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From: ShamusYoung
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  • elder of scrolls 2 is put on the records for largest because they dont cheat as much as elder of scrolls 1. But officially. Elder of scrolls Arena is the largest game ever at 6,000,000 square kilometers. why it doesnt win is because only textures and towns stay the same. the average walk from one town to the next is 10 hours.

  • the biggest open world game is minecrft.

  • ahh!!! too much maths

  • This entire video is a lie, Daggerfall is a lot bigger than Fuel. Over 10 times bigger actually. Even LOTRO and Guild Wars is bigger than Fuel.

    And that method of calculating the map size of wow = fail, most of the oceans aren't even there except on the world map. They don't exist within the game as actual traversable areas.

  • WOW...I always had this dream about a massive openworld game that you can spend playing for months and even years. No fast traveling at all and you should walk for hours to reach some points, graphics should be amazing and very smooth, you level up by fighting enemies, discovering new areas, talking to people and more..Maybe I should continue to dream with such a game, I hope we'll see this coming to the PS3 or at this level to the PS4

  • @mkiller1001 Max lvl should be somewhere like 499 and skills should go accordingly, right?

    Plus it should have some kind of "fast-travel" but it wouldn't be instant but you could get horses/flying mounts (nothing modern!).

    And the world should have big different areas like WoW has (Tundras, deserts, jungles etc.).

    There should also be 19 different races and over 600 enemy types!

    Plus endless Loot system aka Diablo.

    + MAJOR CUSTOMIZATION FOR EVERYTHING (Clothes, bags, mounts, swords & rings)!

  • @anagron63 Nope.jpg Max lvl should be 255

  • It's not minecraft because MC is randomly generated.

  • I WOULD BE SO FKING HAPPY IF THEY MADE FALLOUT WITH BIKES...

    travelling in that game is Super boring ):

  • I'm downloading fuel right now.

  • Well put.

  • Many space sims, both upcoming new ones and old ones, have realistically scaled maps which have entire galaxies. So... they're the biggest. ;)

  • i think that the elder scrolls 2: daggerfall is the biggest game ever. its about 487,000 square kilometers. that is 30437 times bigger than oblivion and tvice the size of Great Britain and 788 times bigger tan wow. And if that wasn't enough it feature 15000 towns villages city's and dungeons and there are 750000+ npc's

  • @19121996martin Yes, but its was all randomly generated and I hear the game is really, really buggy.

  • 4:15 Oh, man. NovaLogic nostalgia. :'D

  • doesn't TES daggerfall have the largest map with 62 thousand square miles

  • Rockstar say GTA V will have a VERY BIG map.

  • sorry for this but ,see u look like a little nerd :) dont get angry XD maybe u used ur cell phone or something else ya know.... Sorry For My Bad English

  • The biggest game i can think of is "The Universe Sandbox" Now that game is fucking HUGE

  • Daggerfall...nuff said (2 times the size of England all procedural!!!!and it was released in 1996

  • Let's not forget The Elder Scrolls: Daggerfall is roughly 487000km2. That's about  698km on either side of the map.

  • what about minecraft

  • I wish there was a game with a deep world that you could explore for hours without worrying about getting shot at or killed.

  • im the same at racing

  • What about TES: Arena? Tamriel is about the size of Eurpoe in Arena.

  • Fallout.... weapons, armor, skils, quests, large map (where you can easly get lost), diffrent races, combat styles....all it needs is something that could make fast travel a bit more fun... I guss a car, jeep, tank, even a fking bycicle would do XD Fallout 3 whit some good old transportation would be an masterpice. I like it becose its "realistic" and a bit sci-fi (something when you get it even if you play for the first time ( you don't need wiki to tell you all backside storys and idk what XD)

  • minecraft is the biggest game created

  • biggest game ever made: Minecraft (it's world is infinite)

  • i am like nr. 1000 xD

  • Didn't Daggerfall beat fuel on size?

  • BIggest game ever: FSX? The WHOLE world is on it

  • Hmm, interesting, I think I'll build my next game this way... I was already working on a game that allows people to build cities and form clans and things like that, but if I were to implement this too it'd really become interesting.

