In retrospect, it turns out that this was a great analysis based on such early footage. The game plays 100% like a 2D fighter. I play Street Fighter 4 regularly at Chinatown Fair arcade in NY and the game is great.
Bah... I loved 3rd strikes line up. SF2 was only a "serious" commercial success because by the time SF3 was out it had too many competitors to be ground breaking.
Street Fighter 4 will be the best street fighter ever! reasons: 1)2D fighting with 3D. 2)all classic characters will return. 3)All powers return: Supers, Ex specials, Throws, Quick Get-Up, Taunts and new Ultras. 4) Revenge and Saving gauge are introduce. 5)Online modes. 6) Gouken (Ryu and Kens sensei) for the 1st time will be playable! for me this game is a dream coming true
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OMFGSH ITS NTO IN 2D!!!!!!
THey made it so that it's angled and locked at a 2d plane but this shit is 3-Demensional.
THey used cheap Low Poly Models with Photoshopped up the ass UV Texture maps and walla. They could of atleast kept the supers @d instead of giing them "Dramatic Camera Angles" which defeats the purpose of it being a 3d game since you cant traverse in rotation around the fighting plane, 3D/2D Adapted SF4 FTL
It still plays in 2D even if the graphics are CG and not celanimated. :D But to me, it looks like the new system will play fantastically just rom this video!
I still don't understand, will they be adding many, many more moves. I think the only limitation to all of SF series is that the cancels were too easy and the combos and moves stopped abruptly instead of the player paying for a mishap.
What I meant by 'SF3 never happened' is that Capcom is trying to downplay SF3 in favor of SF2 flavor, due to the commercial success of SF2 and relative failure of SF3. I love SF3, it's a great game. But from a business standpoint, it was very disappointing.
Supposedly, SF4 is an interquel, so it takes place in between sf2 and sf3. Hopefully, they'll blend some of the SF3 characters and storyline into it later on, i dont think it's a complete product yet.
wait, so we get to do normal canceling still!? ok thank god if so, I was thinking we would have to do some saving system bullshit, I guess thats for other things.
I think a lot of people have been confused by Ono-san's statement that were would be no "Custom Combos", and thought that meant they were altering the fundamental cancel system. "Custom Combo" is just the official term for v-ism style super arts (or A-groove in CvS2).
I watched an SF4 Interview video and pretty much they linked that new super Ken has with the Shinryuken part, meaning they played one after the other. I was thinking, could that be his new Shinryuken super? start of with a left hand Shoryuken, axe kick, triple kick, right hand single hitting Shinryuken?
It's possible, but I don't think it's terribly likely. It starts with a traditional super freeze, and Ryu's ultimate clip does not. I find it more likely that it's a "close" version of Shoryu Reppa, in much the same way as Shin Shoryuken works in SF3.
That's true isn't it? There isn't a freeze on the ultimate, but it may be different for each character's ultimate (like different times or such). For instance, Ryu's ultimate fireball does a close up camera view on Ryu BEFORE he fires it off. However, Ken's Shinryuken does a camera view DURING the hit of Shinryuken. Plus, if you look at Ryu before Shinryuken hits, he was already hit with something, which is where I drew my conclusion of the "new" Shinryuken.
Besides, I think that Ken having a new "close" super is not really a good idea. Ken is already a close combat character, which is why he never had a super fireball (except XvSF and MvSF, double super only with Ryu) and his fireballs in MvSF and on goes half way through the screen. Ken is already a close up battler, giving him a third (Shinryuken and Shippu Jinrai Kyaku being two) super.
It's certainly possible, but it's hard to draw any firm conclusions. All we know from other sources is that "EX moves can be canceled by a dash"...but maybe that's a mis-translation of "EX meter can be spent to cancel a move into a dash." There is a bit of a language barrier between Ono and us.
Thanks for posting this. Some of the things like the shoryuken cancels and tick throws aren't obvious at maximum speed, and this really shows them off.
Yes, I remember reading that, but from what I feel, the GAME speed/fighting speed plays at a relatively good pace, but when you put in cancels like that, it would be too quick.
I feel that, if the gameplay speed was slowed down (the regular fight, not the cancels) then the actual fight would be too slow, but the cancels would be at a correct, reasonable speed.
You know I never would've noticed that without the side by side comparisons. Also the clips from the original video popped in and out so fast, I never noticed the EX moves when they happened.
