for authenticity's sake, the music should just be a few loud beeps at the beginning and then crackle out leaving the rest of the game silent. haha. i hated the 2600.
whoever made this is too young to actually remember playing on the real atari. the only change was the graphics. there is more to it than that. and the game would not be like this if on the atari
@SNESIvan Wrong. This is SUPER Mario Brothers. Mario Brothers was a game from the early 80's where you had to bump turtles from underneath to flip them over and then kick them off. It took place on a non-scrolling single screen with bonuses after so many levels.
@chazcov08 I KNOW THAT, but read the comment i replied: "There is an atari version for Mario bros!" by letcia1dj. I was actually CORRECTING that person, like you tried to do with me.
Actually, everyone, the 2600 was capable of background music. Remember Frogger and Asteroids? The real issue here is that Mario needn't look so blocky.
@TheOrangeloveant You basically download the Nesten console from the internet. You get a lot of hacked Mario Bros. games. Downloaded it a while back, so I wouldn't know exactly where. Try romhustle(dot)com.
@cliffburton333 Pitman 2 had scrolling screens, AND activision inserted a dpc chip to enhance the audio. The fad never really caught on though because it was right before the video game crash =p
@sd90dash8048 Believe it or not, the 2600 had an 8-bit architecture. It was based around the 6507 processor, which was a cruder version of the 6502 processor found in many 8-bit coin operated cabinets of the day, not to mention one Nintendo Entertainment System.
Naturally, you can't expect an 8-bit system realeased in 1977 to be that sophisticated, much like the 16-bit Intellivision, though steps above the 2600, wasn't nearly as sophisticated as its counterparts released a decade later.
@flexyldy Many of the games that were released into the late life of the Atari 2600 incorporated "Superchips" which enhanced many of the capabilites of the 2600, much akin to how some SNES carts included "Super FX chips". So Jr. PacMan's scrolling and enhanced graphical and gameplay abilities are due to the inclusion of this chip inside of its cartridge....btw, I own Jr. Pacman for the Atari 2600.
The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!
The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!
If you'd made it move frame by frame... I don't think that the original atari could do side scrolling. I'm trying to think if I ever had any games that truly side-scrolled, but games like pitfall, even though you were moving laterally, were made of static screens. Nice idea, though :)
Atari 2600 sound chip is nowhere near that good,and these graphics are far beyond what Atari 2600 is capable of even though it does`nt look as good as the NES Version.Those facts exposes the fact this game cannot be done on Atari 2600 unless Atari uses some type of enhancement chip.
@Mobius14 That's a gfx hack - it's stupid easy to make a hack like that, but to edit the music is not :P That's probably why the music remained polyphonic and such.
@Ressenatior That was about the smallest cartridge there was, except for Donkey Kong, I think. The largest, like Mega Man 5, was 500kb ( I think ) and Action 52 (which unlike the other cartridges, filled the whole case and not just the bottom) was 2000kb!
And now with Blue-Ray you can have 50,000,000,000kb. It's a pity I'm so stinking broke. :D
MUCH TO ADVANCED, this would not even be close to Atari standards, This doesn't even come close to Atari standards!, the Atari 2600 was not capable of high quality sounds, multiple levels/screens a soundtrack or side scrolling! or even multiple enemies with different styles of movement or attack, this sir would be a mix of a 7800 colecovision and only the sidescroling factor of the nes
The original Maro Bros was done on the 2600, as well as a better graphical presentation on the 7800. The 7800 could have easily done the 8 bit version of Super Mario Bros, and better than the NES.
@gamewizard I'm sorry but did you even bother reading the description? "A cool video of what Super Mario Bros would look like on the Atari 2600" Notice the "Of what SMB would look like on the Atari 2600" part?
Umm..yes I did read the description and the 2600 couldn't do this game in the first place so it's just a hack of the NES version that could NEVER be done on an Atari 2600. Asshole.
i thought atari 2600 was 4-bit and now i know that it was an 8-bit console but the technology was crappy and i said mission failed because i thought whoever made this put 8-bit sound into a 4-bit (supposedly) game and i meant they had failed the thing they were doing
super mario bros wouldn't even be a game on Atari, because it's about trying to get to the end, as opposed to other atari games where you're just trying to get a high score and keep the game going.
