Added: 4 years ago
From: nextboxrevolution
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  • que buena grafica xd

    

  • if this is how atari 2600 could handle shit, in this time of year we would litterally be able to jump in the game

  • that would have been jaw dropping!

  • what is the name of this hack?

  • WOOOW!!!

  • it really doesn't look bad to be honest

  • Comment removed

  • @cliffburton333 their could be music if the port used the dpc chip from pitfall 2.

  • for authenticity's sake, the music should just be a few loud beeps at the beginning and then crackle out leaving the rest of the game silent. haha. i hated the 2600.

  • "mama mia awhata the fucka hapenda to my facea" -mario

  • The music would lose probably half the notes and sound like electric farts.

  • I think I know how he did it

    1. he records him playing on super mario bros

    2. he animates (making some things pixalated)

    3. he ads the song

  • whoever made this is too young to actually remember playing on the real atari. the only change was the graphics. there is more to it than that. and the game would not be like this if on the atari

  • OMG Mario got the invisible power at 1:37!

  • the atari 2600 could never handle that big of game or that music

  • hey mario looks like a blockhead! what a makeover!

  • I like how the music on nintendo would be the same as an atari 2600.. lol...

  • Atarti had Mario Bros for the 2600 and the 5200. It should look more like that. Take a look at those games and then come back

  • Its not a Atari 2600 rom its still a nes rom but with a gfx hack

  • @fpvshitsonhsv We all know it, it's on the title, 2600 style, not a 2600 rom.

  • love this

  • looks so shitty lol

  • where did you get that?

  • There is an atari version for Mario bros!

  • @letcia1dj Mario Bros, not SUPER Mario Bros. They are different!

  • @SNESIvan Wrong. This is SUPER Mario Brothers. Mario Brothers was a game from the early 80's where you had to bump turtles from underneath to flip them over and then kick them off. It took place on a non-scrolling single screen with bonuses after so many levels.

  • Is there really an atari version or are you just screwing with us?

  • @sMCCarthyTV1 Screwing with us,obviously.

  • looks nice

  • lower quality but easy to play.

  • I love all the assholes crying about the music and sound effects. The description says what it would look like, not sound like. Bunch of faggots.

  • is a hack rom called atario bros i have it in my emulator that´s the reason why the music and sfx aren´t for atari

  • i love it

  • Atari couldn't do this music, it's not THAT good. I could do everything but the music. And sound effects.

  • but the goombas have CIRCLE eyes. atari didnt have that lol XD

  • Actually, everyone, the 2600 was capable of background music. Remember Frogger and Asteroids? The real issue here is that Mario needn't look so blocky.

  • To be fair sound would not be this good and there would be more flicker, maybe closer to Intellivision?

  • There would be no background music and no scrolling. The Atari 2600 was capable of neither of those things.

  • Mario did appear in some 2600 games and he looked not so "blocky"

  • this is a nes hack not for the 2600

  • The music would sound nothing like that!

  • They couldn't scroll like that :)

  • @EpicureMammon Actually, it could. Remember Chopper Command?

  • shity thing about this, the 2600 wasnt capable of this colour skeem or sound scheem wich everyone knows but even these graphics are to advance

  • are there even koopas!?

  • This is a hack (not made by the guy). I have it as well and it comes as an emulator.

  • @TheImaginableUndead where did you get it?

  • @TheOrangeloveant You basically download the Nesten console from the internet. You get a lot of hacked Mario Bros. games. Downloaded it a while back, so I wouldn't know exactly where. Try romhustle(dot)com.

  • as a purist, and after about 10 seconds, no. there wouldn't be scrolling. changing screens, yes. not scrolling. and obviously no music.

  • @cliffburton333 There could be music... Just not the music that is on here

  • @cliffburton333 And the graphics would also be better (if the developer spent a lot of extra time on making the sprites anyways)

  • @cliffburton333 Pitman 2 had scrolling screens, AND activision inserted a dpc chip to enhance the audio. The fad never really caught on though because it was right before the video game crash =p

  • @cliffburton333 Jr. Pac Man scrolls nicely on the 2600.

