Any ideas on how to hide the water hard-edges? (look at the sides where it meets the land, thats hard-edges). It looks great otherwise, just wish source by default had soft-water
Any idea why Hammer no longer works for me? When I try to launch it says:
The configuration information for the game you're trying to edit is invalid or missing.
I click "run anyway" and get this:
Setup file 'gameinfo.txt' doesn't exist in subdirectory. . .check your -game parameter or VCONFIG settings.
Hammer worked fine for months and then I started getting this warning. I never changed the configuration information and I'm not sure how to go about fixing this since I can not open Hammer.
@mrmagicwaffles This is the perfect place for a question! Why use the question form on my website :P Just load the game that you want to map for, and make sure gameinfo.txt is there.
@rocketrascal34 Haha, yeah. sorry, it was late. didn't think to do that.
I don't know what this did, but I looked in the game folder and gameinfo.txt was there, I opened it just to make sure it wasn't blank, and then tried to launch Hammer and it worked. Thanks.
Definitely going to be interested in this one, are you going to do NPC controls, animations, sequences, etc. eventually?? I know a bit but the technical stuff is insane.
Okay the waterflow on the riversides is a normal texture form the cs_milita map and the other effects are some particle effects from the source engine (or not?)
@rocketrascal34 Thanks so much topHattwaffle you have taught me so much in the past few months I can now make advanced maps for my favorite css servers. I wuv you.
@honse246 I'm just focusing on the particles and the river for right now. Those rocks are stock from EP2 and I've using them just for testing purposes.
@Shadowsphere1 I know how you feel, I'll mostly likely do a particle editor tutorial for the 100th tutorial. Hopefully that will make people happy, and learn how to use it at the same time!
@rocketrascal34 Imagine having to program it into a 3D interface. Would be hard programming random generated coordinates in a certain sequence and then have a compiler render it out into a graphics... and having player interactions on top of that.
Yeah, I can stick with programming to make a model do something instead of programming a model from scratch, or a sprite for that matter.
Inafter inspired by aoki
Tioga060 2 weeks ago in playlist Uploaded videos
That what i have waited for a long time.
AwesomeRudi51 1 month ago
Any ideas on how to hide the water hard-edges? (look at the sides where it meets the land, thats hard-edges). It looks great otherwise, just wish source by default had soft-water
Doommarine23 1 month ago in playlist Uploaded videos
Sweet,can't wait...looks really cool! :D
13tisa13 1 month ago
Any idea why Hammer no longer works for me? When I try to launch it says:
The configuration information for the game you're trying to edit is invalid or missing.
I click "run anyway" and get this:
Setup file 'gameinfo.txt' doesn't exist in subdirectory. . .check your -game parameter or VCONFIG settings.
Hammer worked fine for months and then I started getting this warning. I never changed the configuration information and I'm not sure how to go about fixing this since I can not open Hammer.
mrmagicwaffles 1 month ago
@mrmagicwaffles This is the perfect place for a question! Why use the question form on my website :P Just load the game that you want to map for, and make sure gameinfo.txt is there.
rocketrascal34 1 month ago
@rocketrascal34 Haha, yeah. sorry, it was late. didn't think to do that.
I don't know what this did, but I looked in the game folder and gameinfo.txt was there, I opened it just to make sure it wasn't blank, and then tried to launch Hammer and it worked. Thanks.
Love the tutorials btw. Your maps are fantastic.
mrmagicwaffles 1 month ago
Comment removed
lastxp 1 month ago
huh, did valve finally fix the -tools parameter on css?
tamere216 1 month ago
So is this in the ep2 engine?
KhanRec0rdz 1 month ago
@KhanRec0rdz This is what ever source engine you want it to be. They will all support what I'm going to make.
rocketrascal34 1 month ago
YESSS!!! I so need a tutorial for waterfalls
GODofTimewaste 1 month ago
add color to the water, because rivers arnt that clear :)
mrgurth1 1 month ago
Definitely going to be interested in this one, are you going to do NPC controls, animations, sequences, etc. eventually?? I know a bit but the technical stuff is insane.
stukabomber44 1 month ago
It was time
RealMusicBook 1 month ago
Thank you. I always wanted to know about that.
Kadda67 1 month ago
I can't wait! I always wanted to learn Particle editor, I need some particles for my mod...
Fluppy97 1 month ago
@Fluppy97 Then you shall learn!!!
rocketrascal34 1 month ago
wow awesome. cant wait to see the tut
BorisLO228 1 month ago
Goes to show them, the Source engine might be old, but she can still do some amazing stuff.
nerdygerdy 1 month ago 2
yes please makes this tut, I have wanted and waited for something like this!!
EndlessShots 1 month ago
I don't know what to say ... um .. awwwww yeeaaaah!
SgtHunterWP 1 month ago
hard and alot of work
finish it and teach us!!
scatchntrance 1 month ago
Okay the waterflow on the riversides is a normal texture form the cs_milita map and the other effects are some particle effects from the source engine (or not?)
Looks nice :D
GERONIMOOOO100 1 month ago
@GERONIMOOOO100 I've made the textures to be custom. Including the water foam texture. :)
rocketrascal34 1 month ago
Must be an extensive tutorial if it has a trailer?
ArkEleven1 1 month ago
@ArkEleven1 You would be correct :P
rocketrascal34 1 month ago
@rocketrascal34 Thanks so much topHattwaffle you have taught me so much in the past few months I can now make advanced maps for my favorite css servers. I wuv you.
SmittySDK 1 month ago
@SmittySDK *TopHATTwaffle*
MrImaginationMan 1 month ago
the rocks need to look wetter
seriously
honse246 1 month ago
@honse246 I'm just focusing on the particles and the river for right now. Those rocks are stock from EP2 and I've using them just for testing purposes.
rocketrascal34 1 month ago
Did you make the textures/particles yourself?
Also im dying for this tut, this river would help me out a lot.
Also love the music
Stroggdorr 1 month ago
@Stroggdorr I made: River texture, River foam, Splashes, Waterfall Bottom.
rocketrascal34 1 month ago
@Stroggdorr music is "concentration enhancing menu initializer" from Portal 2 soundtrack
Vordwann 1 month ago
You can do all that in Hammer... Okay, something I seriously need to learn to use.
Shadowsphere1 1 month ago 8
@Shadowsphere1 The particles (Splashes) were actually not made in Hammer, but the particle editor found in the tools mode of each Source engine game.
rocketrascal34 1 month ago
@rocketrascal34 I can do particles on Adobe AE, but that is for video... I need something that can be used in-game.
Shadowsphere1 1 month ago
@Shadowsphere1 I know how you feel, I'll mostly likely do a particle editor tutorial for the 100th tutorial. Hopefully that will make people happy, and learn how to use it at the same time!
rocketrascal34 1 month ago 6
@rocketrascal34 Imagine having to program it into a 3D interface. Would be hard programming random generated coordinates in a certain sequence and then have a compiler render it out into a graphics... and having player interactions on top of that.
Yeah, I can stick with programming to make a model do something instead of programming a model from scratch, or a sprite for that matter.
XD
Shadowsphere1 1 month ago
@rocketrascal34 Would be awesome though.
YOUnoobGER 1 month ago
First? :D
tglaz1 1 month ago