How did you quickly change the radius of the Paint Selection tool without going into that tool's menu? I recall it has something to do with dragging the middle mouse button, correct? How exactly does it work again?
you dont want too many polys to work with the construction of the face is..... well.. you know.. lol the edge flow however is quite fair for facial animation although I do believe he over did it with the edge loops tool :P lol dear GOD!! look at that chin!!! I dont think you could make him smile even if you force blendshapes on him and cluster fuck his face, hes still not going to be a happy camper HAHAHAHAHA great tutorial on blendshapes btw ;)
why is that sometimes people have polys that look like squares ( [ ] ) and other have a pine through ( [/] ) ??? and how to you switch between... also, how do i 100% reset maz without reinstalling??? (NOT file > REsET)
The polygons with 3 points are called Tris, and the polygons with 4 points are called Quads. Anything above that becomes an N-Gon (I think) which means a polygon with "n" sides (a variable).
I'm applying blend shape, and the target object moves when I ride the slider on the blend shape editor. The target object just moves arbitrarily from left to right, towards the other object. I can't get it to stop dong this. Is there some weird setting I'm not seeing? Can someone help me?
I would suggest face "modeling" tutorials, this would be more intermediate/advanced since it assumes your familiar with the program and have enough modeling skills to get that far yourself.
dude this says face setup when really its not completely, i am a total noob at Maya right now, and noobs like me need to know atleast how to build a face (like putting the different shapes together or w/e to actually make the face) lol
hey people im making video tutorials for free 100% there going to be published on march 30th please leave messages on my page stating what tutorial you need doing and ille do it for you.
hey people im making video tutorials for free 100% there going to be published on march 30th please leave messages on my page stating what tutorial you need doing and ille do it for you.
Remember this is why learning to be an artist first is key to... well, ART.
wReCktangle 5 months ago
any ideas how to make maya 2012's interactive split tool act more old school? it's snapping is driving me nuts
thanks
1038892 6 months ago
How did you quickly change the radius of the Paint Selection tool without going into that tool's menu? I recall it has something to do with dragging the middle mouse button, correct? How exactly does it work again?
WackoBobby 1 year ago
@WackoBobby
Nothing to do with the MMB. Just hold down the "b" key while you're in Paint Mode.
Your cursor than turn to a circle the size of your brush. Drag your LMB left or right to decrease
or increase the size of your brush. Once done, release the key and keep on painting.
(Tip to remember: "b" stands for "brush"!)
DadyGonda 7 months ago
i'm sure you know this already... but just so its perfectly clear... this rig has the WORST topology i've ever seen in my life. gg.
Tonepoke187 1 year ago
what the hell is this mess? seriously
omgLordLituslol 1 year ago
Wich programm did he use??
Olimpus3500 1 year ago
I think that's Maya.
maxljub 1 year ago 2
He is using Autodesk Maya :)
Dange3DStudios 1 year ago
Face=bad modeling as everyone else said, the blend shapes part is nice tho which was really what this video was suposed to show :)
Dauglashalfve 2 years ago
Comment removed
Monochrome89 2 years ago
rednose91 2 years ago 10
toooooo many faces for an unsmoothed model..
volican 2 years ago 4
this face has alot of geometry - i thought less is more??
candysnowdome 2 years ago 8
lol
yuuuuup :P
rednose91 2 years ago
why is that sometimes people have polys that look like squares ( [ ] ) and other have a pine through ( [/] ) ??? and how to you switch between... also, how do i 100% reset maz without reinstalling??? (NOT file > REsET)
rosshildick 2 years ago
The polygons with 3 points are called Tris, and the polygons with 4 points are called Quads. Anything above that becomes an N-Gon (I think) which means a polygon with "n" sides (a variable).
richardsshadow 2 years ago
You usually can't switch inbetween.
masterpiraka 2 years ago
as a average user of maya I can say yes there is way many unecessary edges in his model.
probounderxxx 2 years ago
what program is this
Ciara2200 2 years ago
autodesk maya
hellkt 2 years ago
So many unnecessary edge loops
CrossEyedLarry 3 years ago 2
what loops? this face has 0 topology
mofofo555 3 years ago
There is no such thing as "0 topology"...no one in 3d says anything like that. Unless you mean there's no geo there.
haha yeah...dear god...who modeled that...
Daemonecles 2 years ago 2
thank you soo much for these tutorials
jamalanimation 3 years ago
Dude this is the begiist crap in the history of maya video's on youtube. Ever heart of people who cant make a human face?
Sdgkiller 3 years ago
This comment has received too many negative votes show
you suck!
joey523006 3 years ago
that mesh is scarily bad.
mikeporetti 3 years ago
it is indeed!
alogli 3 years ago
It really is isn't it?
SebastianK94 3 years ago
i almost had a heart attack...and i thought i was bad lol
RiVvenGuard 3 years ago
That mesh would be a perfect example of WHAT NOT TO DO...
gonzo1275 3 years ago
I'm applying blend shape, and the target object moves when I ride the slider on the blend shape editor. The target object just moves arbitrarily from left to right, towards the other object. I can't get it to stop dong this. Is there some weird setting I'm not seeing? Can someone help me?
angeltheman22 3 years ago
what I mean is, how you desinged the face, please make a tutorial for all noobs about creating/desinging a face
lpfann 3 years ago
I would suggest face "modeling" tutorials, this would be more intermediate/advanced since it assumes your familiar with the program and have enough modeling skills to get that far yourself.
Mystification58 3 years ago
dude this says face setup when really its not completely, i am a total noob at Maya right now, and noobs like me need to know atleast how to build a face (like putting the different shapes together or w/e to actually make the face) lol
lpfann 3 years ago
Thi is face setup - setup is rigging the face for animation, you are looking for face modeling.
weeldarb 3 years ago 2
hey people im making video tutorials for free 100% there going to be published on march 30th please leave messages on my page stating what tutorial you need doing and ille do it for you.
donrodman3 3 years ago
pls give me whole rigging of human nd animal.
laxmanking 3 years ago
hey people im making video tutorials for free 100% there going to be published on march 30th please leave messages on my page stating what tutorial you need doing and ille do it for you.
donrodman3 3 years ago
pls. whos from the philippines? i need somebody who could guide me in creating maya char. animation.plsss! here's my no. +639227124948. pls. asap
356ten987 4 years ago
dude wat tool was that? the one ur using to select those vertex? the brush shaped
Zidane207 4 years ago
Paint Selection tool -- can be found in the tool box on the left side of the screen, right above the move tool :)
mserebreny 4 years ago
man I didnt learn how to rig shiiiit!!!!
Roxcoe 4 years ago
thank you for video...
pooya2000 4 years ago
very good tutorial, I learned a lot.
kaokong 4 years ago
hi! can i ask for help to you at maya? heres my no. +639227124948
356ten987 4 years ago
It's Autodesk Maya
mlgraphic1 4 years ago
i was like hmm im not learning anything and then it was like "paint cluster weight" and i was like OH. very good tutorial, learned alot. thank you!
RabidxPanda 4 years ago
What is the program that you are using in video? 3dmax?
resendesouto 4 years ago
no, it's autodesk Maya
mlgraphic1 4 years ago