  • a minecraft map is about 4,080,576,000 km2

  • Minecraft??

  • Flight Simulator?

  • ah man, if bethdesda would get on this. Imagine the open world large-scale melee/magic/archer battles you can have. Say goodbye to my life.

  • 22 people don't have a clue of programing

  • im buying this

  • Comment removed

  • Of course, it's all about the perspective. What's a day's jorney for a man is a fair drive for a car, is half the length of a spaceship in Eve.

  • I bought FUEL. I still don't regret it.

  • Nice, but Daggerfall was the biggest gameworld ever created, not Fuel. That's just the biggest console gameworld.

  • @SirBryghtside daggerfall was 62 miles, fuel is 14,000 square km, or 8,699 square miles

  • @lillhobojoe Try 62,000. But Daggerfall was almost completely random generation - moreso than Fuel - so I'm not trying to demean this.

  • @lillhobojoe Bethesda claims that the scale of the game(daggerfall) is equal to twice the size of Great Britain:[2] around 487,000 square kilometers

  • I've just done some measuring and I think the maps in IL-2 Sturmovik: Birds of Prey are each about 70km by 70km and there are 6 maps which comes to a total of 29400 square km. About twice as big as FUEL.

  • @e102ewan Yes but it is not open world so it does not have to deal with the same issues as an open world game such as having to generate the data at random times instead of your game where it is scripted, the game you mentioned is not a valid canidate because it isn't open world.

  • now i'm gonna buy this game

  • Sorry to ruin this video but I think IL-2 Sturmovik: Birds of Prey is bigger with all it's different maps... In the Canterbury/Dover map, you can go from Conyer to Jurys Gap and if you go high enough, you can see all the land in between. The Berlin and Stalingrad maps are both far bigger though so all in all I think it's a bigger game overall.

  • This needs more views! Really interesting stuff man. If only Rockstar would do something like this for a GTA game.

  • You now, after hour of boring exploration of stupid youtube game videos, this was the best one Ive seen. Good Workd ;)

  • ARMA 2 is a great open area game that could use this type of engine as there are multiple ways to travel Air, Land, Sea... RPG's like Neverwinter could definitely use this type of engine however big world games like fuel and ARMA are great on large scale environments but they fall flat when it comes to indoor environments such as housing, buildings, caves etc. The battlefield series is probably the best compromise between large scale environments and cramped indoor ones

  • @35ferter lol I'm a minecraft player and I agree. Minecraft is less than a gig and a lot more fun fuel.

  • hey how about MINECRAFT!?! I bet it can stretch around the fuel map 800 times!

  • Oh, and games work with heightmaps, it doesn't store information about every polygon.

  • 14k square kilometer is MUCH larger than Luxembourg.

  • really cool, please do more videos were you explain design solutions in games it just as easy to follow way. Thanks

  • I don't know if this counts, but each minecraft world is big enoug to wrap around the earth 8 times. I think minecraft wins.

  • Planet Earth:

    Surface area

    510,072,000,000 m2

    148,940,000,000 m2 land (29.2 %)

    361,132,000,000 m2 water (70.8 %)

    deepest ocean -10,911.4 m

    highest mountain 8,848 m

    Can you make a procedurally generated random game world with these stats that wraps around like a sphere so you can freely explore the world and wind up back where you started eventually? Then make it an MMO where players can build cities, form societies, and have wars? That would rock.

  • @kevnar well, i would imagine that would come out for the next 2, maybe 3 generation of consoles

  • @kevnar lol yeah

  • @kevnar totally dude noone would ever leave their homes

  • @kevnar It is already made, its called minecraft ;D

  • @kevnar Well it's said that Minecraft is 8 times bigger than earth...

  • @Andyboi45 Minecraft is infinitely bigger than earth. It's procedural with no wrapping, so you could basically keep going forever and new random terrains would be generated on the fly as you went. Personally, I like realism. Eventually, when you got back to where you started, like Magellan, you'd have a braingasm at the reality of the virtual world.

