Also the movement looks a little choppy. You could have intermediate frames between game ticks that show him moving part of a tile.
Random combats are pretty annoying, as the only way you can avoid them is by trying to flee. You should represent monsters in the game world, and only take your character to the combat screen when you run into it. It should be a pretty easy to change it.
@RavensxShadow Yes, I was thinking about doing that using canvas, and also doing the battles that way but seeing as I was weak in the areas of JavaScript I decided not to proceed. I have stopped making this project now as school has taken up the majority of my time.
This project showed a lot of promise. It's always nice to see other people making games in JavaScript, even though it's not the most optimal language.
The art looks pretty good. The code is a huge improvement over last time!
However, it looks like you're having trouble controlling the movement of your character. It looks to me like the character is moving right when you press the key, but then he stops and waits for the key repeat callback to kick in. You should make it so pushing a movement key sets a flag, and every tick you move in the direction of the flag(s). When the key is released, the flag is unset, and you won't move anymore.
Very nice for an ajax php mmo. Have not seen many of those! Keep it up!
TenMillionViews 2 years ago
*Comment Two*
Also the movement looks a little choppy. You could have intermediate frames between game ticks that show him moving part of a tile.
Random combats are pretty annoying, as the only way you can avoid them is by trying to flee. You should represent monsters in the game world, and only take your character to the combat screen when you run into it. It should be a pretty easy to change it.
RavensxShadow 2 years ago
@RavensxShadow Yes, I was thinking about doing that using canvas, and also doing the battles that way but seeing as I was weak in the areas of JavaScript I decided not to proceed. I have stopped making this project now as school has taken up the majority of my time.
IncludeAustin 2 years ago
Ah, that is unfortunate :(
This project showed a lot of promise. It's always nice to see other people making games in JavaScript, even though it's not the most optimal language.
RavensxShadow 2 years ago
The art looks pretty good. The code is a huge improvement over last time!
However, it looks like you're having trouble controlling the movement of your character. It looks to me like the character is moving right when you press the key, but then he stops and waits for the key repeat callback to kick in. You should make it so pushing a movement key sets a flag, and every tick you move in the direction of the flag(s). When the key is released, the flag is unset, and you won't move anymore.
RavensxShadow 2 years ago
@RavensxShadow It does set a flag and wait for the user to release the key. :)
IncludeAustin 2 years ago
Nice update. Looks like you improved it a lot. At least it doesn't load on every step anymore. :P
Jextwisdom 2 years ago
Yeah it took a lot of research and time, but it was definitely worth it.
IncludeAustin 2 years ago
Is this javascript MMO online to try?
zproxy 2 years ago
Yes, but currently we do not want to release it to the public as it is not secure.
IncludeAustin 2 years ago