@SonicMasterPrime I'm really confused about when I've apparently made this effect, but I actually am planning on creating some tutorials soon for creating an underwater scene, and a tutorial for some more PP effects.
@micahpharoh I'm referring to the one you showcase at 5:20. You state that its a waterlike texture with a Depth of Field effect so that objects closest to the player are more distorted than those furthest. However, the DOF seems to be within the material itself instead of part of the PP chain. I'm working on something similar but would follow the same basic workflow and material arrangement.
Yeah, I'll actually be making a similar effect for my underwater tutorial. If you use the "SceneDepth" node, you can divide it by a number that will determine how far out you want the effect to go. Make sure you clamp it down, then you can use it to affect your post processes effect, whatever it is, based on depth.
great tutorials man thanks! just got one question, is it possible to animate a hud texture? ive tried via material instance via matinee but i just cant seem to get it to work :( want an effect that does make the hud go red when taking damage
Can you possibly post a tutorial of how you made the DOF Water material?
SonicMasterPrime 1 month ago
@SonicMasterPrime I'm really confused about when I've apparently made this effect, but I actually am planning on creating some tutorials soon for creating an underwater scene, and a tutorial for some more PP effects.
Feel free to reply with anything more specific.
micahpharoh 1 month ago
@micahpharoh I'm referring to the one you showcase at 5:20. You state that its a waterlike texture with a Depth of Field effect so that objects closest to the player are more distorted than those furthest. However, the DOF seems to be within the material itself instead of part of the PP chain. I'm working on something similar but would follow the same basic workflow and material arrangement.
SonicMasterPrime 1 month ago
@SonicMasterPrime Oh, you mean at 15:20. Sorry, it's been a while since I made this ;)
Yeah, I'll actually be making a similar effect for my underwater tutorial. If you use the "SceneDepth" node, you can divide it by a number that will determine how far out you want the effect to go. Make sure you clamp it down, then you can use it to affect your post processes effect, whatever it is, based on depth.
micahpharoh 1 month ago
@micahpharoh Thank you good Sir.You have been a tremendous help. ^_^
SonicMasterPrime 1 month ago
TAAAAAAAAAANK !!!
IstotI 1 month ago
@IstotI XD
micahpharoh 1 month ago
MICHA EY... YOU NEED RO SAY THAT THE MODEL IS FROM L4D
Danuxsy 2 months ago
FYI - ceil is ceiling - opposite of floor.
CodeGenAnA 2 months ago
How did you create the material where it adds outlines to objects?
sN1pZer 2 months ago
@sN1pZer There's a link in the description.
micahpharoh 2 months ago
@micahpharoh Thanks and the video tutorial is great.
sN1pZer 2 months ago
Straight in the bookmarks! I'll definitely need to have a go at this! thanks!
ncshuriken 7 months ago
WOW! Wonderful tutorial! I really enjoyed watching this :D.
666thehazard 7 months ago
@666thehazard I'm pleased to hear this helped you out
micahpharoh 7 months ago
Holy shit ! I'm the 1337 viewer ! lol
kastor159 8 months ago
Did you make all that in the map? Damn... that is so delicious EYE CANDY!
Klickker 10 months ago
great tutorials man thanks! just got one question, is it possible to animate a hud texture? ive tried via material instance via matinee but i just cant seem to get it to work :( want an effect that does make the hud go red when taking damage
darthvulture 11 months ago
@darthvulture PM me. That's a better place to discuss it.
micahpharoh 11 months ago
@micahpharoh oh, I'm very interested in this too! If its OK, I'd like to see that conversation :>
-Ryan
Loakers 3 months ago
@Loakers The short version is that I couldn't help him, but he was able to figure it out. You might want to PM him and see if he can help you.
micahpharoh 3 months ago
Hey, dumb question.. but how do I move one single window at a time? When I try, it moves all of it like they are fixed to each other.
DirgePunk 11 months ago