You can beat the whole game on hardest by timing your sweeps with round house. with everyone.
herbdragon 1 year ago
That's a pretty cool vid.
LiangHuBBB 1 year ago
guy must have been psychic
i play sf4 on the reg, and i mean not 100% acc, but very good based on that single vid that was released
Mateo151 2 years ago
In retrospect, it turns out that this was a great analysis based on such early footage. The game plays 100% like a 2D fighter. I play Street Fighter 4 regularly at Chinatown Fair arcade in NY and the game is great.
JavitsArias 3 years ago
Bah... I loved 3rd strikes line up. SF2 was only a "serious" commercial success because by the time SF3 was out it had too many competitors to be ground breaking.
Dwakey 3 years ago
sf2 opened the genre...
Mateo151 2 years ago
thnx for the Vid, great points...
jlozmultimedia 3 years ago
This comment has received too many negative votes show
i wont be buying sf4 they should have made it look more 2d...like with the drawing. 80 % of people were dissapointed by the semi 3d SF EX look.
BigSkills01 3 years ago
You fail.
MasterBigode 3 years ago
where on earth do you get those stats from? lol!
rocktheflow 3 years ago
It's closed minded to not accept a game simple because of a change in art style that does not directly effect gameplay, gtfo.
Dwakey 3 years ago
Hes right the game will be trash
EvilTraitor666 3 years ago
cool video. I liked it!
Afrowasi 3 years ago
Street Fighter 4 will be the best street fighter ever! reasons: 1)2D fighting with 3D. 2)all classic characters will return. 3)All powers return: Supers, Ex specials, Throws, Quick Get-Up, Taunts and new Ultras. 4) Revenge and Saving gauge are introduce. 5)Online modes. 6) Gouken (Ryu and Kens sensei) for the 1st time will be playable! for me this game is a dream coming true
Bilosaga 3 years ago
what about the music
elunicocalvo 3 years ago
The only way I'll buy SF4 is if they have Urien in there, and I seriously doubt that's gonna happen.
SFandPROS 3 years ago
Looks awesome to say the least! Can't wait for this game.
alphazoom 3 years ago
good job
Industriajor 3 years ago
great job.
sowutifmahsnsux 4 years ago
Very interesting video, thanks for posting it.
ElJiggeh 4 years ago 2
This comment has received too many negative votes show
OMFGSH ITS NTO IN 2D!!!!!!
THey made it so that it's angled and locked at a 2d plane but this shit is 3-Demensional.
THey used cheap Low Poly Models with Photoshopped up the ass UV Texture maps and walla. They could of atleast kept the supers @d instead of giing them "Dramatic Camera Angles" which defeats the purpose of it being a 3d game since you cant traverse in rotation around the fighting plane, 3D/2D Adapted SF4 FTL
kutzinagasu 4 years ago
2d was much betta
Ryu owns
whitebra30 4 years ago
This comment has received too many negative votes show
OMG!!!! capcom made it in 3d....im so pissed =(
hajiy101 4 years ago
It still plays in 2D even if the graphics are CG and not celanimated. :D But to me, it looks like the new system will play fantastically just rom this video!
Bryon
BryonYoungblood 4 years ago
I still don't understand, will they be adding many, many more moves. I think the only limitation to all of SF series is that the cancels were too easy and the combos and moves stopped abruptly instead of the player paying for a mishap.
malikistwo 4 years ago
i havent seen a single parry in it. Are they taking out the parry system?
LoveWillB4U 4 years ago
Hahaha. Where's my slowpoke gif when I need it?
Yes, for those of you late to class, SF3 never happened.
Shadowless 4 years ago
if it didn't happen then y do i have anniversary wit 3rd Strike on it r-tard?
Jago2999 3 years ago
Wow. Somebody didn't get it.
What I meant by 'SF3 never happened' is that Capcom is trying to downplay SF3 in favor of SF2 flavor, due to the commercial success of SF2 and relative failure of SF3. I love SF3, it's a great game. But from a business standpoint, it was very disappointing.
Shadowless 3 years ago
Supposedly, SF4 is an interquel, so it takes place in between sf2 and sf3. Hopefully, they'll blend some of the SF3 characters and storyline into it later on, i dont think it's a complete product yet.
YuenYun 3 years ago
wait, so we get to do normal canceling still!? ok thank god if so, I was thinking we would have to do some saving system bullshit, I guess thats for other things.
