can you make any material into glass? say i was building a car, could i use this tut to incorporate the glass for the wind shield? or do i have to make a new object and link it to the base mesh?
Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer...
Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.
@vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?
Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,
I am working on 3ds Max loader with Opengl, i have a problem with 3ds max, I dont know how to generate a Light map and apply here to the object separately from the texture (I want to manage both separately like using tow channels for tow diferent materiel in the same object ?! )
Do you have an id or a good website that explain that ?
I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.
@Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.
Wow I just found this after a few weeks of making mine haha XD, but I go about doing it for gaming purposes in UDK.
NightGamerFX 2 months ago
can you make any material into glass? say i was building a car, could i use this tut to incorporate the glass for the wind shield? or do i have to make a new object and link it to the base mesh?
pukaprat 5 months ago
@pukaprat - you could use either method, it is a matter of preference.
3dcognition 5 months ago
thank you i was trying to figure out how to add more then one texture to one object
soccer101pro 6 months ago
Thank you so much sir. I have been trying to do this for the longest while. Nice explanation , really helpful.
HDHOTDUDE 7 months ago
Surely there's an easier way to do this now within max 2012? The 2nd method seemed pretty long-winded.
StatD 8 months ago
muy bueno gracias...!, ya no me acordaba como hacer estas cosas.
neodanielismo 9 months ago
Got exactly what I needed in 1 minute 40 seconds. Excellent tutorial, thanks!
Jallenbah 9 months ago
Thank you very much, this is so helpful!
AlfaToTheOmega 10 months ago
Nice tutorial!! I have one question though....is it possible to tile the two materials seperately?
SuperBenz100 11 months ago
Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer...
Thanks a lot.
elvanovich 1 year ago
Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.
vrigash 1 year ago
@vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?
3dcognition 1 year ago
@3dcognition aaah made a mistake in the poly select weeeeeeeeeeeeeeeeeeeee
vrigash 1 year ago
Comment removed
vrigash 1 year ago
Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,
farrloo 1 year ago
Hi
I am working on 3ds Max loader with Opengl, i have a problem with 3ds max, I dont know how to generate a Light map and apply here to the object separately from the texture (I want to manage both separately like using tow channels for tow diferent materiel in the same object ?! )
Do you have an id or a good website that explain that ?
THX
djaroud 1 year ago
@djaroud
Sorry, don't have the bandwidth to look into that right now, nor any idea of a good website to send you to.
3dcognition 1 year ago
great man you are reely awaZone!
MultiJacob123 1 year ago
Thank you, this prevented a lot of head aches
Adding it to favs so I wont forget it either ha ha
Karumachan 2 years ago
hey thanks so much! ve been struggling but your step by step instructions makes everything easier to understand, well done and million thx!
you8002tube 2 years ago
thanks for the video man it really helps and its still helping. tanks
Jsworld1980 2 years ago
Gah I forgot how to do this after I had a Max break for half a year.. really thank you for this vid, it made some bells ring again XD
Karumachan 2 years ago
I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.
Lord0lives 2 years ago
@Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.
3dcognition 1 year ago
@Lord0lives your way does work, makes modeling easy.
alexvasilenko14 1 year ago
Thanks for the tutorial!!!! You Rock!
HardClox 2 years ago
Thanks for this tutorial! Very Very cool
Will
Halasaar 3 years ago
Thanks again for the tutorial mate. This stuff translates very well into the stuff im trying to do with Collada.
Actually, the things you describe actually help me make sense of the Collada document.
Keep it up mate :)
BinaryReader 3 years ago