Added: 1 month ago
From: rocketrascal34
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  • Inafter inspired by aoki

  • That what i have waited for a long time.

  • Any ideas on how to hide the water hard-edges? (look at the sides where it meets the land, thats hard-edges). It looks great otherwise, just wish source by default had soft-water

  • Sweet,can't wait...looks really cool! :D

  • Any idea why Hammer no longer works for me? When I try to launch it says:

    The configuration information for the game you're trying to edit is invalid or missing.

    I click "run anyway" and get this:

    Setup file 'gameinfo.txt' doesn't exist in subdirectory. . .check your -game parameter or VCONFIG settings.

    Hammer worked fine for months and then I started getting this warning. I never changed the configuration information and I'm not sure how to go about fixing this since I can not open Hammer.

  • @mrmagicwaffles This is the perfect place for a question! Why use the question form on my website :P Just load the game that you want to map for, and make sure gameinfo.txt is there.

  • @rocketrascal34 Haha, yeah. sorry, it was late. didn't think to do that.

    I don't know what this did, but I looked in the game folder and gameinfo.txt was there, I opened it just to make sure it wasn't blank, and then tried to launch Hammer and it worked. Thanks.

    Love the tutorials btw. Your maps are fantastic.

  • Comment removed

  • huh, did valve finally fix the -tools parameter on css?

  • So is this in the ep2 engine?

  • @KhanRec0rdz This is what ever source engine you want it to be. They will all support what I'm going to make.

  • YESSS!!! I so need a tutorial for waterfalls

  • add color to the water, because rivers arnt that clear :)

  • Definitely going to be interested in this one, are you going to do NPC controls, animations, sequences, etc. eventually?? I know a bit but the technical stuff is insane.

  • It was time

  • Thank you. I always wanted to know about that.

  • I can't wait! I always wanted to learn Particle editor, I need some particles for my mod...

  • @Fluppy97 Then you shall learn!!!

  • wow awesome. cant wait to see the tut

  • Goes to show them, the Source engine might be old, but she can still do some amazing stuff.

  • yes please makes this tut, I have wanted and waited for something like this!!

  • I don't know what to say ... um .. awwwww yeeaaaah!

  • hard and alot of work

    finish it and teach us!!

  • Okay the waterflow on the riversides is a normal texture form the cs_milita map and the other effects are some particle effects from the source engine (or not?)

    Looks nice :D

  • @GERONIMOOOO100 I've made the textures to be custom. Including the water foam texture. :)

  • Must be an extensive tutorial if it has a trailer?

  • @ArkEleven1 You would be correct :P

  • @rocketrascal34 Thanks so much topHattwaffle you have taught me so much in the past few months I can now make advanced maps for my favorite css servers. I wuv you.

  • @SmittySDK *TopHATTwaffle*

  • the rocks need to look wetter

    seriously

  • @honse246 I'm just focusing on the particles and the river for right now. Those rocks are stock from EP2 and I've using them just for testing purposes.

  • Did you make the textures/particles yourself?

    Also im dying for this tut, this river would help me out a lot.

    Also love the music

    

  • @Stroggdorr I made: River texture, River foam, Splashes, Waterfall Bottom.

  • @Stroggdorr music is "concentration enhancing menu initializer" from Portal 2 soundtrack

  • You can do all that in Hammer... Okay, something I seriously need to learn to use.

  • @Shadowsphere1 The particles (Splashes) were actually not made in Hammer, but the particle editor found in the tools mode of each Source engine game.

  • @rocketrascal34 I can do particles on Adobe AE, but that is for video... I need something that can be used in-game.

  • @Shadowsphere1 I know how you feel, I'll mostly likely do a particle editor tutorial for the 100th tutorial. Hopefully that will make people happy, and learn how to use it at the same time!

  • @rocketrascal34 Imagine having to program it into a 3D interface. Would be hard programming random generated coordinates in a certain sequence and then have a compiler render it out into a graphics... and having player interactions on top of that.

    Yeah, I can stick with programming to make a model do something instead of programming a model from scratch, or a sprite for that matter.

    XD

  • @rocketrascal34 Would be awesome though.

  • First? :D

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