@TheZenoid Yep but be careful with those fixes. They change the TCP Ack delay for your ENTIRE computer, not just your games... there have been reports where this has hosed people's networking abilities so, just be careful.
105 nice !! 300 before is bad for usa to usa, my server is about 15000 miles away and i get 270-350 world ping 200 home. wit battleping its 200 200. havent tried smoothping yet
Although SSH and and TCP are different protocols, they are not different in the way you are discribing them. TCP is a Layer3 Protocol (OSI model Transport Layer) and SSH is a Layer4 Protocol. SSH still uses TCP. The reason it is faster is due to the way data packets and routed and traffic shaped by ISP's. SSH creates a static route at initialisation and encrypts packets. Since SSH packets follow a static TCP route, no time is wasted in dynamically routing individual TCP packets.
@rulomen3100 You are absolutely right about transport layer being L4. I was generally talking TCP/IP which actually is L4(TCP) and L3(IP) and it's difference from SSH (which spans the session, presentation and applications layers L5/6/7), and how they are both being used. Good pick up though, I better read what I write before posting it next time :P, might make another rookie mistake. I work with an ISP so we do a lot of tuning in our network when it comes to these things.
Smoothping actually often reduces both the world and realm pings (for the right type of connection) by allowing people to ride on their network (which is WAN Optimized MPLS net). It also will almost always bring the two numbers close to each other based on how it works. I hope this 3 post rant helps some...
The other thing you mention was TCP vs SSH. IP is separated into multple protocol's TCP and UDP are the main ones (there is also stuff like ICMP, ESP, AH, etc).
SSH is actually a program that uses TCP and is typically referred to as a tunneling protocl. Wow also uses TCP. That being said, Smoothping actually tunnels the traffic in an SSH wrapper to a site closet to WOW servers.
@jaspal99 Frankly I don't even remember... I think I got it from the folks at smoothping+com but it's been a while since I've used it, my ping is just always solid now so I don't worry about it. I know the addon "recount" can do something similar but it's really hard to find, it's buried in the interface somewhere.
@xFREAKAZOID9x Best bet that I know of is what I did - use a service such as smoothping it's not free but should solve all those lag & spike issues for good.
As I understand, home latency is how slow or fast your commands go to the server. So if you used mutilate on your rogue and your home latency is 300ms then the server will know you used mutilate after 300ms. Now if you have 1000ms world latency, that means it will take 1000ms or 1 second delay before you see your actual mutilate do damage to the target.
So you can look at the home latency to see how far it is from ur computer to the wow computer? And I'm I right to say that the world latency can never be lower than the home latency?
@plecto1234 Yeah that's basically right. Latency isn't technically a measure of distance, but it is related to not only how far away you are, but also to whatever network factors exist between you and the WoW server, that might slow down your connection. Distance plays a big part though.
'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.
'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.
In essence, 'Home' refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.
Hey I live in Australia and get about 150-300 with most connections to US based servers, WoW recently has taken a turn for the worse with the implementation of this new system. What I have been seeing recently is 200-300 during my day then when evening hits I spike to a really high Home latency 600-30000ms durp (unplayable) then my world just sits at 300ish so I dunno someone at Blizzard needs to clarify and they need to fix the lag!
Looks like all the SSH protocol does is encrypt the data before handing it off to Blizz
I would guess that the reason the World Latency goes down and looks just like your HOME Latency is because it is just that your HOME latency and that the WORLD latency is not getting to you.
This doesn't really sound right. LATENCY is the difference in time the game is between the client (your computer) and the game server. For example having a latency of 300ms means that the client process is 300 ms behind the server process. so things that u see on the client happenED 300ms ago on the server. i.e. you are 300ms LATE. There is also a LATENCY from your computer to the server basically the reverse of my last sentence. FYI: PING and LATENCY are related but different calculations.
