elder of scrolls 2 is put on the records for largest because they dont cheat as much as elder of scrolls 1. But officially. Elder of scrolls Arena is the largest game ever at 6,000,000 square kilometers. why it doesnt win is because only textures and towns stay the same. the average walk from one town to the next is 10 hours.
This entire video is a lie, Daggerfall is a lot bigger than Fuel. Over 10 times bigger actually. Even LOTRO and Guild Wars is bigger than Fuel.
And that method of calculating the map size of wow = fail, most of the oceans aren't even there except on the world map. They don't exist within the game as actual traversable areas.
WOW...I always had this dream about a massive openworld game that you can spend playing for months and even years. No fast traveling at all and you should walk for hours to reach some points, graphics should be amazing and very smooth, you level up by fighting enemies, discovering new areas, talking to people and more..Maybe I should continue to dream with such a game, I hope we'll see this coming to the PS3 or at this level to the PS4
i think that the elder scrolls 2: daggerfall is the biggest game ever. its about 487,000 square kilometers. that is 30437 times bigger than oblivion and tvice the size of Great Britain and 788 times bigger tan wow. And if that wasn't enough it feature 15000 towns villages city's and dungeons and there are 750000+ npc's
sorry for this but ,see u look like a little nerd :) dont get angry XD maybe u used ur cell phone or something else ya know.... Sorry For My Bad English
Fallout.... weapons, armor, skils, quests, large map (where you can easly get lost), diffrent races, combat styles....all it needs is something that could make fast travel a bit more fun... I guss a car, jeep, tank, even a fking bycicle would do XD Fallout 3 whit some good old transportation would be an masterpice. I like it becose its "realistic" and a bit sci-fi (something when you get it even if you play for the first time ( you don't need wiki to tell you all backside storys and idk what XD)
Hmm, interesting, I think I'll build my next game this way... I was already working on a game that allows people to build cities and form clans and things like that, but if I were to implement this too it'd really become interesting.
I've just done some measuring and I think the maps in IL-2 Sturmovik: Birds of Prey are each about 70km by 70km and there are 6 maps which comes to a total of 29400 square km. About twice as big as FUEL.
@e102ewan Yes but it is not open world so it does not have to deal with the same issues as an open world game such as having to generate the data at random times instead of your game where it is scripted, the game you mentioned is not a valid canidate because it isn't open world.
Sorry to ruin this video but I think IL-2 Sturmovik: Birds of Prey is bigger with all it's different maps... In the Canterbury/Dover map, you can go from Conyer to Jurys Gap and if you go high enough, you can see all the land in between. The Berlin and Stalingrad maps are both far bigger though so all in all I think it's a bigger game overall.
ARMA 2 is a great open area game that could use this type of engine as there are multiple ways to travel Air, Land, Sea... RPG's like Neverwinter could definitely use this type of engine however big world games like fuel and ARMA are great on large scale environments but they fall flat when it comes to indoor environments such as housing, buildings, caves etc. The battlefield series is probably the best compromise between large scale environments and cramped indoor ones
Can you make a procedurally generated random game world with these stats that wraps around like a sphere so you can freely explore the world and wind up back where you started eventually? Then make it an MMO where players can build cities, form societies, and have wars? That would rock.
@Andyboi45 Minecraft is infinitely bigger than earth. It's procedural with no wrapping, so you could basically keep going forever and new random terrains would be generated on the fly as you went. Personally, I like realism. Eventually, when you got back to where you started, like Magellan, you'd have a braingasm at the reality of the virtual world.
@kevnar I think such a MMO game is being made, but with billions of worlds, it's called: Infinity the Quest for Earth, the site says u will be able to colonise worlds and build cities on them
@kevnar That would be cool. Maybe it could be better than second life where you can do anything you can do in the real world. However what if you want to go to japan. It would take a day or two to get their by plane. Would you really want to play a game for 2 days where all you do is travel? It could be boring. But I am sure smart developers will find a way around this but I don't think it has to be that big. Or at least on in this current era.
@Tornreaperpro In my minecraft game, I traveled for two days just cause I liked exploring. So yeah, depending on the quality of the world building, I would like to travel like that for two days just because I like exploring.
@kevnar When I said two days, I meant exactly 48 hours. Not 12 hours each day. That would be one day of travel in the game. A game like you are explaining promotes people to not have a life and focus only on a game even more than WoW. The idea is cool but I don't think a exact replica of earth is needed. Maybe a smaller planet?
@Tornreaperpro I suppose you could have a different travel system for players who aren't into exploring as much. But I like the idea of having an earth-sized game world for those who want to build and explore.
@kevnar Considering even Facebook only has 500 million users, and the largest MMO, World of Warcraft, has only 11 million, the terrain would be incredibly vast but empty. But if it was a zombie game, it would be pretty cool wandering around as one of only a few thousand or million while zombies roamed the land.
Actually, that idea sounds appealing enough that I'm going to have to copyright it.
@TheJunkieBox there is a new indie game about zombie survival,build your house survival # Retro-isometric style with plenty of zombie insides thrown in for good measure.
# A massive city and the surrounding areas to traverse, explore and loot.
# Open-ended sandbox world – survival is your only goal, and we’re sorry to tell you… you WILL die eventually.
Suprising as it is Daggerfall is the biggest although most of it randomly generated. According to wikipedia it says "Bethesda claims that the scale of the game is equal to twice the size of Great Britain around 487,000 square kilometers".
