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From: Autodesk
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  • @TheVidMaker99 If you don't wish to pay and want to do 3d there's always Blender 3D. You don't do Avatar with it but it's free.

  • Virtual world wouldn't be possible without Autodesk...

  • Was it made in 3ds or maya?

  • @HDGekko it was made in a fuck load of programs.

  • @HDGekko As a general rule of thumb, 3ds max is for games and Maya is for motion pictures.

  • @HDGekko Maya.,

  • ok we can see that even the best movies have a shit apereance without rendering and without work :). but i hate still being a noob in 3ds max and maya :(

  • @WeAreChuckNorris: Damn bro. Awesome comeback. I don't think I'll ever recover from that.

  • @WeAreChuckNorris: Wow, you spend your whole life playing MW2 and trolling Autodesk Maya videos because you're angry that you're not good enough to keep up with the big boys. Douche.

  • @WeAreChuckNorris: I'm talking about your username genius. SO original. Idiot.

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  • @WeAreChuckNorris: Another thing that's overrated...Chuck Norris jokes.

  • 5 Dislikes, hmmm, Houdini, Lightwave, Maxon C4d, Blender, and Modo. ;)

  • @WeAreChuckNorris ok. but direct me to some examples. i'd like to see.

  • Sencillamente espectacular ,,,

  • @WeAreChuckNorris not really. the tech is really fantastic. of course there was already Gollum from LOTR.

  • 4:48 WOW

  • Kermit the Frog?

  • amazing stuff

  • they did this motion capture for looney tunes movie with that basket ball player (Jordan i think?) just it wasnt 3D tho but same thing... behind a green screen.

  • @SolsticeHalcyon Well I hope they render the new Pac-Man game with that machine

  • Pretty badass camera Mr Camerons got there.

  • If you try to render Avatar on a home pc, it will probably take 16000 years to render.

  • @highlander985 Nah, Avatar's rendering looks fake.

  • Autodesk University? you got to be kidding! You mean the company that totally screwed in the worst possible way the best software, now is in the tutoring industry? That's ... great ...

  • @ermalkoci please explain why?, i've been using Maya since version 2.0 back in 1999, and i think the transition from alias/wavefront to Autodesk has been good improvements each year. I love Maya 2011 and no i don't work for Autodesk.

    im not a consistent 3DSmax or Softimage user if thats the software your referring to.

  • @daneoman1000 I've been using it since maya 3.0. And I think it's not only me who had a change of heart when autodesk bought, everything possible on the market, to make an autodesk sandwich. I'm not saying that maya 7.0 was better than maya 2011 is today, it can't be. And apparently we won't be able to tell if Alias|Wavefront would have done a better job with it, can we? But man I loved maya when it still was "the competition".

  • I really wonder how long it took to render the all the 3D parts together :O

  • @dewalt23293

    The Matrix CPU, Skynet's RAM, and a whole lot of coffee

  • fuckk!! mac doesn't run 3dmax !

  • Is he real or is he CG?

  • @Toca91 Because they made him look so darn good. lol.

  • Lot of multiplexing going on there, maybe? Doubt there anything like the boxes over at ORNL.

  • WTB Live Action Scene!

  • James Cameron is so much better and hands-on than George Lucas.

  • @dewalt23293 almost 10,000 cpu cores and like 10 terabytes of ram (from "3d world" magazine)

  • @CyberKineticFilms and months to render :D

  • @anysternon was that sarcastic? or agreement?

  • @aznsorawarrior i like your comment

  • @CyberKineticFilms no, the virtual camera is the most important things in this movie.,

  • LOVE AUTODESK!!!

  • I love Avatar in maya 2011

  • @dewalt23293 They LAN every system (which can range from 20-200 depending on the size of the company) to share render times overnight, and usually use dual 6-core CPU's.

  • Avatar was mostly made in Maya

    Max was usede in space shots and HUDs

  • is this a online univerity or a physical university

  • @misric17 both

  • @tenhatchets where is the uni located. do you know

  • @misric17 not sure sorry

  • Now we stand at the apex of a brighter future in the area of technology. Our team at JYSproductions, LLc. truly believes in this evolution that Autodesk represents and we FULLY embrace this concept as we start our new projects in the year 2011. Thank you Autodesk for showing us the way and making it possible for startup media companies like JYSproductions to reach the Stars with ease.