@AshariaFabray It makes perfect sense if you understand how it works. Latency you experience in game is part of TCP, and using SSH tunneling removes that delay by going over the SSH protocol instead. In fact the "home" number will usually go up slightly, because technically speaking you're adding a slight amount of extra "distance" by going through smoothping, but the result is that the latency you actually experience in game (world) goes down big time.
I've never used a tunneling service but my latency is 22-22 on one server I play on and 68-68 on another. How?
Google search "TCPOptimizer.exe" and/or "Leatrix Latency Fix" (You may only need one or the other, but I used both anyway).
You're welcome...
TheZenoid 1 month ago
@TheZenoid Yep but be careful with those fixes. They change the TCP Ack delay for your ENTIRE computer, not just your games... there have been reports where this has hosed people's networking abilities so, just be careful.
ToolTrainer 1 month ago
can you give me the link to that live latency addon you have plz? :P
silentpiet 2 months ago
@silentpiet I got it from SmoothPing . com a while back... don't remember where exactly but that's where it came from.
ToolTrainer 2 months ago
You could read this
eu.battle.net/wow/en/forum/topic/1710231176
first!
bobsort 3 months ago
@bobsort Yes, and if that post had existed when I made this video... perhaps I could've read it. It was posted later the same day.
ToolTrainer 3 months ago
This has been flagged as spam show
try my latency fix out, think you might be surprised. /watch?v=4VTmWCWqD7M
plasticduck1 3 months ago
105 nice !! 300 before is bad for usa to usa, my server is about 15000 miles away and i get 270-350 world ping 200 home. wit battleping its 200 200. havent tried smoothping yet
gothixxx12 4 months ago
Does this work for private servers also...
TheDigihax 5 months ago
@TheDigihax Never tried it, but I would assume so. Best bet is to get a free trial of smoothping and test it out.
ToolTrainer 5 months ago
WTFast is cheaper...
TheDigihax 5 months ago
Although SSH and and TCP are different protocols, they are not different in the way you are discribing them. TCP is a Layer3 Protocol (OSI model Transport Layer) and SSH is a Layer4 Protocol. SSH still uses TCP. The reason it is faster is due to the way data packets and routed and traffic shaped by ISP's. SSH creates a static route at initialisation and encrypts packets. Since SSH packets follow a static TCP route, no time is wasted in dynamically routing individual TCP packets.
gnomeoh 5 months ago
@gnomeoh
The transport layer is L4 OSI model.
rulomen3100 2 months ago
@rulomen3100 You are absolutely right about transport layer being L4. I was generally talking TCP/IP which actually is L4(TCP) and L3(IP) and it's difference from SSH (which spans the session, presentation and applications layers L5/6/7), and how they are both being used. Good pick up though, I better read what I write before posting it next time :P, might make another rookie mistake. I work with an ISP so we do a lot of tuning in our network when it comes to these things.
gnomeoh 2 months ago
Smoothping actually often reduces both the world and realm pings (for the right type of connection) by allowing people to ride on their network (which is WAN Optimized MPLS net). It also will almost always bring the two numbers close to each other based on how it works. I hope this 3 post rant helps some...
chemacki 5 months ago
The other thing you mention was TCP vs SSH. IP is separated into multple protocol's TCP and UDP are the main ones (there is also stuff like ICMP, ESP, AH, etc).
SSH is actually a program that uses TCP and is typically referred to as a tunneling protocl. Wow also uses TCP. That being said, Smoothping actually tunnels the traffic in an SSH wrapper to a site closet to WOW servers.
chemacki 5 months ago
I hate to say it, but your defintion is not accurate. First, the real definition of home vs world latency:
Home Latency refers to your connection to World of Warcraft's Realm server (IE, where the Chat is performed, AH, etc).
World Latency refers to your connection to World of Warcraft's World server (IE, where actual gameplay is completed).
