@ogicabp4u sorry, but it's too late now. I made them on HD so they are clear and high quality and I was not thinking about watching it in 240p. It would sometimes take up more than one line if the text was too big.
@OrangeMoonNet SVGA is a problem too at any resolution of screen or video...just about readable but I have to listen...you need an HD screen to read this. If I plug my computer into my HDTV I can read it but not on a computer monitor its way too small even in high res. Best bet is not to record small text coupled with HD. Either HD and large text or Non HD and small text. or just non HD and Large text is the best for clarity :)
@ogicabp4u ( to increase text size hold control and use the wheel button on the mouse. ) - I'll be doing some 'fizzics' / 'Soda-pop science' (i.e. 'fake' physics) on how to get cars to move like cars, planes to move like planes and helicopters to move like helicopters. Some maths involved but not too hard to understand (I hope) when I have time. Got helicopters and cars working great but 2D airplanes are a little more difficult.
i have a problem. in game my player can only move in a confined space and not freely around the screen as your helicopter can. another is i want to make it so that if i hit the ground it will disappear. how would i do that?
@doom20500 please could you explain the confined space problem a little more or upload of video showing your problem. As for the disappearing when it hits the ground, I would recommend the game ending rather than the helicopter disappearing. If you've followed the final helicopter tutorial then you can just draw something on the foreground image at the bottom and it will automatically end when the player hits the bottom.
@doom20500 Or, depending On the image and graphics, you could say
If heliYpos > 450 then ...
If you've followed the last tutorial then you can make "stage = 3" to end the game. Alternatively you could just say "end" to stop the program. If you do want the helicopter to disappear then change the drawing of the helicopter to:
If heliYpos < 400 then Drawimage(heliImage,heliXpos,heliYpos)
I hope this helps, if you have any more problems feel free to say
Just a small point: it is not really necessary to distinguish function names with an "f" prefix, because you're only ever going to refer to them with parenthesis after the name, so they're not going to be confused with variables. However, if you do want to distinguish them, it is better to do something like capitalize the first letter. This makes your code more readable, important if you're writing very long code that someone else is going to have to read further down the line. Good video!
@DisgustingArsehole Thanks for the info, I know it's not necessary but I just used it for the tutorial purposes so the beginners can see the difference more easily
Why does the bg move without you pressing D:
Necromancy1998 2 months ago
@Necromancy1998 In my game or is this problem just in yours. If its just in yours feel free to send another video response and i'll sort it out :)
OrangeMoonNet 2 months ago
text is too small can hardly read it...especially at 240p. YOU NEED TO INCREASE TEXT SIZE.
ogicabp4u 6 months ago
@ogicabp4u sorry, but it's too late now. I made them on HD so they are clear and high quality and I was not thinking about watching it in 240p. It would sometimes take up more than one line if the text was too big.
OrangeMoonNet 5 months ago
@OrangeMoonNet SVGA is a problem too at any resolution of screen or video...just about readable but I have to listen...you need an HD screen to read this. If I plug my computer into my HDTV I can read it but not on a computer monitor its way too small even in high res. Best bet is not to record small text coupled with HD. Either HD and large text or Non HD and small text. or just non HD and Large text is the best for clarity :)
ogicabp4u 5 months ago
@ogicabp4u Im sorry and I totally would have done this. it's a good idea but too late now
OrangeMoonNet 5 months ago
and wow at the efforts you go to to see my tutorials
OrangeMoonNet 5 months ago
@OrangeMoonNet yup there good..help my kids believe they can do it too. look at how amcadam26 has done his. cheers!
ogicabp4u 5 months ago
@ogicabp4u ( to increase text size hold control and use the wheel button on the mouse. ) - I'll be doing some 'fizzics' / 'Soda-pop science' (i.e. 'fake' physics) on how to get cars to move like cars, planes to move like planes and helicopters to move like helicopters. Some maths involved but not too hard to understand (I hope) when I have time. Got helicopters and cars working great but 2D airplanes are a little more difficult.
ogicabp4u 5 months ago
Your videos are so good!
KillerClunge 6 months ago
i have a problem. in game my player can only move in a confined space and not freely around the screen as your helicopter can. another is i want to make it so that if i hit the ground it will disappear. how would i do that?
doom20500 10 months ago
@doom20500 please could you explain the confined space problem a little more or upload of video showing your problem. As for the disappearing when it hits the ground, I would recommend the game ending rather than the helicopter disappearing. If you've followed the final helicopter tutorial then you can just draw something on the foreground image at the bottom and it will automatically end when the player hits the bottom.
OrangeMoonNet 10 months ago
@doom20500 Or, depending On the image and graphics, you could say
If heliYpos > 450 then ...
If you've followed the last tutorial then you can make "stage = 3" to end the game. Alternatively you could just say "end" to stop the program. If you do want the helicopter to disappear then change the drawing of the helicopter to:
If heliYpos < 400 then Drawimage(heliImage,heliXpos,heliYpos)
I hope this helps, if you have any more problems feel free to say
OrangeMoonNet 10 months ago
@OrangeMoonNet ok. thanks. ps great videos. keep it up. ^^
doom20500 10 months ago
@doom20500 I've finally got new tutorials! check out the first here Advanced tutorial on my channel
OrangeMoonNet 6 months ago
Just a small point: it is not really necessary to distinguish function names with an "f" prefix, because you're only ever going to refer to them with parenthesis after the name, so they're not going to be confused with variables. However, if you do want to distinguish them, it is better to do something like capitalize the first letter. This makes your code more readable, important if you're writing very long code that someone else is going to have to read further down the line. Good video!
DisgustingArsehole 1 year ago
@DisgustingArsehole Thanks for the info, I know it's not necessary but I just used it for the tutorial purposes so the beginners can see the difference more easily
OrangeMoonNet 1 year ago