Music is obviously too advanced, same with sound. But this does look like Atari 2600, albeit a later (1982+) game. As the Atari's lifespan went on, the graphics improved as programmers learned how to make the most of the system.
too many colors for atari, there would be no music, only one style of level, mushroom power up MAYBE, no koopa shells, no pirahnas coming out of pipes, no enterable pipes, and even then you'd be pushing the atari.
@annon003 That's Funny. I always thought our goal was to makes games more and more fun as time goes on. If you give me an Atari version of Metroid and it works, trust me. I'll play t and love it
The ATARI would not have enough memory, nor processor power to create that much animation, and hardware scrolling is not possible, although programmers have achieved more features by bankswitching, but consequently due to alot of limitations, the ATARI 2600 had a reputation of being very hard to program. One thing is, The atari is actually based on the same processor as the nes, only that the NES configuration has better graphics engine, more memory, and better sound.
Atari 2600 is indeed an 8-bit system. It just looked so crude because all the parts they used were the lowest and cheapest they could make without costing more than they planned. The system did cost 199.99 US when released and back then that was alot of money.
Its because of the limitations of the 2600's TIA (television interface adapter) chip, which is responsible for the production of graphics, sound and other functions, Its the core of the 2600, the cpu just took care of the math and addressing. The 2600 has only 128 bytes of RAM against the NES's 4 Kb RAM. The NES also has a dedicated graphics chip which was more sophisticated than the TIA and 2 ROM banks, one dedicated to game code and the other to the graphics.
Pretty much. The 2600 was just not as powerful at the NES. Check out the 5200 and 7800 and you will see how the hardware progressed. The 7800 was on par with the NES in some aspects but was still very underpowered in comparison, especially against the NES's more advanced games.
@SarothCyngus Sar you can compare it sorta like this. Back then we had AMDK7/Pentium 1 and today we have duel cores. Both cpu's are 32bit the amdk7 wouldn't be able to handle the stuff most applications demand now-a-days. It's kinda the only way I could think of on explaining it. I guess you can see it as
AMDk7/Pentium Atari 2600
Dual Core, NES.
Not the best example but I think you get the idea.
It was an 8 bit. There was 2 factors at play with the 2600 that limited what it could do. 1 Processing power & 2 memory limitations. Most atari 2600 games rarely got over 4 kb in size & I believe the limit was 32 kb. It would have been impossible for Atari to do anything remotely close to what We see on this video.
que buena grafica xd
Camelloyquepaza 2 days ago
if this is how atari 2600 could handle shit, in this time of year we would litterally be able to jump in the game
84updown 1 week ago
that would have been jaw dropping!
drakon32 2 weeks ago
what is the name of this hack?
CarBitGTSaxen 2 weeks ago
WOOOW!!!
DjLamborghini 3 weeks ago
it really doesn't look bad to be honest
leonexodio284 3 weeks ago
Comment removed
SWA724 4 weeks ago
@cliffburton333 their could be music if the port used the dpc chip from pitfall 2.
nickantibarney 1 month ago
for authenticity's sake, the music should just be a few loud beeps at the beginning and then crackle out leaving the rest of the game silent. haha. i hated the 2600.
illuminatioracle 1 month ago
This has been flagged as spam show
"mama mia awhatah the fuckah hapendah to my ahfaceah" -mario
jeffrielly 1 month ago
"mama mia awhata the fucka hapenda to my facea" -mario
jeffrielly 1 month ago 4
The music would lose probably half the notes and sound like electric farts.
engine001fan 2 months ago
I think I know how he did it
1. he records him playing on super mario bros
2. he animates (making some things pixalated)
3. he ads the song
PucciPuppy 2 months ago
whoever made this is too young to actually remember playing on the real atari. the only change was the graphics. there is more to it than that. and the game would not be like this if on the atari
zikten 2 months ago
OMG Mario got the invisible power at 1:37!