  • @kevnar I think such a MMO game is being made, but with billions of worlds, it's called: Infinity the Quest for Earth, the site says u will be able to colonise worlds and build cities on them

  • @kevnar lol the ultimate game

  • @kevnar Dude i would totally shit brix 2000 hours straight if someone did.

  • @kevnar you can make a bigger map and do all that stuff in minecraft

  • @kevnar That would be cool. Maybe it could be better than second life where you can do anything you can do in the real world. However what if you want to go to japan. It would take a day or two to get their by plane. Would you really want to play a game for 2 days where all you do is travel? It could be boring. But I am sure smart developers will find a way around this but I don't think it has to be that big. Or at least on in this current era.

  • @Tornreaperpro In my minecraft game, I traveled for two days just cause I liked exploring. So yeah, depending on the quality of the world building, I would like to travel like that for two days just because I like exploring.

  • @kevnar When I said two days, I meant exactly 48 hours. Not 12 hours each day. That would be one day of travel in the game. A game like you are explaining promotes people to not have a life and focus only on a game even more than WoW. The idea is cool but I don't think a exact replica of earth is needed. Maybe a smaller planet?

  • @Tornreaperpro I suppose you could have a different travel system for players who aren't into exploring as much. But I like the idea of having an earth-sized game world for those who want to build and explore.

  • @kevnar Minecraft

  • @kevnar Considering even Facebook only has 500 million users, and the largest MMO, World of Warcraft, has only 11 million, the terrain would be incredibly vast but empty. But if it was a zombie game, it would be pretty cool wandering around as one of only a few thousand or million while zombies roamed the land.

    Actually, that idea sounds appealing enough that I'm going to have to copyright it.

    (C) Copyright 2011

  • @TheJunkieBox Skyrim online with the whole world and modern weapons and buidling functions...lol

  • @TheJunkieBox TheJunkieBox...

    can i has some?

  • @TheJunkieBox Holy Shit! That is fucking cool! I'd pay for that

  • @TheJunkieBox there is a new indie game about zombie survival,build your house survival # Retro-isometric style with plenty of zombie insides thrown in for good measure.

    # A massive city and the surrounding areas to traverse, explore and loot.

    # Open-ended sandbox world – survival is your only goal, and we’re sorry to tell you… you WILL die eventually.

    its a free download

  • @lyrrad999 what game is it?

  • @Zerosupersayan just the google project zomboid its still in development

  • @TheJunkieBox make a fricking co:op then ;)

  • @TheJunkieBox Sounds like ur describing "Fallen Earth"

  • @kevnar Or, a game that includes all locations on Earth and you could - wait, that wouldn't be possible... Without Chuck Norris's help, of course.

  • @kevnar there is a game... Its actualy bigger than earth. Its called Minecraft. You just have to find sutch a big server.

  • @kevnar You mean real life?

  • @kevnar videogames ruined your life...that game you're looking for is life.....real life!!!or you ca go play minecraft and ruin your life even more!

  • @kevnar

    Some servers on minecraft come close to that, but even if its not exactly what you meant, its the closer we can get.

  • @kevnar infinity possibly ??

  • @Gangstarharv123 yea or close too it, MineCraft boasts an enviroment that theoreticly has a surface area larger than the planet earth.

  • It's perhaps the biggest 'single map', but I can guarantee you that EVE is bigger over-all. You dont easily beat 5k solar systems :p

  • @PlanetJeroen Height / width / depth

    in km: 741,197,955,161,450 / 904,787,118,922,653 / 142,796,680,242,890

    in AU: 4,954,602.31 / 6,048,128.32 / 954,536.85

    in ly: 78.34 / 95.64 / 15.09

  • Suprising as it is Daggerfall is the biggest although most of it randomly generated. According to wikipedia it says "Bethesda claims that the scale of the game is equal to twice the size of Great Britain around 487,000 square kilometers".

  • @SuperBspb See my previous post... I dont even have a calculator that will tell the amount of cubic kilometers that results in :p

  • Eve Online has a larger gameworld than all of the games covered in the video and comments combined.