Two different connections for two different purposes. I have actually lost connectivity to the Realm server (and lost all chat) but still played...
chemacki 5 months ago
Hey man, what addon are you using to see real-time feedback of your ping? The one's I've managed to find only update every minute or so.
jaspal99 6 months ago
@jaspal99 Frankly I don't even remember... I think I got it from the folks at smoothping+com but it's been a while since I've used it, my ping is just always solid now so I don't worry about it. I know the addon "recount" can do something similar but it's really hard to find, it's buried in the interface somewhere.
ToolTrainer 6 months ago
how do i fix the latency? Mine is at like, 60-70 ish...then another hour later its in the thousands?
xFREAKAZOID9x 6 months ago
@xFREAKAZOID9x Best bet that I know of is what I did - use a service such as smoothping it's not free but should solve all those lag & spike issues for good.
ToolTrainer 6 months ago
dude what wallpaper is that i know its just plain and all but its heaps pretty :L
snowyjnrz 7 months ago
As I understand, home latency is how slow or fast your commands go to the server. So if you used mutilate on your rogue and your home latency is 300ms then the server will know you used mutilate after 300ms. Now if you have 1000ms world latency, that means it will take 1000ms or 1 second delay before you see your actual mutilate do damage to the target.
ghodhereek 7 months ago
Thank you soo much im going to give it a try :D
Mrsimsish 8 months ago
So you can look at the home latency to see how far it is from ur computer to the wow computer? And I'm I right to say that the world latency can never be lower than the home latency?
plecto1234 9 months ago
@plecto1234 Yeah that's basically right. Latency isn't technically a measure of distance, but it is related to not only how far away you are, but also to whatever network factors exist between you and the WoW server, that might slow down your connection. Distance plays a big part though.
ToolTrainer 9 months ago
This has been flagged as spam show
'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.
Orcfoodegg 10 months ago
'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.
Orcfoodegg 10 months ago
Search for this topic in wow forum
(Sticky Locked) Home/World latency (updated) - 4.0.6
Orcfoodegg 10 months ago
There's blue post on this topic named:
(Sticky Locked) Home/World latency (updated) - 4.0.6
Quote if you dont want to go there:
In essence, 'Home' refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.
Orcfoodegg 10 months ago
Hey I live in Australia and get about 150-300 with most connections to US based servers, WoW recently has taken a turn for the worse with the implementation of this new system. What I have been seeing recently is 200-300 during my day then when evening hits I spike to a really high Home latency 600-30000ms durp (unplayable) then my world just sits at 300ish so I dunno someone at Blizzard needs to clarify and they need to fix the lag!
S4V4G3AuS 11 months ago
thx a lot for smoothping, cut my world ping by half
zerocoolNY01 11 months ago
CHECK Wikipedia on SSH TUNNELING
a420bowlkilla 1 year ago
Looks like all the SSH protocol does is encrypt the data before handing it off to Blizz
I would guess that the reason the World Latency goes down and looks just like your HOME Latency is because it is just that your HOME latency and that the WORLD latency is not getting to you.
a420bowlkilla 1 year ago
This doesn't really sound right. LATENCY is the difference in time the game is between the client (your computer) and the game server. For example having a latency of 300ms means that the client process is 300 ms behind the server process. so things that u see on the client happenED 300ms ago on the server. i.e. you are 300ms LATE. There is also a LATENCY from your computer to the server basically the reverse of my last sentence. FYI: PING and LATENCY are related but different calculations.
bowlkilla420 1 year ago
if home is your connection to the server, how does using smoothping only affect the world latency?
it makes no sense
AshariaFabray 1 year ago
@AshariaFabray It makes perfect sense if you understand how it works. Latency you experience in game is part of TCP, and using SSH tunneling removes that delay by going over the SSH protocol instead. In fact the "home" number will usually go up slightly, because technically speaking you're adding a slight amount of extra "distance" by going through smoothping, but the result is that the latency you actually experience in game (world) goes down big time.
ToolTrainer 1 year ago
Comment removed
cperez5920 1 year ago