockGames 2 years ago
Awesome!! Just add if you can a smoke effect on the ground under the vehicule!
Md2585 2 years ago
I wish you could add a transparent glass-tunnel that goes up into the sky and gives you some sort of a locked-inside-a-tunnel-free-flight-feeling, then goes back down into the town. This is something that is in my mind for years. Maybe you can do it. Would be awesome. Maybe you could even make a track that is floating in the sky and made from transparent glass. Then it goes up and down like a rollercoaster and sometimes you almost touch the ground and pass by some trees and houses and rivers.
standystandy 2 years ago
Reminds me of Red Asphalt if it were to be made today.
val1ent 2 years ago
that road that makes the craft fly in 180 degrees, should be pulsating light forward, and maybe be faster to drive on, just a suggestion that would add an interesting track
Dahlheim 2 years ago
So wait, you did all the models in Blender, di all the textures in Gimp, then assembled it all in Ogre? Thats Raaaaaaaaaaaaad.
CthulhuFTW 2 years ago 7
This is plain awesomeness!!!
Just freeware and this good!!
WOW!
articarts 2 years ago
Looks awesome guys! Nice work indeed :D
SirMonni 2 years ago
hmm... demo? xD
santiainen 2 years ago
Hi santiainen, a demo will be released next year.
LiquidRockGames 2 years ago
oh, thanks for telling... PS. i have been following ur progress in the ogre3d forums... u should post this video link in ur topic
santiainen 2 years ago
ah, that one looks even better. but still i wouldn't mind if there are no weapons. please just don't forget about precise controls.
a big number of tracks would be great, too. i really enjoy what i see here... i hope that aftershock will be an awesome game once it's final. don't stop that work, please!
sigh, i wish i was able to code a game like that.
respect!
standystandy 2 years ago
God damn, this looks fricking gorgeous. Your modeller/s are brilliant! I cant wait to play it.
KyleKatarn145 2 years ago
I'd Play that!
Peebro 2 years ago
at all this is incredible but... do faster physic to that space ship to make effect like burout+wipeout. What engine did you use? Respond :D
kamilm122 2 years ago
Hi kamil122, we are planning to make the game speed faster in the future also the game was developed using Ogre3D.
LiquidRockGames 2 years ago
Another great example for Open Source...
PleaseRockMe 2 years ago 4
Looked nice, erm... wipe-out series inspired? Coz this preview really makes me think of Wipe-out. Loved that game pretty much on the PS.
MechaDump 2 years ago
Looks really good guys! Way to put Ogre 3d to good use. Did you guys use Blender to make the entire map too?
Blades265 2 years ago
Hi Blades 265, yeah we used Blender3d to build all our level blocks and assembled the pieces in our own level editor built using Ogre3d
LiquidRockGames 2 years ago
wow nice update, next thing what you should do is make the flames move as you turn and add some smake trails not too much, just a bit. and when you land on the ground some smoke would be awesome too
sjoerdkoala12 2 years ago
oh and add some water physics, sorry if I ask too much.
sjoerdkoala12 2 years ago
I've been following this project for about a month and just couldn't watch the video right away. Now, I've seen this video, and I honestly have to say it reminds me of Jet Moto. The ground objects are awesome, though, and I hope you'll add power-up items, like boosters or turtle shells. Okay, maybe not the turtle shells, but maybe you could have pit stops for temporary shield generators or extra fuel to spend on boosts.
FantasyJam 2 years ago
There will definitely be powerups and boosters for players to pick up and turn their opponents to slug FantasyJam >:). The vid shown here is a rough preview of the track layout rather than gameplay.
LiquidRockGames 2 years ago
is this going to be in linux
elchippe 2 years ago
Damn
those graphics are way too much for my pc to handle
would there be a low graphic option?
Deiphiz 2 years ago
Very nice, I'd be willing to beta test also.
The game looks great, but I think that if you added slight blurs it would add to the feel of speed quite a bit.
QuirkyQuantum 2 years ago
keep it up
unclechoo 2 years ago
Looks amazing, need any beta testers :P
keep it up guys
deathman2602 2 years ago
yup we definitely need lots of beta testers once the demo is out :)
LiquidRockGames 2 years ago
Kl well let me know, would love to beta test it for you guys :)
deathman2602 2 years ago
Please put this video for download, Youtube streaming is buggy again :( (The circle loading logo keeps popping up)
Looks great though, good job on the progress.
Darkdrium777 2 years ago
The ships need to bounce more though.
Darkdrium777 2 years ago
Haha yeah we'll work on it once we start testing on gameplay
LiquidRockGames 2 years ago
I guess we'll need to upload an SD version of the vid as well for faster streaming
LiquidRockGames 2 years ago
Looks great, good work
anpd 2 years ago