  • @icannotfly Its true . I mean you have the whole universe to explore ! What is larger than a fucking universe ? :D

  • @icannotfly except for the fact that it is shit

  • @icannotfly Technically, yes but the developers could have worked on expanding that instead of instancing stations and having warp travel (watching the doppler effect of warp travel is the equivalent of a loading bar for entering new zones).

  • @Uaxis warp isn't for loading, dude; the entire system is loaded when you jump in. warping around systems is done because using conventional travel, even with MWDs on constantly, would take hundreds of years to cross ONE system.

  • @icannotfly But it takes the same amount of time as loading, if not longer. It's a stall of gameplay for no reason but in-universe explanation for stalling the fun.  Does that sound like a game you'd design?

  • @Uaxis something halfway realistic? yeah, i would design that.

  • @icannotfly Okay, so you're trying to abide by a philosophy that 90% of the big-budget gaming industry is abiding by right now. Kinda hard to compete in that sorta market.

  • @Uaxis wait, wait, wait... what? the industry is going for "realistic" at the moment? i hadn't noticed.

  • @icannotfly eve online doesnt come on CD

  • @voteforpedro2 nobody said it did

  • Miencreft

  • Space Engine.

  • @TheAldeward

    Space engine indeed :)

  • dude you did fine dawg!

  • The biggest game level is 510 million square kilometers!

  • @laurensj89 minecraft?

  • @guywithknife Nope, its Flight Simulator ;)

  • @laurensj89 well, if a minecraft block is 1 meter cubed, then I'm told the minecraft world is 8 times the size of earth. According to some calculations, that's 4 billion square kilometers! You would be hard pressed to beat that :)

  • @guywithknife You can't beat that indeed xD

  • @laurensj89 of course nobody will ever explore the entire map in any of these games, so the exact sizes dont matter - theyre all HUGE

  • Good shit!

  • I found this interesting. Good work

  • Subbed ;) xDD

  • This guy sounds pissed,

  • created by samsung?

  • it felt big..thats what she said!

  • Great video man, looks like u put a bit of effort in, very interesting, thanks a lot, keep up the good work xD

  • you forgot just cause 2...

  • So if the world is generated as its needed, does that mean that the game world is different for different people who are running the game? I mean ... is it random? Or do multiple copies of the game still generate the exact same world?

  • @Bhorzo Everybody plays the same game. The algorithms Shamus mentions take a 'seed'-number, as long as you feed them the same seed, you get the exact same result. The first Elder Scrolls game (by Bethesda) called Arena has randomly generated quests which are different every time.

  • Minecraft

  • @bengacris Minecraft = infinite world

  • @randomnamex1 So large that it is almost infinite. You can reach the ends. Google "the farlands"

  • @randomnamex1 if you measure 1 square in minecraft as 1 meter on earth, you would get a size of 8 EARTHS in every single player map. So it is not infinite, but definitely unachievable for people! I do not know if they have changed this, but when i played it was like this anyways.

  • @kakburkmedlingon well, infinite is an horizon that you cant reach, its not an endless number necesarily

    even if you can reach it by modding, on a normal gameplay you cant do such a task

    but yea, its not endless infinite

  • World of Warcraft: The biggest collection of virgin losers.

  • @ThechosenDemon I play WoW. I'm not a virgin.

  • infinity is still a lot bigger

  • Just Cause 2,

    Gunplay, Large mass, Gameplay, Destruction, Racing, Quests, Shit Storyline.

  • Biggest game world?

    1. Evochron Legends (multiple star systems, on real scale)

    2. Flight Simulator X - X-plane. (Earth)

  • @Tubewaytorpedo

    Evochron systems are on real scale?? No way. The planets in Evochron games are quite small. No more than 500 km in diameter (if that much!)

  • Great Analysis Shamus :) +1

  • I remember making my first procedurally generated random 3d terrain landscape using random fractal-based algorithm when I was 15. I'm glad to see procedurally-generated worlds finally being used in mainstream games nowadays.

  • Comment removed

  • im pretty sure the biggest game world would be any one minecraft seed.