@icannotfly Technically, yes but the developers could have worked on expanding that instead of instancing stations and having warp travel (watching the doppler effect of warp travel is the equivalent of a loading bar for entering new zones).
@Uaxis warp isn't for loading, dude; the entire system is loaded when you jump in. warping around systems is done because using conventional travel, even with MWDs on constantly, would take hundreds of years to cross ONE system.
@icannotfly But it takes the same amount of time as loading, if not longer. It's a stall of gameplay for no reason but in-universe explanation for stalling the fun. Does that sound like a game you'd design?
@icannotfly Okay, so you're trying to abide by a philosophy that 90% of the big-budget gaming industry is abiding by right now. Kinda hard to compete in that sorta market.
@laurensj89 well, if a minecraft block is 1 meter cubed, then I'm told the minecraft world is 8 times the size of earth. According to some calculations, that's 4 billion square kilometers! You would be hard pressed to beat that :)
So if the world is generated as its needed, does that mean that the game world is different for different people who are running the game? I mean ... is it random? Or do multiple copies of the game still generate the exact same world?
@Bhorzo Everybody plays the same game. The algorithms Shamus mentions take a 'seed'-number, as long as you feed them the same seed, you get the exact same result. The first Elder Scrolls game (by Bethesda) called Arena has randomly generated quests which are different every time.
@randomnamex1 if you measure 1 square in minecraft as 1 meter on earth, you would get a size of 8 EARTHS in every single player map. So it is not infinite, but definitely unachievable for people! I do not know if they have changed this, but when i played it was like this anyways.
I remember making my first procedurally generated random 3d terrain landscape using random fractal-based algorithm when I was 15. I'm glad to see procedurally-generated worlds finally being used in mainstream games nowadays.
Addentum...I think I'm wrong in 1) anyways, and the world does indeed get generated dynamically via grids or cells, as the video says. It'd also be impossible to store the entire world on memory. My bad.
@Metroid225 I don't think YOU are right. You're talking about how the game loads the sections into the RAM, while he's talking about how these sections are stored and created. They're two entirely different things.
Plus, I'm not too much into it, but surely heightmaps would still take a lot of disk space, and 14k kms of them wouldn't fit by far in a single DVD, while procedural stuff is purely code.
@NordicRuneProject I am right. Even if the procedural generation went through, it would have to still be stored and read from disk in order to do so efficiently.
Plus, heightmaps don't have to be relatively high resolution. In fact, they can be relatively low resolution, then tesselated on-the-fly.
@Metroid225 1) It IS stored and read from disk. Anything procedural is C-O-D-E, it takes nearly no space to store it. The game creates the scenery each time it loads. And 2) It'd be still a hell of data. Have you watched the video? Only the raw geometry would take up to 7 Blu-Ray, if done by conventional means. And this isn't a DX11 game, so no Tessellation for you.
@NordicRuneProject 1) Geometry must be stored then read back. On-the-fly procedural generation is slow and virtually stupid to do for a game like this. It has to be stored. It has to be -stored-. Are you impaired? 2) The heightmaps can be compressed. They're just gigantic heightmaps, and can be stitched together from LZMA or even ZLIB compression formats, which are frequently used (e.g multiple compressed files.) 3) If you think you need DX11 to do tessellation, you're an idiot.
@Metroid225 1) I've NEVER mentioned on-the-fly as "creating the world as you're playing it". I'm tired of repeating that the world gets generated at the beginning of the game, thus the large loading time. It also happens with mini-games like .kkrieger, which I suggest you try to get a fucking grasp of procedural generation on gaming (plus, it's only 96 kbs of size). 2) It's 14.000 KM2. Repeat with me: 14.000. No matter what compression you use, it's still HUGE.
@Metroid225 And 3) If you think the actual console generation can handle Tessellation, then you're the idiot. And yes, I know OpenGL also can perform Tessellation, thanks. But you missed my point completely. Must be common for you in your life, poor boy...
@NordicRuneProject My apologies, it appears I was not clear. Level of detail can be forged via quadtrees, which offer an organized approach to polygonal organization. It is used in several areas to render vast landscapes on the fly, either from procedural generation or pre-generation. It is fast, it can be done with any modern graphics API, and you don't need strong hardware to do it...
P.S: Consoles are stronger than you look, and reducing an argument to personal insults is a low you hit. :)
I've been programming for four years, with graphics experience from high level to low level RTL logic. I've worked with SGI, I've designed my own graphical library to be used with the x86 (x64 subset for accelerated VESA Extensions, go AMD!), and I've even designed my own architectures before.
Don't try to tell me what I know about modern graphics as well as hardware, unless you want a ramble.
@Metroid225 And you expect me to believe your words instead of the ones of the guy who posted the video, right? Just because your face is prettier than him? LOL
I may be a little confused, but you're just naive.
Look, kid, I'm tired of dealing with you. So run along before I block you. You refuse to listen to any argument I have or even look up any of the evidence I have presented to you that shows me right. You're just pissing mad because I'm right and you're wrong.