  • more like ms paint bros

  • the atari 2600 didnt have music

  • Even like this, it's still WAY too much for a 2600 to handle, all those sprites would've certainly caused flickering.

  • also, how can u do a running jump or throw ur fireballs?

  • While it is true that most 2600 games had static screens. There were some that were capable of side such as River Raid, Bosconian and Gyrus.

  • You could have modified the text a little more-still looks like NES fonts.

  • For some weird reason, if you play this rom on nesticle, the sound gets messed up, but fits the mood for the 2600 feeling lol.

  • Mario has no face!

  • LIES!!!

  • #LOL How does Bowser look?

  • gotta love those 2-bit graphics :)

  • @sd90dash8048 Believe it or not, the 2600 had an 8-bit architecture. It was based around the 6507 processor, which was a cruder version of the 6502 processor found in many 8-bit coin operated cabinets of the day, not to mention one Nintendo Entertainment System.

    Naturally, you can't expect an 8-bit system realeased in 1977 to be that sophisticated, much like the 16-bit Intellivision, though steps above the 2600, wasn't nearly as sophisticated as its counterparts released a decade later.

  • @machinesbreathe Ohh... Thanks for the info man!

  • If Atari 2600s can't havdle the scrolling, have any of you seen Jr. Pac-Man for 2600????

  • @flexyldy Many of the games that were released into the late life of the Atari 2600 incorporated "Superchips" which enhanced many of the capabilites of the 2600, much akin to how some SNES carts included "Super FX chips". So Jr. PacMan's scrolling and enhanced graphical and gameplay abilities are due to the inclusion of this chip inside of its cartridge....btw, I own Jr. Pacman for the Atari 2600.

  • The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!

  • The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!

  • U suck

  • @racine722 So do you.

  • Atari couldn't handle this side scrolling and music. But idea is nice.

  • If you'd made it move frame by frame... I don't think that the original atari could do side scrolling. I'm trying to think if I ever had any games that truly side-scrolled, but games like pitfall, even though you were moving laterally, were made of static screens. Nice idea, though :)

  • lol C'est encore trop évolué pour Atari 2600 même. Atari ne pouvait même pas supporter une musique comme on entend dans ce vidéo.

  • Super Mario Bros 2600. Now, You're Playing With.... Really minute power...

  • lol you cant run with a atari controller

  • Wish It was available for Mac

  • Probably 5200. No Way it's 2600...

  • I went ahead and made a video of MY version of Super Mario on the VCS. (I actually programmed it)

    Please watch it on my channel =D

  • This would be possible with 7800 model...

  • Atari 2600 sound chip is nowhere near that good,and these graphics are far beyond what Atari 2600 is capable of even though it does`nt look as good as the NES Version.Those facts exposes the fact this game cannot be done on Atari 2600 unless Atari uses some type of enhancement chip.

  • probly atari 7200

  • i want to see the fire flower!

  • @PSspecialist And the star

  • This has better graphics than the 2600 could handle.

  • And better sound.

  • super crappy graphics bros.

  • at 1:40 he forgot to get the secret life

    there was also another one in the level 1-1

  • Maybe for the 5200 capabilities, but not with that music.

  • @Mobius14 That's a gfx hack - it's stupid easy to make a hack like that, but to edit the music is not :P That's probably why the music remained polyphonic and such.

  • @Mobius14 Idk have you seen pitfall 2?

  • @SitarKnight It's not the graphics I'm worried about. It's the frame rate.

  • its fake the sound is not atari sound grrr

  • is this real for the atari 2600 or not

  • ur gay, this is a nes rom dumbass

  • dis is so cool, not even avgn would put it down!

  • should have changed the sounds

  • the sounds r from THE game on NES

  • graphics r way to good to be atari 2600

  • @SuperNESFreak The atari usually had cartridges of 4k, but many carts had much, much more. The 32 in 1 cart has 64k!!!( 2k for each game)

  • This is one of the cooler graphics hacks that I've seen.

  • it looks like more atari 7200

  • 1:41

    Ninja mario wacha!