  • 3500 processors they have

  • In a few years there will be no more need for animators in film and television. Just actors, their virtual counterparts performing on virtual sets.

  • @HimmiJoe

    there will always be a need for animators and digital artist. content for all this doesn't create itself and despite motion/performance capturing these animations need an >incredible< amount of manual work to be done by the artists.

  • maya & motion builder forever ))!!!

  • @dewalt23293

    The new 64 bit systems can go up and beyond 320Gb of Memory, and that is KEY when it comes to processing all the data, plus a Graphics card that is around and over 1-2gb. The newer generation of system components makes it easy to do near about anything that you want. You just need the funds to hands the project with, and that part my friends on youtube is the hard part especially in todays economy.

    carrzkiss

    picdrive.net

  • I love edeting and compostiting films

  • They don't mention the first person J. Cameron hired was a Lightwave 3D artist, and created all the previs environments He was talking about. Lightwave 1o has all that he is talking about, check out Rob Powers@ Newtek.com He worked with Cameron for four years. Not that MAYA isn't very good at what it does, but Lightwave3D can do the same thing for about a quarter of the cost, plus it can do it quicker with just a couple of artists.

  • @rwhunt99 bulls##t

    

  • The program exelent

  • They didn't even mention Weta Digital

  • Get a render boxx that's the easiest way to render. If your trying to render a scence in maya or 3d max you will need a render boxx or it will literary burn out your processor. Trust me I burnt out two so far that's why I bought me a render boxx. It's fast and I can render a scene in a couple of minutes. And that's with lighting, shadow, and texture. but not on the scale of avatar trying to render in real time I think I need a farm of render boxx. My boxx was $2500

  • Get a render boxx that's the easiest way to render. If your trying to render a scence in maya or 3d max you will need a render boxx or it will literary burn out your processor. Trust me I burnt out two so far that's why I bought me a render boxx. It's fast and I can render a scene in a couple of minutes. And that's with lighting, shadow, and texture.

  • @dewalt23293 Those PCs probably cost a leg, your dead hamster's spine, your best friend's virginiry and your grandmother's soul.

  • @dewalt23293 they only had a limited rendering when viewing in real time. in order to get the production quality they had to bake it.

  • hmm i dont think it will take 16000yrs all the way it just 36yrs ... !!

    do u even knw whts 16000yrs ??? !!

  • on the aurodesk website it says that the rendering of the movie transformers would take an average computer 16000 years to render it

  • they left out that all the textures created for all the creatures were done in adobe softwares...

  • freeking awsome and inspirational!

  • im 13 at the moment and i just want to say that i would love to become a VFX artist. at the moment ive got a few videos but with my computer and the software im using, its really crap. hopefully one day things go better =)

  • 4:50 gross!

  • @dewalt23293 tbh alot of the real time rendered footage was extremely low poly, probably wouldn't need to be amazing.

  • @dewalt23293

    quad quadro's 5800

    dual 3.2 ghz Xeons

    32 gb of ram

  • they should make a tutorial on how to do this...

  • @dewalt23293 They use render farms. But yes, the computers in their render farms surpass what we can buy commercially

  • @dewalt23293

    yeah, they must have had pretty fast computers...

    but... they weren't running "full rendered movie" in real time... it was a graphical enough representation so they'd know about how it's going to look like, but a computer to run that FULLY RENDERED and in REAL TIME doesn't exist yet... as we know of...

  • I want to work there so incredibly bad! Unbelievable!!!

  • @dewalt23293

    acually not much cause they were not final rendering in real time they low quality models so it doesn't take as much as you think it would

  • Amazing!!!!!!!!!!!

  • if you use maya you use maya, if you use max you use max

    both do same

  • @ahmad3d no dude both are not same

  • They used a bit of every program, but the major programs was Maya(Animation and fine detail) and Zbrush(Fine detail), Motion Builder(Animation) and believe or not LightWave(Preview Low-Rez visualization)

  • maya and motionbuilder no 3dmax

  • @dewalt23293 damn right! They probably harness the power of 15 million Suns lol XD!

  • @EpicPoseidonBeard 1 ps3 :)

  • @dewalt23293 if you look at what they see real time it's all low poly model and no lighting so if your pc can run a game from 1999 it can probably do the same.

  • no black or asian people

  • Each frame in the movie took 48 Hours to render.