Bye, you angsty little kid. Hope you get an A+ in debate class. :)
If you actually read any of the shit I posted above you'd know I know what I'm talking about. I gave you terms to look up. I gave you information. The fact that you BLINDLY trust a video that you just found at randomly (or perhaps are sucking the creator's cock too much) shows that you are incapable of forming a creative thought as well as doing research.
I refuse to deal with plebes like you, instead I leave you to rot. Moron. :)
daggerfall has the biggest, next to minecraft, but considering they're randomly generated, and in daggerfall you might as well be walking on 400,000 square km of one big sheet of paper, i don't really know which is the biggest and most detailed.
Now try infinity, quest for earth. A game that is still in development. Real life scale galaxy. around 100 to 400 billion stars. Each star has his own solar system. You can go to each planet and each planet is on RL scale. If you would spend 1 second on each planet. Your life would still be 2 short to visit them all.
@rogerpenna I think we are talking about a different game? I'm talking about infinity, guest for earth. Planets will be realistic. Here a little video: /watch?v=h7eREddMjt4. Now consider the planet that you see in this video 1 of the billions =)
@rogerpenna Ok that could be. But anyway there is a large difference between a 3d game that "reflects" and feels like the real world and a game that is just infinite in size. I mean there are plenty of games who's maps have no limit. There is nothing out there yet that reflects a real galaxy yet. The closed thing would be space sim. But when zoomed in it has only 1pixel for every 10m2.
I never heard of this game, and I don't really care for games such WoW but I love how you shown me how incredible this game is from a developers perspective.
I'd like to see an MMO with this sort of world, with sandbox-like player built cities and economies. Explore caves, dungeons, crypts. Find randomly generated artifacts...
Of course it's prone to griefing, which is the major flaw I think.
Still, I hope to play a game like this within my lifetime.
@M167641 Except the very bad concept of open PvP. "Players can pretty much attack other players and raze buildings unprovoked". Good luck making a city with that...
But I'd still like to see how it turns out. A game with open PvP really needs some strict law enforcement, and if you can attack other cities at a whim I don't see how you could protect yourself while you're offline.
A game like that needs to have long-term commitment, aka not permanent death. Hmm.
elder of scrolls 2 is put on the records for largest because they dont cheat as much as elder of scrolls 1. But officially. Elder of scrolls Arena is the largest game ever at 6,000,000 square kilometers. why it doesnt win is because only textures and towns stay the same. the average walk from one town to the next is 10 hours.
almaster0 6 days ago
the biggest open world game is minecrft.
gamertag121 1 week ago
ahh!!! too much maths
AWESOMATION247 1 week ago
This entire video is a lie, Daggerfall is a lot bigger than Fuel. Over 10 times bigger actually. Even LOTRO and Guild Wars is bigger than Fuel.
And that method of calculating the map size of wow = fail, most of the oceans aren't even there except on the world map. They don't exist within the game as actual traversable areas.
Takomuhra 1 week ago
WOW...I always had this dream about a massive openworld game that you can spend playing for months and even years. No fast traveling at all and you should walk for hours to reach some points, graphics should be amazing and very smooth, you level up by fighting enemies, discovering new areas, talking to people and more..Maybe I should continue to dream with such a game, I hope we'll see this coming to the PS3 or at this level to the PS4
mkiller1001 1 week ago 2
@mkiller1001 Max lvl should be somewhere like 499 and skills should go accordingly, right?
Plus it should have some kind of "fast-travel" but it wouldn't be instant but you could get horses/flying mounts (nothing modern!).
And the world should have big different areas like WoW has (Tundras, deserts, jungles etc.).
There should also be 19 different races and over 600 enemy types!
Plus endless Loot system aka Diablo.
+ MAJOR CUSTOMIZATION FOR EVERYTHING (Clothes, bags, mounts, swords & rings)!
anagron63 5 days ago
@anagron63 Nope.jpg Max lvl should be 255
anagron63 5 days ago
It's not minecraft because MC is randomly generated.
dowmein 1 week ago
I WOULD BE SO FKING HAPPY IF THEY MADE FALLOUT WITH BIKES...
travelling in that game is Super boring ):
xA7mo0oDx 1 week ago
I'm downloading fuel right now.
Cavemanbennett 2 weeks ago
Well put.
soundslave 2 weeks ago
Many space sims, both upcoming new ones and old ones, have realistically scaled maps which have entire galaxies. So... they're the biggest. ;)
EmperorJonTC 2 weeks ago
i think that the elder scrolls 2: daggerfall is the biggest game ever. its about 487,000 square kilometers. that is 30437 times bigger than oblivion and tvice the size of Great Britain and 788 times bigger tan wow. And if that wasn't enough it feature 15000 towns villages city's and dungeons and there are 750000+ npc's
19121996martin 2 weeks ago 8
@19121996martin Yes, but its was all randomly generated and I hear the game is really, really buggy.
philipmarie1854 4 days ago
4:15 Oh, man. NovaLogic nostalgia. :'D
KaptenN 2 weeks ago in playlist Uploaded videos
doesn't TES daggerfall have the largest map with 62 thousand square miles
spenore 3 weeks ago
Rockstar say GTA V will have a VERY BIG map.
digitalvideosHD 3 weeks ago
sorry for this but ,see u look like a little nerd :) dont get angry XD maybe u used ur cell phone or something else ya know.... Sorry For My Bad English
armandodo987 3 weeks ago
The biggest game i can think of is "The Universe Sandbox" Now that game is fucking HUGE
DontBeAFreak0K 3 weeks ago
Daggerfall...nuff said (2 times the size of England all procedural!!!!and it was released in 1996
mangame5 3 weeks ago
Let's not forget The Elder Scrolls: Daggerfall is roughly 487000km2. That's about 698km on either side of the map.