  • Not really - the Atari could only do one colour per sprite, and a maximum of around 4kb per cartridge. The Super Mario Bros. cartridge is 40kb.

  • @SuperNESFreak 40 kb..thats awesome

  • @Ressenatior That was about the smallest cartridge there was, except for Donkey Kong, I think. The largest, like Mega Man 5, was 500kb ( I think ) and Action 52 (which unlike the other cartridges, filled the whole case and not just the bottom) was 2000kb!

    And now with Blue-Ray you can have 50,000,000,000kb. It's a pity I'm so stinking broke. :D

  • Should have gone to Warp Zone after world 1-2 hahaha!!! Great Job!!!

  • the sound is wrong!

  • MUCH TO ADVANCED, this would not even be close to Atari standards, This doesn't even come close to Atari standards!, the Atari 2600 was not capable of high quality sounds, multiple levels/screens a soundtrack or side scrolling! or even multiple enemies with different styles of movement or attack, this sir would be a mix of a 7800 colecovision and only the sidescroling factor of the nes

  • @Frogster7 he probably didnt make music so he put the original NES music. its not like its an actual game,probably just on a computer software

  • The original Maro Bros was done on the 2600, as well as a better graphical presentation on the 7800. The 7800 could have easily done the 8 bit version of Super Mario Bros, and better than the NES.

  • This looks way too good for an Atari 2600 game. And it definitely sounds way too good.

  • Fake. This is NES hacked with blockier graphics substituted for the originals. The Atari couldn't do the music in this game.

  • @gamewizard I'm sorry but did you even bother reading the description? "A cool video of what Super Mario Bros would look like on the Atari 2600" Notice the "Of what SMB would look like on the Atari 2600" part?

  • @Teletubbiezzz

    Umm..yes I did read the description and the 2600 couldn't do this game in the first place so it's just a hack of the NES version that could NEVER be done on an Atari 2600. Asshole.

  • did you see that hillarious mushroom?!

  • How do you throw fireballs then?

  • 41 people dislike retro games

  • The atari wishes it had sound like this :P

  • its just super mario brothers only made with boxes

  • Your mistake: You should have disabled all sound channels leaving only the first square wave.

  • nope.this is too high tech for atari 2600.the sound is.what are you doing giving it nes/master system sound?

  • THERE IS SUPER MARIO BROS FOR ATARI 2600 !!!

  • heh 8 bit sound on a 4 bit console

    MISSION FAILED

  • @nessnes64

    The Atari wasn't a 4-bit console. It was an 8-bit console just with a lot more primitive graphics/sound chip compared to later 8-bit consoles.

  • @Phredreeke oh, i heard it was 4 bit

    but your explanation is better than 'its 4-bit'

  • @nessnes64 4 bit? Wtf?

    MISSION FAILED

  • @TheRackleman .....

    i thought atari 2600 was 4-bit and now i know that it was an 8-bit console but the technology was crappy and i said mission failed because i thought whoever made this put 8-bit sound into a 4-bit (supposedly) game and i meant they had failed the thing they were doing

    *BREATHE IN

  • Atari 2600 wouldn't have been able to render this, even looking this good, without sound.

  • heeey! the atari 2600 wasn't that blocky!

  • @fanoultimatev3 Yeah it was..

  • super mario bros wouldn't even be a game on Atari, because it's about trying to get to the end, as opposed to other atari games where you're just trying to get a high score and keep the game going.

  • Comment removed

  • @waluigithecool Halloween does :D

  • sounds and music too good..make it more robot like...and the grafics on mario are too small

  • Music is obviously too advanced, same with sound. But this does look like Atari 2600, albeit a later (1982+) game. As the Atari's lifespan went on, the graphics improved as programmers learned how to make the most of the system.

  • Ain't these graphics a little good for the 2600?

  • A 2600 game that had music in it was also halloween at moments it would play the music

  • too many colors for atari, there would be no music, only one style of level, mushroom power up MAYBE, no koopa shells, no pirahnas coming out of pipes, no enterable pipes, and even then you'd be pushing the atari.

  • The music sounds too advanced for the 2600 :P

  • Lol is it even possible for the screen to scroll on the 2600?