RobloxVentures 2 months ago
the atari 2600 could never handle that big of game or that music
roosteemon 2 months ago
hey mario looks like a blockhead! what a makeover!
neil54life 2 months ago
I like how the music on nintendo would be the same as an atari 2600.. lol...
a2r1v1i2s 2 months ago
Atarti had Mario Bros for the 2600 and the 5200. It should look more like that. Take a look at those games and then come back
AbuBishir 3 months ago
Its not a Atari 2600 rom its still a nes rom but with a gfx hack
fpvshitsonhsv 3 months ago
@fpvshitsonhsv We all know it, it's on the title, 2600 style, not a 2600 rom.
SNESIvan 3 months ago
love this
nofoodforyou2 3 months ago
looks so shitty lol
harveydentaka 4 months ago
where did you get that?
WASDJKLWASDK 4 months ago
There is an atari version for Mario bros!
letcia1dj 4 months ago
@letcia1dj Mario Bros, not SUPER Mario Bros. They are different!
SNESIvan 4 months ago
@SNESIvan Wrong. This is SUPER Mario Brothers. Mario Brothers was a game from the early 80's where you had to bump turtles from underneath to flip them over and then kick them off. It took place on a non-scrolling single screen with bonuses after so many levels.
chazcov08 3 months ago
This has been flagged as spam show
@chazcov08 I KNOW THAT, but read the comment i replied: "There is an atari version for Mario bros!" by letcia1dj. I was actually CORRECTING that person, like you tried to do with me.
SNESIvan 3 months ago
Is there really an atari version or are you just screwing with us?
sMCCarthyTV1 4 months ago
@sMCCarthyTV1 Screwing with us,obviously.
maotico 4 months ago
looks nice
ClanTKillers 4 months ago
lower quality but easy to play.
BettterSkatez 4 months ago
I love all the assholes crying about the music and sound effects. The description says what it would look like, not sound like. Bunch of faggots.
KasavinGreg 4 months ago
is a hack rom called atario bros i have it in my emulator that´s the reason why the music and sfx aren´t for atari
erickcartman1994 5 months ago
i love it
SuperFrank225 5 months ago
Atari couldn't do this music, it's not THAT good. I could do everything but the music. And sound effects.
mobobber 5 months ago
but the goombas have CIRCLE eyes. atari didnt have that lol XD
theawesomegamr 5 months ago
Actually, everyone, the 2600 was capable of background music. Remember Frogger and Asteroids? The real issue here is that Mario needn't look so blocky.
MVillani1985 5 months ago
To be fair sound would not be this good and there would be more flicker, maybe closer to Intellivision?
MaximumRD 5 months ago
There would be no background music and no scrolling. The Atari 2600 was capable of neither of those things.
CaRC1n0g3n 5 months ago
Mario did appear in some 2600 games and he looked not so "blocky"
bonzoscarpetcleaning 5 months ago
this is a nes hack not for the 2600
123stephenno 5 months ago
The music would sound nothing like that!
TheUnholyExpert 5 months ago
They couldn't scroll like that :)
EpicureMammon 5 months ago
@EpicureMammon Actually, it could. Remember Chopper Command?
MVillani1985 5 months ago
shity thing about this, the 2600 wasnt capable of this colour skeem or sound scheem wich everyone knows but even these graphics are to advance
GH2mainiac 6 months ago
are there even koopas!?
YoshiBros57780 6 months ago
This is a hack (not made by the guy). I have it as well and it comes as an emulator.
TheImaginableUndead 6 months ago
@TheImaginableUndead where did you get it?
TheOrangeloveant 6 months ago
@TheOrangeloveant You basically download the Nesten console from the internet. You get a lot of hacked Mario Bros. games. Downloaded it a while back, so I wouldn't know exactly where. Try romhustle(dot)com.