Mareqalz 3 weeks ago
what about minecraft
nonginger 3 weeks ago
I wish there was a game with a deep world that you could explore for hours without worrying about getting shot at or killed.
Preserbius 4 weeks ago
im the same at racing
TheAyjayman 4 weeks ago
What about TES: Arena? Tamriel is about the size of Eurpoe in Arena.
BaronPraxis8492 4 weeks ago
Fallout.... weapons, armor, skils, quests, large map (where you can easly get lost), diffrent races, combat styles....all it needs is something that could make fast travel a bit more fun... I guss a car, jeep, tank, even a fking bycicle would do XD Fallout 3 whit some good old transportation would be an masterpice. I like it becose its "realistic" and a bit sci-fi (something when you get it even if you play for the first time ( you don't need wiki to tell you all backside storys and idk what XD)
SLOVENIJS 1 month ago
minecraft is the biggest game created
neubtuber 1 month ago
biggest game ever made: Minecraft (it's world is infinite)
destructor1996 1 month ago
i am like nr. 1000 xD
simendivemaster 1 month ago
Didn't Daggerfall beat fuel on size?
JohnnyFrostmelter 1 month ago
BIggest game ever: FSX? The WHOLE world is on it
galloway62042009 1 month ago
Hmm, interesting, I think I'll build my next game this way... I was already working on a game that allows people to build cities and form clans and things like that, but if I were to implement this too it'd really become interesting.
Qub1 1 month ago
a minecraft map is about 4,080,576,000 km2
Wailot6 1 month ago
Minecraft??
Wailot6 1 month ago
Flight Simulator?
borucuaboy56 1 month ago
ah man, if bethdesda would get on this. Imagine the open world large-scale melee/magic/archer battles you can have. Say goodbye to my life.
travro25 1 month ago
22 people don't have a clue of programing
101MrBlack 1 month ago
im buying this
johbowfor 1 month ago
Comment removed
Stevan223 2 months ago
Of course, it's all about the perspective. What's a day's jorney for a man is a fair drive for a car, is half the length of a spaceship in Eve.
Stevan223 2 months ago
I bought FUEL. I still don't regret it.
NanosuitPilotFraser 2 months ago
Nice, but Daggerfall was the biggest gameworld ever created, not Fuel. That's just the biggest console gameworld.
SirBryghtside 2 months ago
@SirBryghtside daggerfall was 62 miles, fuel is 14,000 square km, or 8,699 square miles
lillhobojoe 2 months ago
@lillhobojoe Try 62,000. But Daggerfall was almost completely random generation - moreso than Fuel - so I'm not trying to demean this.
SirBryghtside 2 months ago
@lillhobojoe Bethesda claims that the scale of the game(daggerfall) is equal to twice the size of Great Britain:[2] around 487,000 square kilometers
DinZg4ever 1 month ago
I've just done some measuring and I think the maps in IL-2 Sturmovik: Birds of Prey are each about 70km by 70km and there are 6 maps which comes to a total of 29400 square km. About twice as big as FUEL.
e102ewan 2 months ago
@e102ewan Yes but it is not open world so it does not have to deal with the same issues as an open world game such as having to generate the data at random times instead of your game where it is scripted, the game you mentioned is not a valid canidate because it isn't open world.
TheDOODYDUDE 2 months ago
now i'm gonna buy this game
oiskin69workingclass 2 months ago
Sorry to ruin this video but I think IL-2 Sturmovik: Birds of Prey is bigger with all it's different maps... In the Canterbury/Dover map, you can go from Conyer to Jurys Gap and if you go high enough, you can see all the land in between. The Berlin and Stalingrad maps are both far bigger though so all in all I think it's a bigger game overall.
e102ewan 2 months ago
This needs more views! Really interesting stuff man. If only Rockstar would do something like this for a GTA game.
rigolith 2 months ago
You now, after hour of boring exploration of stupid youtube game videos, this was the best one Ive seen. Good Workd ;)
macejko56 2 months ago
ARMA 2 is a great open area game that could use this type of engine as there are multiple ways to travel Air, Land, Sea... RPG's like Neverwinter could definitely use this type of engine however big world games like fuel and ARMA are great on large scale environments but they fall flat when it comes to indoor environments such as housing, buildings, caves etc. The battlefield series is probably the best compromise between large scale environments and cramped indoor ones
jjmdirector 2 months ago
@35ferter lol I'm a minecraft player and I agree. Minecraft is less than a gig and a lot more fun fuel.
mrlegominifigure 2 months ago
hey how about MINECRAFT!?! I bet it can stretch around the fuel map 800 times!
35ferfer 2 months ago
Oh, and games work with heightmaps, it doesn't store information about every polygon.
WolfosDotOrg 2 months ago
14k square kilometer is MUCH larger than Luxembourg.
