@alt9001 still not that very high, I think it was around 20-30fps, so not exactly playable. It does get 60fps with fewer polygons (1-2 million, which other videos might show more clearly). Apart from reducing poly count, it might run faster with more video ram (at extremes) and fewer draw calls (atm at least one per chunk). I think it might have the potential of rendering faster, because it uses Vertex Buffer Objects, which Minecraft doesn't for legacy / compatibility reasons afaik.
@alt9001 well, using fog doesn't really make it faster, but it does allow you to shorten the view distance and still make it look okay. This older video I did takes it to the extreme and uses adaptive fog distance based on the currently closest unloaded chunk, so you practically never see "pop-in", just foggier atmosphere: /watch?v=PyzIQc4MfK8 :)
Seems pretty smooth, what specs do you have on your computer?
alt9001 6 months ago
@alt9001 Not all that good by today's standards, but still serves me well: Intel Core 2 Quad Q6600, NVIDIA 8800GTS 512, 4GB RAM :)
smilzorg 6 months ago
@smilzorg That's cool, so how high fps do you get without recording? Seems like it might actually be faster than the official Minecraft.
alt9001 6 months ago
@alt9001 still not that very high, I think it was around 20-30fps, so not exactly playable. It does get 60fps with fewer polygons (1-2 million, which other videos might show more clearly). Apart from reducing poly count, it might run faster with more video ram (at extremes) and fewer draw calls (atm at least one per chunk). I think it might have the potential of rendering faster, because it uses Vertex Buffer Objects, which Minecraft doesn't for legacy / compatibility reasons afaik.
smilzorg 6 months ago
@smilzorg I see, and since you're not using fog that might speed things up a bit as well. It's mostly the no fog bit that caught my attention.
alt9001 6 months ago
@alt9001 well, using fog doesn't really make it faster, but it does allow you to shorten the view distance and still make it look okay. This older video I did takes it to the extreme and uses adaptive fog distance based on the currently closest unloaded chunk, so you practically never see "pop-in", just foggier atmosphere: /watch?v=PyzIQc4MfK8 :)
smilzorg 6 months ago
Sweet, will be trying this out later.
JCRocky5 7 months ago