Added: 5 years ago
From: GibusPeron
Views: 13,537
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  • what programme do you use?

  • Comment removed

  • what's the program plzzzzzzzzzzzzzzzzzz tell me

  • possibly make it so the springs could brake.

    Then you would get better results from the bullet.

  • mesmerizing! is this how fluids are simulated? I guess a fluid's surface could be modeled with springs like this, except that it would need to be able to create/absorb pieces of itself

  • no thats how springs and solid objects are rendered ;). water physics jsut looks at a partical decides where its going and what forces (gravity tension movement) are acting on it. though 90% of hte programs you find are "not complete ill release later" and they abandon it and you get stuck with a video of what oyu still couldve sued...

  • WHAT PROGRAM IS????

  • What program was this made with?

  • Wow. what is this i would like to use this sim

  • i once made a small jell-o piece 6X6

  • :41-:59 is like balistics gel

  • wow can you post some tuts please!!

    that looks cool!!

  • Wow this is very nice. It makes me happy just watching it =)

  • AMAZING!

  • Thats principle very easy to code.. Its like "hold Points on the right distance to each other".. But the physix of these bullets are much more difficult than those "Connected Points"

  • Accualy i think its the other way around. The bullet looked easy to make. But the jellos are "masses" look so difficult and time consuming!

  • the phrase "easier said than done" springs to mind

  • its definatly quite easy to code.. i ve already done that. as i said the bullet is more difficult to code because of its rotations, the nonlinear mass distribution and of course much more complex collision detection(unregular shape)

  • Good looking sims. Tell us how :)

  • Those simulations were maid with the "Interactive Physics" software.

  • What was this made in?

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