WolfosDotOrg 2 months ago
really cool, please do more videos were you explain design solutions in games it just as easy to follow way. Thanks
dayofthedan 2 months ago
I don't know if this counts, but each minecraft world is big enoug to wrap around the earth 8 times. I think minecraft wins.
FornicateWithRaptors 2 months ago
Planet Earth:
Surface area
510,072,000,000 m2
148,940,000,000 m2 land (29.2 %)
361,132,000,000 m2 water (70.8 %)
deepest ocean -10,911.4 m
highest mountain 8,848 m
Can you make a procedurally generated random game world with these stats that wraps around like a sphere so you can freely explore the world and wind up back where you started eventually? Then make it an MMO where players can build cities, form societies, and have wars? That would rock.
kevnar 2 months ago 65
@kevnar well, i would imagine that would come out for the next 2, maybe 3 generation of consoles
scottyupiner 2 months ago
@kevnar lol yeah
jachvideos 2 months ago
@kevnar totally dude noone would ever leave their homes
rocketroo16 1 month ago
@kevnar It is already made, its called minecraft ;D
anderst5 1 month ago
@kevnar Well it's said that Minecraft is 8 times bigger than earth...
Andyboi45 1 month ago
@Andyboi45 Minecraft is infinitely bigger than earth. It's procedural with no wrapping, so you could basically keep going forever and new random terrains would be generated on the fly as you went. Personally, I like realism. Eventually, when you got back to where you started, like Magellan, you'd have a braingasm at the reality of the virtual world.
kevnar 1 month ago
@kevnar I think such a MMO game is being made, but with billions of worlds, it's called: Infinity the Quest for Earth, the site says u will be able to colonise worlds and build cities on them
krezivan 1 month ago
@kevnar lol the ultimate game
Wailot6 1 month ago
@kevnar Dude i would totally shit brix 2000 hours straight if someone did.
Baked4lifeProduction 1 month ago
@kevnar you can make a bigger map and do all that stuff in minecraft
MinecraftLikesPie 1 month ago
@kevnar That would be cool. Maybe it could be better than second life where you can do anything you can do in the real world. However what if you want to go to japan. It would take a day or two to get their by plane. Would you really want to play a game for 2 days where all you do is travel? It could be boring. But I am sure smart developers will find a way around this but I don't think it has to be that big. Or at least on in this current era.
Tornreaperpro 1 month ago
@Tornreaperpro In my minecraft game, I traveled for two days just cause I liked exploring. So yeah, depending on the quality of the world building, I would like to travel like that for two days just because I like exploring.
kevnar 1 month ago
@kevnar When I said two days, I meant exactly 48 hours. Not 12 hours each day. That would be one day of travel in the game. A game like you are explaining promotes people to not have a life and focus only on a game even more than WoW. The idea is cool but I don't think a exact replica of earth is needed. Maybe a smaller planet?
Tornreaperpro 1 month ago
@Tornreaperpro I suppose you could have a different travel system for players who aren't into exploring as much. But I like the idea of having an earth-sized game world for those who want to build and explore.
kevnar 1 month ago
@kevnar Minecraft
SwedishMultiGamers 1 month ago
@kevnar Considering even Facebook only has 500 million users, and the largest MMO, World of Warcraft, has only 11 million, the terrain would be incredibly vast but empty. But if it was a zombie game, it would be pretty cool wandering around as one of only a few thousand or million while zombies roamed the land.
Actually, that idea sounds appealing enough that I'm going to have to copyright it.
(C) Copyright 2011
TheJunkieBox 1 month ago 26
@TheJunkieBox Skyrim online with the whole world and modern weapons and buidling functions...lol
headcrabnew0 3 weeks ago
@TheJunkieBox TheJunkieBox...
can i has some?
Kstylero7 1 week ago
@TheJunkieBox Holy Shit! That is fucking cool! I'd pay for that
wiibot15 1 week ago
@TheJunkieBox there is a new indie game about zombie survival,build your house survival # Retro-isometric style with plenty of zombie insides thrown in for good measure.
# A massive city and the surrounding areas to traverse, explore and loot.
# Open-ended sandbox world – survival is your only goal, and we’re sorry to tell you… you WILL die eventually.
its a free download
lyrrad999 1 week ago
@lyrrad999 what game is it?
Zerosupersayan 2 days ago
@Zerosupersayan just the google project zomboid its still in development
lyrrad999 1 day ago
@TheJunkieBox make a fricking co:op then ;)
imlike1337 3 days ago
@TheJunkieBox Sounds like ur describing "Fallen Earth"
Zerosupersayan 2 days ago
@kevnar Or, a game that includes all locations on Earth and you could - wait, that wouldn't be possible... Without Chuck Norris's help, of course.
Yzacata 1 month ago
@kevnar there is a game... Its actualy bigger than earth. Its called Minecraft. You just have to find sutch a big server.
ploscice 1 month ago
@kevnar You mean real life?
Joigem 3 weeks ago
@kevnar videogames ruined your life...that game you're looking for is life.....real life!!!or you ca go play minecraft and ruin your life even more!
teodor1790 3 weeks ago
@kevnar
Some servers on minecraft come close to that, but even if its not exactly what you meant, its the closer we can get.
PSPbrtag 2 weeks ago
@kevnar infinity possibly ??