TheImaginableUndead 6 months ago
@TheImaginableUndead ok
TheOrangeloveant 6 months ago
This has been flagged as spam show
i have this on my nestopia simulator
supermariochris1 6 months ago
as a purist, and after about 10 seconds, no. there wouldn't be scrolling. changing screens, yes. not scrolling. and obviously no music.
cliffburton333 6 months ago 22
@cliffburton333 There could be music... Just not the music that is on here
Jeffreyshnigity 3 months ago
@Jeffreyshnigity yes
cliffburton333 2 months ago
@cliffburton333 And the graphics would also be better (if the developer spent a lot of extra time on making the sprites anyways)
Jeffreyshnigity 2 months ago
@cliffburton333 Pitman 2 had scrolling screens, AND activision inserted a dpc chip to enhance the audio. The fad never really caught on though because it was right before the video game crash =p
AssortedBullshit 1 month ago
@cliffburton333 Jr. Pac Man scrolls nicely on the 2600.
f0ofyBunny 1 day ago
more like ms paint bros
mrshackpack3 6 months ago
the atari 2600 didnt have music
scarox9 6 months ago
Even like this, it's still WAY too much for a 2600 to handle, all those sprites would've certainly caused flickering.
Akira625 7 months ago
also, how can u do a running jump or throw ur fireballs?
matt165165 7 months ago
While it is true that most 2600 games had static screens. There were some that were capable of side such as River Raid, Bosconian and Gyrus.
bigguyjames34 7 months ago
You could have modified the text a little more-still looks like NES fonts.
Mavericker7 8 months ago
For some weird reason, if you play this rom on nesticle, the sound gets messed up, but fits the mood for the 2600 feeling lol.
GXSCChater 8 months ago
Mario has no face!
meta527II 8 months ago
LIES!!!
puravida9000 8 months ago
#LOL How does Bowser look?
1cecr1me 9 months ago
gotta love those 2-bit graphics :)
sd90dash8048 9 months ago
@sd90dash8048 Believe it or not, the 2600 had an 8-bit architecture. It was based around the 6507 processor, which was a cruder version of the 6502 processor found in many 8-bit coin operated cabinets of the day, not to mention one Nintendo Entertainment System.
Naturally, you can't expect an 8-bit system realeased in 1977 to be that sophisticated, much like the 16-bit Intellivision, though steps above the 2600, wasn't nearly as sophisticated as its counterparts released a decade later.
machinesbreathe 8 months ago
@machinesbreathe Ohh... Thanks for the info man!
sd90dash8048 8 months ago
If Atari 2600s can't havdle the scrolling, have any of you seen Jr. Pac-Man for 2600????
flexyldy 9 months ago
@flexyldy Many of the games that were released into the late life of the Atari 2600 incorporated "Superchips" which enhanced many of the capabilites of the 2600, much akin to how some SNES carts included "Super FX chips". So Jr. PacMan's scrolling and enhanced graphical and gameplay abilities are due to the inclusion of this chip inside of its cartridge....btw, I own Jr. Pacman for the Atari 2600.
mireaux7 8 months ago
The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!
txsizzler 9 months ago
The 2600 wouldn't have been able to deal with the scrolling, the fonts, or the sharpness. Further, after about 10 screens or so, the cartridge would have ran out of memory!
txsizzler 9 months ago
U suck
racine722 9 months ago
@racine722 So do you.
jtomally9681 9 months ago
Atari couldn't handle this side scrolling and music. But idea is nice.
nickkuz11 9 months ago
If you'd made it move frame by frame... I don't think that the original atari could do side scrolling. I'm trying to think if I ever had any games that truly side-scrolled, but games like pitfall, even though you were moving laterally, were made of static screens. Nice idea, though :)
EpicureMammon 9 months ago
lol C'est encore trop évolué pour Atari 2600 même. Atari ne pouvait même pas supporter une musique comme on entend dans ce vidéo.
xMazingerZ 10 months ago
Super Mario Bros 2600. Now, You're Playing With.... Really minute power...
WebVMan 10 months ago
lol you cant run with a atari controller
00LAVALAMP 10 months ago
Wish It was available for Mac
ChipperMist 10 months ago
Probably 5200. No Way it's 2600...
jbaron43 10 months ago
I went ahead and made a video of MY version of Super Mario on the VCS. (I actually programmed it)
Please watch it on my channel =D
GeminoSmothers 11 months ago
This would be possible with 7800 model...
