Added: 4 months ago
From: blenderguy2008
Views: 4,736
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  • I liked it, good show work on the floor, the only big problem (which tends to happen with a lot of animated stuff when reacting to live imagery) is the lighting, it just doesn't quite match.

  • love it exsept make more walk not jabbing heel

  • My favorite dino so beautifully done. <3

    I love your Rexies, Blenderguy.

  • @DindellaTheDefender Thanks DindellaTheDefender for your comment ! Glad you liked it. I will check your channel to see your stuff ! :)

  • As usual, excellent tyrannosaurus rex. It would be BRILLIANT if at some point you made some other dinosaurs that would have been in the same region and time as the T. rex to interact with it... like the Edmontosaurus. If I had better skill with Blender, I would most definitly take this model and use it in an educational film.

  • @TheLizardLover Thank LizardLover for your comment. Actually I am cooking a scene of two Trex fighting. I really want to make one with a lot of action and noise, but it takes some tests before jumping into something more complicated, especially movements and believability of hips and weight is VERY TRICKY ! I guess the fight will be my next :)

  • use ambient occlision to make it more realistic

  • @GravityPicturez Actuallly it has Ambient Oclussion =1 multiply, with fallof=0.8 However when a world image is set as a texture the AO on a shadow plane seem to be very clear or something hard to see, I noticed the lacking of AO between feet and floor :( I might get sometime later and try to investigate this situation :(

  • @GravityPicturez Hey ! I found the problem ! GATHER was set to APPROXIMATE which seems to do not a good Job when images are in the World and using Raytracing rendering.

    I switched GATHER to RAYTRACING and there we go. Much better results....I might re-render it some time and upload it. Thanks for your comment !

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