Added: 3 years ago
From: al28283
Views: 6,472
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  • Pegasus at eh end LOLS! Great vid!

  • goo videeo seee my introos

  • Would anyone happen to have a tutorial to help design a battlestar and or viper for 3ds max? (In other words a walkthrough?)

  • Very nice, love the look of the vipers and Cylon ships :P

  • Nice one!

  • This is quite excellent. I also used 3DS Max to do mine but had to use a render farm to get it all complete. Have a look its on my channel.

  • Very nice! From one BSG hardcore fan to another. Check mine out too..:)

  • Where did you get the basestar model?

  • amazing 5 stars

  • This is hella good

  • Wow, I bet this took you some weeks of work! Very nice

  • Where can I download the coxxon basestar? please

  • VERY nice! 5stars.

  • not bad! its a really good vid. nice job. mustve put a lot of effort into this

  • 3dsmax will do an equally good job as Lightwave, both are as good as each other. It's all in the compositer that makes the biggest difference to the final output. Most.. render AVI's directly from max or lightwave. Split all layers and composite them seperatly using a chosen compositor. The output is so much better.

  • never render AVI's!

  • can we use the intro for our mod ?

  • The fact that he was able to keyframe in 3dsmax is worthy 4 stars at least! Lightwave FTW!

  • Ha! yea Lightwave looks good, especially since BSG was actually made with it. Im thinking of trying Maya tho

  • where did you get the music to make this?

    thanks

  • Tis from the BSG soundtrack

  • nice man, that's great 5/5

  • THankx :)

  • how do you do this plzzzzzzzzz tell me

  • There's no way to experience to someone...

  • You take a 3D rendering class and learn tricks from your instructor, then experiment after you have a solid basis.

  • Ditch all the "z"s and learn to spell "please" right, and someone might be willing to help you.

  • wits wrong with my spelling

  • Everything.

  • For a project completed by a single person, it's quite good.

  • Thanks Robo :)

  • Solid work there.

    If you want to improve on it, here some suggestions: Post production is your friend. :)

    -) Hard lights and shadows. Your fill lights are very bright

    -) less erratic & slower camera.. the sequence where you pan past the planets and the Raiders approach is way too fast

    -) consistent lighting - talking about the Viper turning around in front of the planet - your light source creates a flare, but is obviously behind the camera.. :)

    just some heads up :)

    the nutty fanboy

  • Cheers dude. some gr8 tips there. A lot of these shots are quite old, my first few tries in 3ds. Ive been learning lighting only recently and having some fun with it. I just got tired of having a bunch of test renders and trials so i threw them all together. Thanks for the comments and tips. I'm sure they'll be useful

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