Gangstarharv123 2 weeks ago
@Gangstarharv123 yea or close too it, MineCraft boasts an enviroment that theoreticly has a surface area larger than the planet earth.
redoutlander 2 weeks ago
It's perhaps the biggest 'single map', but I can guarantee you that EVE is bigger over-all. You dont easily beat 5k solar systems :p
PlanetJeroen 2 months ago
@PlanetJeroen Height / width / depth
in km: 741,197,955,161,450 / 904,787,118,922,653 / 142,796,680,242,890
in AU: 4,954,602.31 / 6,048,128.32 / 954,536.85
in ly: 78.34 / 95.64 / 15.09
PlanetJeroen 2 months ago
Suprising as it is Daggerfall is the biggest although most of it randomly generated. According to wikipedia it says "Bethesda claims that the scale of the game is equal to twice the size of Great Britain around 487,000 square kilometers".
SuperBspb 2 months ago
@SuperBspb See my previous post... I dont even have a calculator that will tell the amount of cubic kilometers that results in :p
PlanetJeroen 2 months ago
Eve Online has a larger gameworld than all of the games covered in the video and comments combined.
icannotfly 2 months ago 5
@icannotfly Its true . I mean you have the whole universe to explore ! What is larger than a fucking universe ? :D
asbeitemu 2 months ago
@icannotfly except for the fact that it is shit
angadmishr 2 months ago
@icannotfly Technically, yes but the developers could have worked on expanding that instead of instancing stations and having warp travel (watching the doppler effect of warp travel is the equivalent of a loading bar for entering new zones).
Uaxis 2 months ago
@Uaxis warp isn't for loading, dude; the entire system is loaded when you jump in. warping around systems is done because using conventional travel, even with MWDs on constantly, would take hundreds of years to cross ONE system.
icannotfly 2 months ago
@icannotfly But it takes the same amount of time as loading, if not longer. It's a stall of gameplay for no reason but in-universe explanation for stalling the fun. Does that sound like a game you'd design?
Uaxis 2 months ago
@Uaxis something halfway realistic? yeah, i would design that.
icannotfly 2 months ago
@icannotfly Okay, so you're trying to abide by a philosophy that 90% of the big-budget gaming industry is abiding by right now. Kinda hard to compete in that sorta market.
Uaxis 2 months ago
@Uaxis wait, wait, wait... what? the industry is going for "realistic" at the moment? i hadn't noticed.
icannotfly 2 months ago
@icannotfly eve online doesnt come on CD
voteforpedro2 2 months ago
@voteforpedro2 nobody said it did
icannotfly 2 months ago
Miencreft
nullins 2 months ago
Space Engine.
TheAldeward 3 months ago
@TheAldeward
Space engine indeed :)
GanjaMunchman 3 months ago
dude you did fine dawg!
JymzJameson 3 months ago
The biggest game level is 510 million square kilometers!
laurensj89 3 months ago
@laurensj89 minecraft?
guywithknife 3 months ago
@guywithknife Nope, its Flight Simulator ;)
laurensj89 3 months ago
@laurensj89 well, if a minecraft block is 1 meter cubed, then I'm told the minecraft world is 8 times the size of earth. According to some calculations, that's 4 billion square kilometers! You would be hard pressed to beat that :)
guywithknife 3 months ago
@guywithknife You can't beat that indeed xD
laurensj89 3 months ago
@laurensj89 of course nobody will ever explore the entire map in any of these games, so the exact sizes dont matter - theyre all HUGE
guywithknife 3 months ago
Good shit!
Kilen81 3 months ago
I found this interesting. Good work
pengmeiser666 3 months ago 36
This comment has received too many negative votes show
Who else stopped watching when he started doing math?
bunnyofwar 3 months ago
Subbed ;) xDD
MaximusFantasius 3 months ago
This guy sounds pissed,
xxVampirePenguinxx 3 months ago
created by samsung?
FatesOfDestiny 3 months ago
it felt big..thats what she said!
MrDavid7419 3 months ago
Great video man, looks like u put a bit of effort in, very interesting, thanks a lot, keep up the good work xD
twister643 3 months ago
you forgot just cause 2...
smartacious 3 months ago
So if the world is generated as its needed, does that mean that the game world is different for different people who are running the game? I mean ... is it random? Or do multiple copies of the game still generate the exact same world?
Bhorzo 3 months ago
@Bhorzo Everybody plays the same game. The algorithms Shamus mentions take a 'seed'-number, as long as you feed them the same seed, you get the exact same result. The first Elder Scrolls game (by Bethesda) called Arena has randomly generated quests which are different every time.
skinnyhinny781 3 months ago
Minecraft
bengacris 3 months ago
@bengacris Minecraft = infinite world
randomnamex1 3 months ago
@randomnamex1 So large that it is almost infinite. You can reach the ends. Google "the farlands"
Xaint900 3 months ago
@randomnamex1 if you measure 1 square in minecraft as 1 meter on earth, you would get a size of 8 EARTHS in every single player map. So it is not infinite, but definitely unachievable for people! I do not know if they have changed this, but when i played it was like this anyways.
kakburkmedlingon 3 months ago
@kakburkmedlingon well, infinite is an horizon that you cant reach, its not an endless number necesarily
even if you can reach it by modding, on a normal gameplay you cant do such a task
but yea, its not endless infinite
randomnamex1 3 months ago
World of Warcraft: The biggest collection of virgin losers.
