Added: 2 years ago
From: IncludeAustin
Views: 1,535
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  • Very nice for an ajax php mmo. Have not seen many of those! Keep it up!

  • *Comment Two*

    Also the movement looks a little choppy. You could have intermediate frames between game ticks that show him moving part of a tile.

    Random combats are pretty annoying, as the only way you can avoid them is by trying to flee. You should represent monsters in the game world, and only take your character to the combat screen when you run into it. It should be a pretty easy to change it.

  • @RavensxShadow Yes, I was thinking about doing that using canvas, and also doing the battles that way but seeing as I was weak in the areas of JavaScript I decided not to proceed. I have stopped making this project now as school has taken up the majority of my time.

  • Ah, that is unfortunate :(

    This project showed a lot of promise. It's always nice to see other people making games in JavaScript, even though it's not the most optimal language.

  • The art looks pretty good. The code is a huge improvement over last time!

    However, it looks like you're having trouble controlling the movement of your character. It looks to me like the character is moving right when you press the key, but then he stops and waits for the key repeat callback to kick in. You should make it so pushing a movement key sets a flag, and every tick you move in the direction of the flag(s). When the key is released, the flag is unset, and you won't move anymore.

  • @RavensxShadow It does set a flag and wait for the user to release the key. :)

  • Nice update. Looks like you improved it a lot. At least it doesn't load on every step anymore. :P

  • Yeah it took a lot of research and time, but it was definitely worth it.

  • Is this javascript MMO online to try?

  • Yes, but currently we do not want to release it to the public as it is not secure.

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