Added: 5 years ago
From: fmsflyingmonkey
Views: 1,831
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  • ive made a fully auto car that makes its own decisions and ive had gmod for 2 days :p it just doesnt get stuck ive tried loads of ways but failed to make it not work xD

  • NO, this is definietely not self driven, i can tell, all he did was use a ranger, and either thruster>rager or a set of something like THuster>less than A>ranger;distance, and Greater than b to constant value. This is surprisingly simple to make, i could easily do a tutorial for it.

  • i did this with Wire today *8 hours ago* and it can go on a Bridge with no Rails and stay in between speed of 15-18 MPH also it stays within walls like his ^_^ if u want me to film it and Post as response i will be glad.

  • i guess the only way to prove it's automaticly driven is by doing a construction tutorial for it =]

    ....see if you can pull it off.

  • If you know about the proximity sensors, you would know that this car is a 5 minute contraption.

    When something changes the length of the lines you see, a container in this case, it triggers a thruster causing it to turn. The small middle line is to trigger a reverse thruster which I didn't show in the video.

    The hard part was making the track right so it would actually go around by itself :P

  • dude, this is not done without user control. at 43-45 seconds u turn twice without hitting the sides. and this is gmod buzz1170, gmod

  • Look harder, the proxy lines hit the cargo containers

  • @dweebzorz7 your dumb, you most likely know VERY little about wire. You might think you know a considerable amount, but you probably only know about comparison, a little of memory, and a little of arithmetic.

  • How did you do this? What program?

  • Very kewl, am trying this kinda thing myself with Wire

  • overloads my bro lol

  • How did u make that? wires?

  • no, i made this before wires came out.

    i used overloads advanced proximity sensors and thrusters.

    im still trying to get around the wire stool lol.

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