ThechosenDemon 3 months ago
@ThechosenDemon I play WoW. I'm not a virgin.
coldfyre18 3 months ago
infinity is still a lot bigger
Redraptorxx 3 months ago
Just Cause 2,
Gunplay, Large mass, Gameplay, Destruction, Racing, Quests, Shit Storyline.
TheShadowman60 3 months ago
Biggest game world?
1. Evochron Legends (multiple star systems, on real scale)
2. Flight Simulator X - X-plane. (Earth)
Tubewaytorpedo 3 months ago
@Tubewaytorpedo
Evochron systems are on real scale?? No way. The planets in Evochron games are quite small. No more than 500 km in diameter (if that much!)
rogerpenna 2 months ago
Great Analysis Shamus :) +1
GregDave 3 months ago
This has been flagged as spam show
i fucking hate you
ChrisBBeats1 4 months ago
I remember making my first procedurally generated random 3d terrain landscape using random fractal-based algorithm when I was 15. I'm glad to see procedurally-generated worlds finally being used in mainstream games nowadays.
ericfontainejazz 4 months ago
Comment removed
owennerd88 4 months ago
im pretty sure the biggest game world would be any one minecraft seed.
chadychesse 4 months ago
Actualy the bigest game world still to this day byu any standard is elder scrolls 2 cover more land than the country of norway
droidAteer 4 months ago
Addentum...I think I'm wrong in 1) anyways, and the world does indeed get generated dynamically via grids or cells, as the video says. It'd also be impossible to store the entire world on memory. My bad.
NordicRuneProject 4 months ago
Actually it functions via heightmaps, sliced into different sections that are pre-loaded as you travel through the area.
What you said was completely wrong. :|
Metroid225 4 months ago
@Metroid225 I don't think YOU are right. You're talking about how the game loads the sections into the RAM, while he's talking about how these sections are stored and created. They're two entirely different things.
Plus, I'm not too much into it, but surely heightmaps would still take a lot of disk space, and 14k kms of them wouldn't fit by far in a single DVD, while procedural stuff is purely code.
NordicRuneProject 4 months ago
@NordicRuneProject I am right. Even if the procedural generation went through, it would have to still be stored and read from disk in order to do so efficiently.
Plus, heightmaps don't have to be relatively high resolution. In fact, they can be relatively low resolution, then tesselated on-the-fly.
Metroid225 4 months ago
@Metroid225 1) It IS stored and read from disk. Anything procedural is C-O-D-E, it takes nearly no space to store it. The game creates the scenery each time it loads. And 2) It'd be still a hell of data. Have you watched the video? Only the raw geometry would take up to 7 Blu-Ray, if done by conventional means. And this isn't a DX11 game, so no Tessellation for you.
NordicRuneProject 4 months ago
@NordicRuneProject 1) Geometry must be stored then read back. On-the-fly procedural generation is slow and virtually stupid to do for a game like this. It has to be stored. It has to be -stored-. Are you impaired? 2) The heightmaps can be compressed. They're just gigantic heightmaps, and can be stitched together from LZMA or even ZLIB compression formats, which are frequently used (e.g multiple compressed files.) 3) If you think you need DX11 to do tessellation, you're an idiot.
Metroid225 4 months ago
@Metroid225 1) I've NEVER mentioned on-the-fly as "creating the world as you're playing it". I'm tired of repeating that the world gets generated at the beginning of the game, thus the large loading time. It also happens with mini-games like .kkrieger, which I suggest you try to get a fucking grasp of procedural generation on gaming (plus, it's only 96 kbs of size). 2) It's 14.000 KM2. Repeat with me: 14.000. No matter what compression you use, it's still HUGE.
NordicRuneProject 4 months ago
@Metroid225 And 3) If you think the actual console generation can handle Tessellation, then you're the idiot. And yes, I know OpenGL also can perform Tessellation, thanks. But you missed my point completely. Must be common for you in your life, poor boy...
NordicRuneProject 4 months ago
Comment removed
NordicRuneProject 4 months ago
@NordicRuneProject My apologies, it appears I was not clear. Level of detail can be forged via quadtrees, which offer an organized approach to polygonal organization. It is used in several areas to render vast landscapes on the fly, either from procedural generation or pre-generation. It is fast, it can be done with any modern graphics API, and you don't need strong hardware to do it...
P.S: Consoles are stronger than you look, and reducing an argument to personal insults is a low you hit. :)
Metroid225 4 months ago
@Metroid225 Ahhh, and who's been the one who began insulting? Don't be hypocrital now.
And of that, I don't know and never heard of that before. But for now I'm more inclined to trust the video' creator rather than you.
NordicRuneProject 4 months ago
@NordicRuneProject ...So you're as blind as a bat, I see.
Go look up "quadtree terrain" on Google.
I've been programming for four years, with graphics experience from high level to low level RTL logic. I've worked with SGI, I've designed my own graphical library to be used with the x86 (x64 subset for accelerated VESA Extensions, go AMD!), and I've even designed my own architectures before.
Don't try to tell me what I know about modern graphics as well as hardware, unless you want a ramble.
Metroid225 4 months ago
@Metroid225 And you still confuse the Tessellation term....