PuksisKissa 11 months ago
Atari 2600 sound chip is nowhere near that good,and these graphics are far beyond what Atari 2600 is capable of even though it does`nt look as good as the NES Version.Those facts exposes the fact this game cannot be done on Atari 2600 unless Atari uses some type of enhancement chip.
barlog20 11 months ago
probly atari 7200
matt165165 11 months ago
i want to see the fire flower!
PSspecialist 11 months ago
@PSspecialist And the star
99909absol 10 months ago
This has better graphics than the 2600 could handle.
LedWilde 11 months ago
And better sound.
LedWilde 11 months ago
super crappy graphics bros.
FloppyDevice 11 months ago
at 1:40 he forgot to get the secret life
there was also another one in the level 1-1
BrownPersonVincent11 1 year ago
Maybe for the 5200 capabilities, but not with that music.
Mobius14 1 year ago 56
@Mobius14 That's a gfx hack - it's stupid easy to make a hack like that, but to edit the music is not :P That's probably why the music remained polyphonic and such.
odaxelagniaproject 8 months ago
@Mobius14 Idk have you seen pitfall 2?
SitarKnight 3 months ago
@SitarKnight It's not the graphics I'm worried about. It's the frame rate.
Mobius14 3 months ago
its fake the sound is not atari sound grrr
presstartoplay 1 year ago
is this real for the atari 2600 or not
william16339 1 year ago
ur gay, this is a nes rom dumbass
kingryan3000 1 year ago
dis is so cool, not even avgn would put it down!
Yobreaddude2010 1 year ago
should have changed the sounds
downphoenix 1 year ago
the sounds r from THE game on NES
looneymariofan 1 year ago
graphics r way to good to be atari 2600
stupidcrapcanyonlake 1 year ago
@SuperNESFreak The atari usually had cartridges of 4k, but many carts had much, much more. The 32 in 1 cart has 64k!!!( 2k for each game)
CBETelevisionNetwork 1 year ago 2
This is one of the cooler graphics hacks that I've seen.
triskalguilo 1 year ago
it looks like more atari 7200
pingy86119pivoter 1 year ago
1:41
Ninja mario wacha!
code0943 1 year ago
Not really - the Atari could only do one colour per sprite, and a maximum of around 4kb per cartridge. The Super Mario Bros. cartridge is 40kb.
SuperNESFreak 1 year ago
@SuperNESFreak 40 kb..thats awesome
Ressenatior 1 year ago
@Ressenatior That was about the smallest cartridge there was, except for Donkey Kong, I think. The largest, like Mega Man 5, was 500kb ( I think ) and Action 52 (which unlike the other cartridges, filled the whole case and not just the bottom) was 2000kb!
And now with Blue-Ray you can have 50,000,000,000kb. It's a pity I'm so stinking broke. :D
SuperNESFreak 1 year ago
Should have gone to Warp Zone after world 1-2 hahaha!!! Great Job!!!
shanemc25 1 year ago 24
the sound is wrong!
Mr8bitgamer 1 year ago
MUCH TO ADVANCED, this would not even be close to Atari standards, This doesn't even come close to Atari standards!, the Atari 2600 was not capable of high quality sounds, multiple levels/screens a soundtrack or side scrolling! or even multiple enemies with different styles of movement or attack, this sir would be a mix of a 7800 colecovision and only the sidescroling factor of the nes
Frogster7 1 year ago
@Frogster7 he probably didnt make music so he put the original NES music. its not like its an actual game,probably just on a computer software
THEREALVITO 1 year ago
The original Maro Bros was done on the 2600, as well as a better graphical presentation on the 7800. The 7800 could have easily done the 8 bit version of Super Mario Bros, and better than the NES.
jcrawf79 1 year ago
This looks way too good for an Atari 2600 game. And it definitely sounds way too good.
EmeraldWarrior420 1 year ago
Fake. This is NES hacked with blockier graphics substituted for the originals. The Atari couldn't do the music in this game.
gamewizard 1 year ago
@gamewizard I'm sorry but did you even bother reading the description? "A cool video of what Super Mario Bros would look like on the Atari 2600" Notice the "Of what SMB would look like on the Atari 2600" part?
