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From: ToolTrainer
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  • I've never used a tunneling service but my latency is 22-22 on one server I play on and 68-68 on another. How?

    Google search "TCPOptimizer.exe" and/or "Leatrix Latency Fix" (You may only need one or the other, but I used both anyway).

    You're welcome...

  • @TheZenoid Yep but be careful with those fixes. They change the TCP Ack delay for your ENTIRE computer, not just your games... there have been reports where this has hosed people's networking abilities so, just be careful.

  • can you give me the link to that live latency addon you have plz? :P

  • @silentpiet I got it from SmoothPing . com a while back... don't remember where exactly but that's where it came from.

  • You could read this

    eu.battle.net/wow/en/forum/top­ic/1710231176

    first!

  • @bobsort Yes, and if that post had existed when I made this video... perhaps I could've read it. It was posted later the same day.

  • 105 nice !! 300 before is bad for usa to usa, my server is about 15000 miles away and i get 270-350 world ping 200 home. wit battleping its 200 200. havent tried smoothping yet

  • Does this work for private servers also...

  • @TheDigihax Never tried it, but I would assume so. Best bet is to get a free trial of smoothping and test it out.

  • WTFast is cheaper...

  • Although SSH and and TCP are different protocols, they are not different in the way you are discribing them. TCP is a Layer3 Protocol (OSI model Transport Layer) and SSH is a Layer4 Protocol. SSH still uses TCP. The reason it is faster is due to the way data packets and routed and traffic shaped by ISP's. SSH creates a static route at initialisation and encrypts packets. Since SSH packets follow a static TCP route, no time is wasted in dynamically routing individual TCP packets.

  • @gnomeoh

    The transport layer is L4  OSI model.

  • @rulomen3100 You are absolutely right about transport layer being L4. I was generally talking TCP/IP which actually is L4(TCP) and L3(IP) and it's difference from SSH (which spans the session, presentation and applications layers L5/6/7), and how they are both being used. Good pick up though, I better read what I write before posting it next time :P, might make another rookie mistake. I work with an ISP so we do a lot of tuning in our network when it comes to these things.

  • Smoothping actually often reduces both the world and realm pings (for the right type of connection) by allowing people to ride on their network (which is WAN Optimized MPLS net). It also will almost always bring the two numbers close to each other based on how it works. I hope this 3 post rant helps some...

  • The other thing you mention was TCP vs SSH. IP is separated into multple protocol's TCP and UDP are the main ones (there is also stuff like ICMP, ESP, AH, etc).

    SSH is actually a program that uses TCP and is typically referred to as a tunneling protocl. Wow also uses TCP. That being said, Smoothping actually tunnels the traffic in an SSH wrapper to a site closet to WOW servers.

  • I hate to say it, but your defintion is not accurate. First, the real definition of home vs world latency:

    Home Latency refers to your connection to World of Warcraft's Realm server (IE, where the Chat is performed, AH, etc).

    World Latency refers to your connection to World of Warcraft's World server (IE, where actual gameplay is completed).

    Two different connections for two different purposes. I have actually lost connectivity to the Realm server (and lost all chat) but still played...

  • Hey man, what addon are you using to see real-time feedback of your ping? The one's I've managed to find only update every minute or so.

  • @jaspal99 Frankly I don't even remember... I think I got it from the folks at smoothping+com but it's been a while since I've used it, my ping is just always solid now so I don't worry about it. I know the addon "recount" can do something similar but it's really hard to find, it's buried in the interface somewhere.

  • how do i fix the latency? Mine is at like, 60-70 ish...then another hour later its in the thousands?

  • @xFREAKAZOID9x Best bet that I know of is what I did - use a service such as smoothping it's not free but should solve all those lag & spike issues for good.

  • dude what wallpaper is that i know its just plain and all but its heaps pretty :L

  • As I understand, home latency is how slow or fast your commands go to the server. So if you used mutilate on your rogue and your home latency is 300ms then the server will know you used mutilate after 300ms. Now if you have 1000ms world latency, that means it will take 1000ms or 1 second delay before you see your actual mutilate do damage to the target.

  • Thank you soo much im going to give it a try :D

  • So you can look at the home latency to see how far it is from ur computer to the wow computer? And I'm I right to say that the world latency can never be lower than the home latency?

  • @plecto1234 Yeah that's basically right. Latency isn't technically a measure of distance, but it is related to not only how far away you are, but also to whatever network factors exist between you and the WoW server, that might slow down your connection. Distance plays a big part though.

  • 'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.

  • Search for this topic in wow forum

    (Sticky Locked) Home/World latency (updated) - 4.0.6

  • There's blue post on this topic named:

    (Sticky Locked) Home/World latency (updated) - 4.0.6

    Quote if you dont want to go there:

    In essence, 'Home' refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.

  • Hey I live in Australia and get about 150-300 with most connections to US based servers, WoW recently has taken a turn for the worse with the implementation of this new system. What I have been seeing recently is 200-300 during my day then when evening hits I spike to a really high Home latency 600-30000ms durp (unplayable) then my world just sits at 300ish so I dunno someone at Blizzard needs to clarify and they need to fix the lag!

  • thx a lot for smoothping, cut my world ping by half

  • CHECK Wikipedia on SSH TUNNELING

  • Looks like all the SSH protocol does is encrypt the data before handing it off to Blizz

    I would guess that the reason the World Latency goes down and looks just like your HOME Latency is because it is just that your HOME latency and that the WORLD latency is not getting to you.

  • This doesn't really sound right. LATENCY is the difference in time the game is between the client (your computer) and the game server. For example having a latency of 300ms means that the client process is 300 ms behind the server process. so things that u see on the client happenED 300ms ago on the server. i.e. you are 300ms LATE. There is also a LATENCY from your computer to the server basically the reverse of my last sentence. FYI: PING and LATENCY are related but different calculations.

  • if home is your connection to the server, how does using smoothping only affect the world latency?

    it makes no sense

  • @AshariaFabray It makes perfect sense if you understand how it works. Latency you experience in game is part of TCP, and using SSH tunneling removes that delay by going over the SSH protocol instead. In fact the "home" number will usually go up slightly, because technically speaking you're adding a slight amount of extra "distance" by going through smoothping, but the result is that the latency you actually experience in game (world) goes down big time.

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