You know? The video' author also seems very knowledgeable. And as I said, I prefer to trust him. End of story.
NordicRuneProject 4 months ago
@NordicRuneProject If you wish me to pull out my e-resume, I'd be glad to do so.
It's not my fault you're ignorant, and also not my fault you choose to ignore evidence.
Run along, little confused person, I've had enough of my run with you. :)
Metroid225 4 months ago
@Metroid225 And you expect me to believe your words instead of the ones of the guy who posted the video, right? Just because your face is prettier than him? LOL
I may be a little confused, but you're just naive.
NordicRuneProject 3 months ago
@NordicRuneProject Oh joy, you come back with your ignorance..
Look, kid, I'm tired of dealing with you. So run along before I block you. You refuse to listen to any argument I have or even look up any of the evidence I have presented to you that shows me right. You're just pissing mad because I'm right and you're wrong.
Bye, you angsty little kid. Hope you get an A+ in debate class. :)
Metroid225 3 months ago
@Metroid225 blablablabla, I'm a wannabe nerd who's jealous cos some guy made a vid about a feature I didn't knew about! buaaaaa.
Tsk, tsk...jealousy is a veeeery bad think, boy ;)
NordicRuneProject 3 months ago
@NordicRuneProject Oh my lawl.
If you actually read any of the shit I posted above you'd know I know what I'm talking about. I gave you terms to look up. I gave you information. The fact that you BLINDLY trust a video that you just found at randomly (or perhaps are sucking the creator's cock too much) shows that you are incapable of forming a creative thought as well as doing research.
I refuse to deal with plebes like you, instead I leave you to rot. Moron. :)
Metroid225 3 months ago
@Metroid225 buaaa people don't trust me over a video, buaaaaa Im a loser and Im gonna suicideee buaaa
NordicRuneProject 3 months ago
@NordicRuneProject ...Alright, I'm judging you as mentally impaired. Blocked, bye.
Metroid225 3 months ago
I was installing oblivion while watching this... and as he said "oblivion" the installation ended and popped out XD
andreailgrande796 4 months ago
What exactly is the point of having a huge world in a racing game?
The point of having a big gameworld is to explore it and i dont think that would be very fun if you can only do it by driving cars.
CyberLance26 4 months ago
@CyberLance26 I don't know, but if the game is as I think it is, my 8 years-old nephew will enjoy it like crazy ;)
NordicRuneProject 4 months ago
@NordicRuneProject Just think having a big world in a racing game feels pretty pointless.
Does not seem very fun to explore it if you can only drive around.
CyberLance26 4 months ago
@CyberLance26 Nevertheless, I was right ;)
Gods' bless how simpletons kids are...
NordicRuneProject 4 months ago
daggerfall has the biggest, next to minecraft, but considering they're randomly generated, and in daggerfall you might as well be walking on 400,000 square km of one big sheet of paper, i don't really know which is the biggest and most detailed.
Kpspen 4 months ago
Now try infinity, quest for earth. A game that is still in development. Real life scale galaxy. around 100 to 400 billion stars. Each star has his own solar system. You can go to each planet and each planet is on RL scale. If you would spend 1 second on each planet. Your life would still be 2 short to visit them all.
NLwino 4 months ago
@NLwino
No need to try Infinity. Infinity is based on old games from the DOS era: Frontier - Elite 2 and Frontier - First Encounters.
Both Frontier games, which were for DOS, had whole galaxies in real scale to explore, and you could land on the planets, etc.
rogerpenna 2 months ago
@rogerpenna I think we are talking about a different game? I'm talking about infinity, guest for earth. Planets will be realistic. Here a little video: /watch?v=h7eREddMjt4. Now consider the planet that you see in this video 1 of the billions =)
NLwino 2 months ago
@NLwino
No, we are talking about the same game. I am a member of the Infinity Quest For Earth forum since 2006.
Infinity was very inspired by the two DOS games I talked about.
rogerpenna 2 months ago
@rogerpenna Ok that could be. But anyway there is a large difference between a 3d game that "reflects" and feels like the real world and a game that is just infinite in size. I mean there are plenty of games who's maps have no limit. There is nothing out there yet that reflects a real galaxy yet. The closed thing would be space sim. But when zoomed in it has only 1pixel for every 10m2.
NLwino 2 months ago
I never heard of this game, and I don't really care for games such WoW but I love how you shown me how incredible this game is from a developers perspective.
You do know how to analyze something.
DMalenfant1 4 months ago
I'd like to see an MMO with this sort of world, with sandbox-like player built cities and economies. Explore caves, dungeons, crypts. Find randomly generated artifacts...
Of course it's prone to griefing, which is the major flaw I think.
Still, I hope to play a game like this within my lifetime.
RadGH 4 months ago
@RadGH Have you heard of Salem? Its pretty much going to be exactly what you just said.
M167641 4 months ago
@M167641 Except the very bad concept of open PvP. "Players can pretty much attack other players and raze buildings unprovoked". Good luck making a city with that...
But I'd still like to see how it turns out. A game with open PvP really needs some strict law enforcement, and if you can attack other cities at a whim I don't see how you could protect yourself while you're offline.
A game like that needs to have long-term commitment, aka not permanent death. Hmm.
RadGH 4 months ago