Added: 3 years ago
From: 3dcognition
Views: 20,284
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  • Wow I just found this after a few weeks of making mine haha XD, but I go about doing it for gaming purposes in UDK.

  • can you make any material into glass? say i was building a car, could i use this tut to incorporate the glass for the wind shield? or do i have to make a new object and link it to the base mesh?

  • @pukaprat - you could use either method, it is a matter of preference.

  • thank you i was trying to figure out how to add more then one texture to one object

  • Thank you so much sir. I have been trying to do this for the longest while. Nice explanation , really helpful.

  • Surely there's an easier way to do this now within max 2012? The 2nd method seemed pretty long-winded.

  • muy bueno gracias...!, ya no me acordaba como hacer estas cosas.

  • Got exactly what I needed in 1 minute 40 seconds. Excellent tutorial, thanks!

  • Thank you very much, this is so helpful!

  • Nice tutorial!! I have one question though....is it possible to tile the two materials seperately?

  • Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer...

    Thanks a lot.

  • Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.

  • @vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?

  • @3dcognition aaah made a mistake in the poly select weeeeeeeeeeeeeeeeeeeee

  • Comment removed

  • Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,

  • Hi

    I am working on 3ds Max loader with Opengl, i have a problem with 3ds max, I dont know how to generate a Light map and apply here to the object separately from the texture (I want to manage both separately like using tow channels for tow diferent materiel in the same object ?! )

    Do you have an id or a good website that explain that ?

    THX

  • @djaroud

    Sorry, don't have the bandwidth to look into that right now, nor any idea of a good website to send you to.

  • great man you are reely awaZone!

  • Thank you, this prevented a lot of head aches

    Adding it to favs so I wont forget it either ha ha

  • hey thanks so much! ve been struggling but your step by step instructions makes everything easier to understand, well done and million thx!

  • thanks for the video man it really helps and its still helping. tanks

  • Gah I forgot how to do this after I had a Max break for half a year.. really thank you for this vid, it made some bells ring again XD

  • I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.

  • @Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.

  • @Lord0lives your way does work, makes modeling easy. 

  • Thanks for the tutorial!!!! You Rock!

  • Thanks for this tutorial! Very Very cool

    Will

  • Thanks again for the tutorial mate. This stuff translates very well into the stuff im trying to do with Collada.

    Actually, the things you describe actually help me make sense of the Collada document.

    Keep it up mate :)

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