Teletubbiezzz 1 year ago
@Teletubbiezzz
Umm..yes I did read the description and the 2600 couldn't do this game in the first place so it's just a hack of the NES version that could NEVER be done on an Atari 2600. Asshole.
gamewizard 1 year ago
did you see that hillarious mushroom?!
dimebagdave77 1 year ago
How do you throw fireballs then?
SolomontheCreatur 1 year ago
41 people dislike retro games
davy1678 1 year ago
The atari wishes it had sound like this :P
haganebr 1 year ago
its just super mario brothers only made with boxes
DrFleelix 1 year ago
Your mistake: You should have disabled all sound channels leaving only the first square wave.
Dark0Lord7 1 year ago
nope.this is too high tech for atari 2600.the sound is.what are you doing giving it nes/master system sound?
ReallyRandomMovies1 1 year ago
THERE IS SUPER MARIO BROS FOR ATARI 2600 !!!
Frankfurtdabezzzt 1 year ago
heh 8 bit sound on a 4 bit console
MISSION FAILED
nessnes64 1 year ago
@nessnes64
The Atari wasn't a 4-bit console. It was an 8-bit console just with a lot more primitive graphics/sound chip compared to later 8-bit consoles.
Phredreeke 1 year ago
@Phredreeke oh, i heard it was 4 bit
but your explanation is better than 'its 4-bit'
nessnes64 1 year ago
@nessnes64 4 bit? Wtf?
MISSION FAILED
TheRackleman 1 year ago
@TheRackleman .....
i thought atari 2600 was 4-bit and now i know that it was an 8-bit console but the technology was crappy and i said mission failed because i thought whoever made this put 8-bit sound into a 4-bit (supposedly) game and i meant they had failed the thing they were doing
*BREATHE IN
nessnes64 1 year ago
Atari 2600 wouldn't have been able to render this, even looking this good, without sound.
ff8123 1 year ago
heeey! the atari 2600 wasn't that blocky!
fanoultimatev3 1 year ago
@fanoultimatev3 Yeah it was..
TheRackleman 1 year ago
super mario bros wouldn't even be a game on Atari, because it's about trying to get to the end, as opposed to other atari games where you're just trying to get a high score and keep the game going.
Dgamer21 1 year ago
Comment removed
BunnyBou66 1 year ago
@waluigithecool Halloween does :D
za909 1 year ago
This has been flagged as spam show
This is just a hacked NES rom. Everything is made blocky without understanding of how the 2600 actually worked.
Phredreeke 1 year ago
sounds and music too good..make it more robot like...and the grafics on mario are too small
deesheet 1 year ago
Music is obviously too advanced, same with sound. But this does look like Atari 2600, albeit a later (1982+) game. As the Atari's lifespan went on, the graphics improved as programmers learned how to make the most of the system.
whattheheck1000 1 year ago
Ain't these graphics a little good for the 2600?
TheWetterl 1 year ago
A 2600 game that had music in it was also halloween at moments it would play the music
minikiss1974 1 year ago
too many colors for atari, there would be no music, only one style of level, mushroom power up MAYBE, no koopa shells, no pirahnas coming out of pipes, no enterable pipes, and even then you'd be pushing the atari.
fukkock 1 year ago
The music sounds too advanced for the 2600 :P
Lightness1882 1 year ago
Lol is it even possible for the screen to scroll on the 2600?
Lightness1882 1 year ago
this would work for the 8 bit computer line, to a point. But this is more Atari 7800 potential.
rejectofsoul24 1 year ago
@annon003 That's Funny. I always thought our goal was to makes games more and more fun as time goes on. If you give me an Atari version of Metroid and it works, trust me. I'll play t and love it
DDRUTOU 1 year ago
Text wouldn't be so clear on the 2600 either. ;) The 2600 can barely show text correctly.
hakemon 1 year ago 2
This would be incredible audio for the Atari 2600 if this was real.
Ollie7475 1 year ago
the words are to well made and so the music
MrTiagosuper 1 year ago
The sounds on an atari would be of lower quality and also there can only be 5 moving objects at once each one of the same color.