  • Actualy the bigest game world still to this day byu any standard is elder scrolls 2 cover more land than the country of norway

  • Addentum...I think I'm wrong in 1) anyways, and the world does indeed get generated dynamically via grids or cells, as the video says. It'd also be impossible to store the entire world on memory. My bad.

  • Actually it functions via heightmaps, sliced into different sections that are pre-loaded as you travel through the area.

    What you said was completely wrong. :|

  • @Metroid225 I don't think YOU are right. You're talking about how the game loads the sections into the RAM, while he's talking about how these sections are stored and created. They're two entirely different things.

    Plus, I'm not too much into it, but surely heightmaps would still take a lot of disk space, and 14k kms of them wouldn't fit by far in a single DVD, while procedural stuff is purely code.

  • @NordicRuneProject I am right. Even if the procedural generation went through, it would have to still be stored and read from disk in order to do so efficiently.

    Plus, heightmaps don't have to be relatively high resolution. In fact, they can be relatively low resolution, then tesselated on-the-fly.

  • @Metroid225 1) It IS stored and read from disk. Anything procedural is C-O-D-E, it takes nearly no space to store it. The game creates the scenery each time it loads. And 2) It'd be still a hell of data. Have you watched the video? Only the raw geometry would take up to 7 Blu-Ray, if done by conventional means. And this isn't a DX11 game, so no Tessellation for you.

  • @NordicRuneProject 1) Geometry must be stored then read back. On-the-fly procedural generation is slow and virtually stupid to do for a game like this. It has to be stored. It has to be -stored-. Are you impaired? 2) The heightmaps can be compressed. They're just gigantic heightmaps, and can be stitched together from LZMA or even ZLIB compression formats, which are frequently used (e.g multiple compressed files.) 3) If you think you need DX11 to do tessellation, you're an idiot.

  • @Metroid225 1) I've NEVER mentioned on-the-fly as "creating the world as you're playing it". I'm tired of repeating that the world gets generated at the beginning of the game, thus the large loading time. It also happens with mini-games like .kkrieger, which I suggest you try to get a fucking grasp of procedural generation on gaming (plus, it's only 96 kbs of size). 2) It's 14.000 KM2. Repeat with me: 14.000. No matter what compression you use, it's still HUGE.

  • @Metroid225 And 3) If you think the actual console generation can handle Tessellation, then you're the idiot. And yes, I know OpenGL also can perform Tessellation, thanks. But you missed my point completely. Must be common for you in your life, poor boy...

  • Comment removed

  • @NordicRuneProject My apologies, it appears I was not clear. Level of detail can be forged via quadtrees, which offer an organized approach to polygonal organization. It is used in several areas to render vast landscapes on the fly, either from procedural generation or pre-generation. It is fast, it can be done with any modern graphics API, and you don't need strong hardware to do it...

    P.S: Consoles are stronger than you look, and reducing an argument to personal insults is a low you hit. :)

  • @Metroid225 Ahhh, and who's been the one who began insulting? Don't be hypocrital now.

    And of that, I don't know and never heard of that before. But for now I'm more inclined to trust the video' creator rather than you.

  • @NordicRuneProject ...So you're as blind as a bat, I see.

    Go look up "quadtree terrain" on Google.

    I've been programming for four years, with graphics experience from high level to low level RTL logic. I've worked with SGI, I've designed my own graphical library to be used with the x86 (x64 subset for accelerated VESA Extensions, go AMD!), and I've even designed my own architectures before.

    Don't try to tell me what I know about modern graphics as well as hardware, unless you want a ramble.

  • @Metroid225 And you still confuse the Tessellation term....

    You know? The video' author also seems very knowledgeable. And as I said, I prefer to trust him. End of story.

  • @NordicRuneProject If you wish me to pull out my e-resume, I'd be glad to do so.

    It's not my fault you're ignorant, and also not my fault you choose to ignore evidence.

    Run along, little confused person, I've had enough of my run with you. :)

  • @Metroid225 And you expect me to believe your words instead of the ones of the guy who posted the video, right? Just because your face is prettier than him? LOL

    I may be a little confused, but you're just naive.

  • @NordicRuneProject Oh joy, you come back with your ignorance..