  • @yuriynyr bullshit!

  • @TheN3DChannel yeah i just made that up from the top of my head. no it isnt bullshit. i cant understand why you are so surprised at that. the cgi in this movie is phenomenal and the best to date.

  • @yuriynyr yeah but 48 hours?! wouldnt that take years?

  • @ned316 Well in a production environment, they have about 20 computers if not more to render each frame using network rendering, with about 4 quadro Fx video cards in each computer. Each of these video cards alone cost about $3,000-$4,000. And on top of all of this, it took 48 hours for a single frame to render. Don't forget that they have been making this movie for many years. :)

  • @yuriynyr they would probablly have alot more than 20 computers and they would be very powerfull. We had 16 dual quads on our render farm and if it took 48 hours (2 days) per frame, that would mean you'd only get 14 - 15 frames per month or 182 frames per year per machine. So with 16 machines, it would have taken us 1 year just to render 2912 frames. I bet there's alot more than 2912 rendered frames in Avatar. I'd like to have a tour of there render farm thats for sure!

  • @yuriynyr it can't take 48 houers per frames because the movie has 30 frames per second so that would be like 1440 houers of render per second or 60 day per second so in 3 houers of movie whith mor than 80 persent of 3d seans it would be like 12441600 houers or 518400 days or 1420 years of full render it is rally rediculus considering that a frame in a normal sean in a good computer takes like 3 minutes in that render farm it would take less than a second

  • @stefanocelsi

    it does take that long!!

    but they use multiple machines at the same time, + compositing scenes with effects that are rendered separatly also using alpha channels

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  • @stefanocelsi @stefanocelsi No, heavy scenes can absolutely take 48 hours a frame to render. It's just that there are many images rendering simultaneously.

    1 second a frame rendering time... Maybe if they traveled 10 years into the future and brought some tech back with them.

    " a frame in a normal sean in a good computer takes like 3 minutes"

    I'm a hobbyist modeler and I've rendered out single images that take several hours to finish wth 4 gigs of ram, ATI 4890, and an AMD Quad Core 955 BE.

  • @Robopencil they take houers because you are not thinking about movie you are thinking about a still image ....if they render many frames simultaneusly that is the reason why it takes 48 houers but if they render only one image it will take way less ....i bet they use better computers than you ...they don't even use computers they use rendering systems made for render with more than 4 core maybe 24 cores!!!! and they don't use only one they have many of them check boxxtech

  • @stefanocelsi and you are a hobbyist onlyyou don't know how to make a sean lighter with out losing any detail plus you are a modeler not a renderer jjajaj i'm justy saying

  • @stefanocelsi movies are 24fps tv is 30fps

  • @dewalt23293 they had powerful shit man!

  • wow.. that virtual camera technology is absolutely breathtaking

  • this is spectacular.

  • Yes, you understand something in computer graphic.

    You are Great!

  • I love 3d studio max n_n

  • @andiperim I'm sorry to tell you but they used maya not 3ds max

  • @andiperim maya isbetter jajaj

  • @andiperim i belive its maya.

  • @andiperim Um I know you will disagree but me and my mentor MMmadmaxMM (look him up, hes famous) have proved that cinema 4d is not only easier, but has greater quality in every way. And it renders a lot faster and cuts down on lag.

  • @andiperim

    No Maya, Maya really rocks...

  • Would be nice if there were some tutorials about creating detailed cg scenes and characters like in the movie.

  • I like the autodesks' programs, I have a 3ds Max and maya programs, but i don't like the mental ray because it's render very slowly

  • i agree with you

  • in ancient Greece, it was when they had the most impressive theaters that the plays inside were beginning to fall in quality and meaning.

    all this technology and the result is still a shallow, naive story.

  • you romancize the ancient Greece mate.

  • @cannoir quite the opposite!

    it's just that exiting from a cinema, you're left with nothing. no plot, no meaning, just "empty " images

  • This camera has great appeal to motion captures studios such as my self. I have been eyeballing the system since WETA first presented on their BTS DVDs on LOTRs. It would be great if the HUD Capture cam and this RT submersive mocap cam was affordable and available for startup studios such as myself. It would be great if Autodesk didn't drop the ball on with Maya on 64 bit OSX.

  • Youre going to be presenting AVT Production hopefully with 64bit OSX, when you guys really get it together :)

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