But cool anyway
InfinityDz 1 year ago
The gombas look funny =S
Megabine 1 year ago
the graphics fit with the artari 2600, but the sounds dont, nice try!!!
jochem1996 1 year ago
Ummm maybe the 5200 or 7800 but too advance for the 2600. LMAO
genocyde83 1 year ago
This would have been a hit though! Any chance this will be trasferred to an Atari 2600 cartridge or ColecoVision cartridge?
justin76pa 1 year ago
It hurts my eyes.
NionKirby 1 year ago
that's not the atari 2600 doing the music though
aztekno2012 1 year ago
The ATARI would not have enough memory, nor processor power to create that much animation, and hardware scrolling is not possible, although programmers have achieved more features by bankswitching, but consequently due to alot of limitations, the ATARI 2600 had a reputation of being very hard to program. One thing is, The atari is actually based on the same processor as the nes, only that the NES configuration has better graphics engine, more memory, and better sound.
Cringle84 1 year ago
these world is with cubes :)
theMaikol1995 1 year ago
that is sad graphics and fake video
maribakumon 1 year ago
the funny thing is that there was a mario brothers for atari. (the one where you are in a pipe battling spikey dudes coming out of warp tubes.)
BillyCauseyjr 1 year ago
Atari 2600 is indeed an 8-bit system. It just looked so crude because all the parts they used were the lowest and cheapest they could make without costing more than they planned. The system did cost 199.99 US when released and back then that was alot of money.
NyukiTaiyo 1 year ago
@NyukiTaiyo The Atari 2600 was a 4-bit system.
SarothCyngus 1 year ago
@SarothCyngus
No, it was 8-bit based on the 6502 processor.
LucRavenwing 1 year ago
@LucRavenwing Then why are the graphics of the 2600 and the NES so drastically different?
SarothCyngus 1 year ago
@SarothCyngus
Its because of the limitations of the 2600's TIA (television interface adapter) chip, which is responsible for the production of graphics, sound and other functions, Its the core of the 2600, the cpu just took care of the math and addressing. The 2600 has only 128 bytes of RAM against the NES's 4 Kb RAM. The NES also has a dedicated graphics chip which was more sophisticated than the TIA and 2 ROM banks, one dedicated to game code and the other to the graphics.
LucRavenwing 1 year ago
@LucRavenwing That would explain why the 2600's "pixels" seemed more like elongated rectangles?
SarothCyngus 1 year ago
@SarothCyngus
Pretty much. The 2600 was just not as powerful at the NES. Check out the 5200 and 7800 and you will see how the hardware progressed. The 7800 was on par with the NES in some aspects but was still very underpowered in comparison, especially against the NES's more advanced games.
LucRavenwing 1 year ago
@SarothCyngus Not it wasn't Saroth.
NyukiTaiyo 1 year ago
@SarothCyngus Sar you can compare it sorta like this. Back then we had AMDK7/Pentium 1 and today we have duel cores. Both cpu's are 32bit the amdk7 wouldn't be able to handle the stuff most applications demand now-a-days. It's kinda the only way I could think of on explaining it. I guess you can see it as
AMDk7/Pentium Atari 2600
Dual Core, NES.
Not the best example but I think you get the idea.
NyukiTaiyo 1 year ago
i dont think atari could play the sound effects and music at the same time
HalentShow 1 year ago 2
In real life this would still be WAY too much for an Atari 2600 to handle.
Akira625 1 year ago 25
How much bit is atari 2600 graphics?(dont say 8 bit because its way to awfule for 8 bit
skarmoryman 1 year ago
4 bit
Lazyguy22 1 year ago
@Lazyguy22 The NES was 8 bit the atari was 4.
theRVGN 1 year ago
What do you mean by "how much bit"?
The system was 8-bit ( there's no less than that )
tachdaun 1 year ago
It was an 8 bit. There was 2 factors at play with the 2600 that limited what it could do. 1 Processing power & 2 memory limitations. Most atari 2600 games rarely got over 4 kb in size & I believe the limit was 32 kb. It would have been impossible for Atari to do anything remotely close to what We see on this video.
wingnut4427 1 year ago
whel atari sucks compering to nes and nes had 8bits so i think atari should be 1 bit or something....
TheDingDongDo 1 year ago
4-bit
jassummisko 1 year ago