Added: 2 years ago
From: Sinova5360
Views: 4,540
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  • can you make a tutorial how you done that

  • @Sinova5360 it looks really badass when they do skill attacks and the black bars show up on the top and bottom of the screen. awesome dude. very cinematic. nice work !!!

  • HOW DID YOU MAKE THE ENEMY MOVE!

  • dang, this battle system looks like it could suit a Final Fantasy Game

  • what is going this games name

  • Comment removed

  • Wish this was on VX!

  • Rpg Maker 2003 has no scripts. This battle system was made entirely through eventing.

  • Is there any special program or script language that helps you doing stufflike this?

  • @kuyaPpanda Wild ARMs, Lufia, Breath of Fire :P

  • You MUST teach me how to do a cbs like that!

  • awesome work

  • hey, did u use a separate picture for each number on screen?

    If yes that's alot of pictures...

  • did you create the characters

  • @afirocks100 Some of them I created, most of them are edits.

  • WOW!

    Fantastic!!! Yeaaah! Fantastic!!

    Congratulations ^^

  • Ive been playing around with rm2k3 for almost  3 years and I still suck horribly with it.. I wish I could make something like this.

  • Are you going to publish your battle system? Because the current RM2k3 battle system doesn't use enough frames for the regular attack animation :l I would GREATLY appreciate it.

  • If you want more frames use battle animations rather than battlecharsets. I thinks there is a vid here floating around called "Alex vs Garlyle" that demonstrates this.

  • Okay, could you help me with those animations a little bit? I'm basing my starting animations off of the Alex vs. Garlyle's Alex animations. I've got pretty much all of it down, but it had me use a jump animation for the left and right attack, but I can't find out where my attack animation would go. Do you understand, sorry I wrote so much.

  • Jump animation? Well you may have to make a battle animation of your character attacking and have a weapon associate with it. So basically make a weapon, set animation, and then under animation type set it to battle.

    The real challenge is getting the coordinates of the battle animations right.

  • Hahaha, I guess I kinda forgot that items used animations, lol. Well do you know what I would do for an unequipped animation? Sorry for so many questions D: After this one, I'm onto bigger animation... And by that I mean making animations for different characters... Yeyyy...

  • You would go into the Animations2 tab of the database and assign a battle ani as the animation type (left-hand, right-hand attack).

    I think I saw a tutorial video here explaining how to do it step by step.

  • That'd be great to find that one. Alright, I guess I have one more question unless your answer somehow sparks a new one. Did you just use an animated gif for the enemy to be animated?

  • No, as mentioned in my previous comments; Each frame of the monster animation is a different picture. You can't even import gifs anyway iirc.

    Remember, this is a custom battle system, NOT the default battle system. Therefore you can not apply my method of animating monsters to the DBS.

    If you are still interested in creating a CBS, I'd advise you to look at tutorials or even use RMXP or RMVX instead (heaps of scripts available).

  • I've been using RMXP and RMVX for FAR TOO LONG. I'm sick of them both. RM2K3 is much better IMO. Anyways, sorry to be a bother. Thanks for all the help :)

  • Hey how do you program in RPG maker 2003? People are saying " I programmed this in RPG maker 2003" but How O.o Explain please rather its's variables / switches or real code. And if it is code tell me how I can get my fingers on it so I can code too :D

  • How to program? That's a tricky question and has no real answer. You seem to be confused and think that variables/switches and "code" are different, but they are essentially the same thing.

    This CBS uses hundreds of pictures, switches and variables all structured within conditional statement and loops. If you're serious about programming, you're better off using RMXP or RMVX.

  • how do you make your enemy move?

  • The monsters are just different pictures that cycle every 0.4 seconds in a parallel process.

  • awesome kudos to you my friend.

  • so cool

  • So awesome O:

    Can I ask you how do you display the numbers in the screen? I can't believe you assign a graphic and an event for every number from 0 to 9999 to every number you want to display D:

    I'm waiting for you to show give us a demo! :DD

  • Tons of variables, tons of images, but amazing job

  • Hey, how do you animate monsters? Im a noob in that. And do you know how to do a KH-styled battle style? Please, if you know, tell me how do you make these

  • The monsters are just different pictures that cycle every 0.4 seconds in a parallel process.

    As for the KH-style battle system, well I haven't even played it, and even if I did, I definitely wouldn't try to do it in RPG Maker!

  • thats cool

  • My gosh that is amazing. How do you make a CBS through events? It must have been really complicated o.o

  • Complicated, repetitive, stressful lol.

    Before you even start fiddling with events you have to plan EVERYTHING out. You know, the type of skills you want, the type of battle system etc.

  • Geez. No wonder everyone takes forever when they make a CBS xPP.

    Well I can't say the same for them all but yours seems to be worth the effort. It looks amazing :P

  • Hah, thanks! I hope its worth the effort too.

  • Well I would play the game when it comes out :P

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