    Look, kid, I'm tired of dealing with you. So run along before I block you. You refuse to listen to any argument I have or even look up any of the evidence I have presented to you that shows me right. You're just pissing mad because I'm right and you're wrong.

    Bye, you angsty little kid. Hope you get an A+ in debate class. :)

  • @Metroid225 blablablabla, I'm a wannabe nerd who's jealous cos some guy made a vid about a feature I didn't knew about! buaaaaa.

    Tsk, tsk...jealousy is a veeeery bad think, boy ;)

  • @NordicRuneProject Oh my lawl.

    If you actually read any of the shit I posted above you'd know I know what I'm talking about. I gave you terms to look up. I gave you information. The fact that you BLINDLY trust a video that you just found at randomly (or perhaps are sucking the creator's cock too much) shows that you are incapable of forming a creative thought as well as doing research.

    I refuse to deal with plebes like you, instead I leave you to rot. Moron. :)

  • @Metroid225 buaaa people don't trust me over a video, buaaaaa Im a loser and Im gonna suicideee buaaa

  • @NordicRuneProject ...Alright, I'm judging you as mentally impaired. Blocked, bye.

  • I was installing oblivion while watching this... and as he said "oblivion" the installation ended and popped out XD

  • What exactly is the point of having a huge world in a racing game?

    The point of having a big gameworld is to explore it and i dont think that would be very fun if you can only do it by driving cars.

  • @CyberLance26 I don't know, but if the game is as I think it is, my 8 years-old nephew will enjoy it like crazy ;)

  • @NordicRuneProject Just think having a big world in a racing game feels pretty pointless.

    Does not seem very fun to explore it if you can only drive around.

  • @CyberLance26 Nevertheless, I was right ;)

    Gods' bless how simpletons kids are...

  • daggerfall has the biggest, next to minecraft, but considering they're randomly generated, and in daggerfall you might as well be walking on 400,000 square km of one big sheet of paper, i don't really know which is the biggest and most detailed.

  • Now try infinity, quest for earth. A game that is still in development. Real life scale galaxy. around 100 to 400 billion stars. Each star has his own solar system. You can go to each planet and each planet is on RL scale. If you would spend 1 second on each planet. Your life would still be 2 short to visit them all.

  • @NLwino

    No need to try Infinity. Infinity is based on old games from the DOS era: Frontier - Elite 2 and Frontier - First Encounters.

    Both Frontier games, which were for DOS, had whole galaxies in real scale to explore, and you could land on the planets, etc.

  • @rogerpenna I think we are talking about a different game? I'm talking about infinity, guest for earth. Planets will be realistic. Here a little video: /watch?v=h7eREddMjt4. Now consider the planet that you see in this video 1 of the billions =)

  • @NLwino

    No, we are talking about the same game. I am a member of the Infinity Quest For Earth forum since 2006.

    Infinity was very inspired by the two DOS games I talked about.

  • @rogerpenna Ok that could be. But anyway there is a large difference between a 3d game that "reflects" and feels like the real world and a game that is just infinite in size. I mean there are plenty of games who's maps have no limit. There is nothing out there yet that reflects a real galaxy yet. The closed thing would be space sim. But when zoomed in it has only 1pixel for every 10m2.

  • I never heard of this game, and I don't really care for games such WoW but I love how you shown me how incredible this game is from a developers perspective.

    You do know how to analyze something.

  • I'd like to see an MMO with this sort of world, with sandbox-like player built cities and economies. Explore caves, dungeons, crypts. Find randomly generated artifacts...

    Of course it's prone to griefing, which is the major flaw I think.

    Still, I hope to play a game like this within my lifetime.

  • @RadGH Have you heard of Salem? Its pretty much going to be exactly what you just said.

  • @M167641 Except the very bad concept of open PvP. "Players can pretty much attack other players and raze buildings unprovoked". Good luck making a city with that...

    But I'd still like to see how it turns out. A game with open PvP really needs some strict law enforcement, and if you can attack other cities at a whim I don't see how you could protect yourself while you're offline.

    A game like that needs to have long-term commitment, aka not permanent death. Hmm.