What I can say is that you won't 'see' it but your brain can 'perceive' it an use this additionnal information to better understand distances. Furthermore, the video is globally blurred due to the bad quality of youtube videos. It doesn't help...
However, there is still a lot of research that should going on here...
I have a concern about depth of field using where the user is looking: since he won't be looking at the regions that have become blurred, he won't be able to tell that they're blurred, hence blurring out those areas becomes pointless. Try it with the 3rd video at the end - you can never tell that the parts of the screen you are not looking at are blurred, until right at the end, when you look at the statue. Just an observations.
He's trying to simulate your eye's real life response when looking at stuff. If your eyes are healthy, they will instantly focus on whatever you're currently looking at, hence the results you see in this video at the end.
i was searching for eye tracking and camera movement.
Like where you look theres camera is looking.
You could make realistic first person videos :D
infera1 11 months ago
Good stuff man!
whattheima 1 year ago
@whattheima Thank you! :)
hillairesebastien 1 year ago
This technique could also be used to adjust exposure properly when doing HDR.
akabersi 2 years ago
Absolutly! :)
That's something I'm going to do in 4~5month, once I have finished my current work...
hillairesebastien 2 years ago
Yeah that would be great. Btw great work.
MadMatt1232 2 years ago
@akabersi Great idea to use with Half Life 2 since that game has HDR!
PIKACHU49386 2 years ago
I was working on this RIGHT NOW, and in doing research stumbled upon this video. Good job man, beat me to it.
hapoo82 3 years ago
What I can say is that you won't 'see' it but your brain can 'perceive' it an use this additionnal information to better understand distances. Furthermore, the video is globally blurred due to the bad quality of youtube videos. It doesn't help...
However, there is still a lot of research that should going on here...
hillairesebastien 3 years ago
I have a concern about depth of field using where the user is looking: since he won't be looking at the regions that have become blurred, he won't be able to tell that they're blurred, hence blurring out those areas becomes pointless. Try it with the 3rd video at the end - you can never tell that the parts of the screen you are not looking at are blurred, until right at the end, when you look at the statue. Just an observations.
ayqazi 3 years ago
He's trying to simulate your eye's real life response when looking at stuff. If your eyes are healthy, they will instantly focus on whatever you're currently looking at, hence the results you see in this video at the end.
volgaksoy 2 years ago
Thats sick. Really good work. You should work for ID Software especially to add this work to the idtech5 engine.
colmv123 3 years ago
Wow, impressive work!
shurcooL 3 years ago
I'm so cheezed off. I thought of this so long ago yet didn't have the expertise or materials at hand to do it. I'm so pissed off now.
alfaalex101 3 years ago