  • this would work for the 8 bit computer line, to a point. But this is more Atari 7800 potential.

  • @annon003 That's Funny. I always thought our goal was to makes games more and more fun as time goes on. If you give me an Atari version of Metroid and it works, trust me. I'll play t and love it

  • Text wouldn't be so clear on the 2600 either. ;) The 2600 can barely show text correctly.

  • This would be incredible audio for the Atari 2600 if this was real.

  • the words are to well made and so the music

  • The sounds on an atari would be of lower quality and also there can only be 5 moving objects at once each one of the same color.

    But cool anyway

  • The gombas look funny =S

  • the graphics fit with the artari 2600, but the sounds dont, nice try!!!

  • Ummm maybe the 5200 or 7800 but too advance for the 2600. LMAO

  • This would have been a hit though! Any chance this will be trasferred to an Atari 2600 cartridge or ColecoVision cartridge?

  • It hurts my eyes.

  • that's not the atari 2600 doing the music though

  • The ATARI would not have enough memory, nor processor power to create that much animation, and hardware scrolling is not possible, although programmers have achieved more features by bankswitching, but consequently due to alot of limitations, the ATARI 2600 had a reputation of being very hard to program. One thing is, The atari is actually based on the same processor as the nes, only that the NES configuration has better graphics engine, more memory, and better sound.

  • these world is with cubes :)

  • that is sad graphics and fake video

  • the funny thing is that there was a mario brothers for atari. (the one where you are in a pipe battling spikey dudes coming out of warp tubes.)

  • Atari 2600 is indeed an 8-bit system. It just looked so crude because all the parts they used were the lowest and cheapest they could make without costing more than they planned. The system did cost 199.99 US when released and back then that was alot of money.

  • @NyukiTaiyo The Atari 2600 was a 4-bit system.

  • @SarothCyngus 

    No, it was 8-bit based on the 6502 processor.

  • @LucRavenwing Then why are the graphics of the 2600 and the NES so drastically different?

  • @SarothCyngus

    Its because of the limitations of the 2600's TIA (television interface adapter) chip, which is responsible for the production of graphics, sound and other functions, Its the core of the 2600, the cpu just took care of the math and addressing. The 2600 has only 128 bytes of RAM against the NES's 4 Kb RAM. The NES also has a dedicated graphics chip which was more sophisticated than the TIA and 2 ROM banks, one dedicated to game code and the other to the graphics.

  • @LucRavenwing That would explain why the 2600's "pixels" seemed more like elongated rectangles?

  • @SarothCyngus

    Pretty much. The 2600 was just not as powerful at the NES. Check out the 5200 and 7800 and you will see how the hardware progressed. The 7800 was on par with the NES in some aspects but was still very underpowered in comparison, especially against the NES's more advanced games.

  • @SarothCyngus Not it wasn't Saroth.

  • @SarothCyngus Sar you can compare it sorta like this. Back then we had AMDK7/Pentium 1 and today we have duel cores. Both cpu's are 32bit the amdk7 wouldn't be able to handle the stuff most applications demand now-a-days. It's kinda the only way I could think of on explaining it. I guess you can see it as

    AMDk7/Pentium Atari 2600

    Dual Core, NES.

    Not the best example but I think you get the idea.

  • i dont think atari could play the sound effects and music at the same time

  • In real life this would still be WAY too much for an Atari 2600 to handle.

  • How much bit is atari 2600 graphics?(dont say 8 bit because its way to awfule for 8 bit

  • 4 bit

  • @Lazyguy22 The NES was 8 bit the atari was 4.

  • What do you mean by "how much bit"?

    The system was 8-bit ( there's no less than that )

  • It was an 8 bit. There was 2 factors at play with the 2600 that limited what it could do. 1 Processing power & 2 memory limitations. Most atari 2600 games rarely got over 4 kb in size & I believe the limit was 32 kb. It would have been impossible for Atari to do anything remotely close to what We see on this video.

  • whel atari sucks compering to nes and nes had 8bits so i think atari should be 1 bit or something....

  • 4-bit