AzureCrest 4 years ago
I think a lot of people have been confused by Ono-san's statement that were would be no "Custom Combos", and thought that meant they were altering the fundamental cancel system. "Custom Combo" is just the official term for v-ism style super arts (or A-groove in CvS2).
Goryus 4 years ago
I watched an SF4 Interview video and pretty much they linked that new super Ken has with the Shinryuken part, meaning they played one after the other. I was thinking, could that be his new Shinryuken super? start of with a left hand Shoryuken, axe kick, triple kick, right hand single hitting Shinryuken?
aznbreakerboi51o 4 years ago
It's possible, but I don't think it's terribly likely. It starts with a traditional super freeze, and Ryu's ultimate clip does not. I find it more likely that it's a "close" version of Shoryu Reppa, in much the same way as Shin Shoryuken works in SF3.
Goryus 4 years ago
That's true isn't it? There isn't a freeze on the ultimate, but it may be different for each character's ultimate (like different times or such). For instance, Ryu's ultimate fireball does a close up camera view on Ryu BEFORE he fires it off. However, Ken's Shinryuken does a camera view DURING the hit of Shinryuken. Plus, if you look at Ryu before Shinryuken hits, he was already hit with something, which is where I drew my conclusion of the "new" Shinryuken.
More next
aznbreakerboi51o 4 years ago
Besides, I think that Ken having a new "close" super is not really a good idea. Ken is already a close combat character, which is why he never had a super fireball (except XvSF and MvSF, double super only with Ryu) and his fireballs in MvSF and on goes half way through the screen. Ken is already a close up battler, giving him a third (Shinryuken and Shippu Jinrai Kyaku being two) super.
aznbreakerboi51o 4 years ago
Veeery interesting, thanx !!
wearepes 4 years ago
nice analysis
cptBraver 4 years ago
Awesome work!
UltraDavid 4 years ago
Good work!
tsdcs 4 years ago
Yeah, is it just me or is that dash-cancelled dp not ex? Looks like the flash is from the cancel?
Lebowsk1 4 years ago
It's certainly possible, but it's hard to draw any firm conclusions. All we know from other sources is that "EX moves can be canceled by a dash"...but maybe that's a mis-translation of "EX meter can be spent to cancel a move into a dash." There is a bit of a language barrier between Ono and us.
Goryus 4 years ago
Very sweet. And nice analysis. Do you do college papers? ;)
Banksi 4 years ago
Sick man. Nice video
wwecrazy 4 years ago
good shit man
in case you wanted to know, i read the thread from SRK
novemberaff 4 years ago
Excellent, thx
SpaceCarnivora 4 years ago
Good analysis. 5 Stars.
strider2k2 4 years ago
fuckin dope
woofycakes 4 years ago
Great Analysis. Hopefully this will quell some of the incessant whining plaguing the forums
IndigoR 4 years ago
I really appreciate this video. This is a very good and intricate analysis of the SF4 footage.
jstanl 4 years ago
excellent work in how you've broken it down. nicely done :)
brokenneckbrace 4 years ago
Thanks for posting this. Some of the things like the shoryuken cancels and tick throws aren't obvious at maximum speed, and this really shows them off.
Xenozip 4 years ago
Well done, sir.
SonGotenEX 4 years ago
Very nice analysis.
Ary3h 4 years ago
Excellent video.
After watching this, I think the game plays a little TOO fast, with it's cancel game.
vinceric8 4 years ago
The EGM article said that Ono has the game's speed at maximum for these videos, and will tweak the speed down until they get it exactly right.
SonGotenEX 4 years ago
Yes, I remember reading that, but from what I feel, the GAME speed/fighting speed plays at a relatively good pace, but when you put in cancels like that, it would be too quick.
I feel that, if the gameplay speed was slowed down (the regular fight, not the cancels) then the actual fight would be too slow, but the cancels would be at a correct, reasonable speed.
vinceric8 4 years ago
Excellent job. Completely missed the EX Tatsu every time I've watched the footage.
TheEndlessObsession 4 years ago
You know I never would've noticed that without the side by side comparisons. Also the clips from the original video popped in and out so fast, I never noticed the EX moves when they happened.
Temjin99 4 years ago
Love it. It's an nice analysis and actually INSIGHTFUL unlike the 1up crap review. Thanks.
Hateblade 4 years ago
Great video and analysis! Keep it up!
10xSRK 4 years ago