Yeah I would love to begin using Maya as soon as possible, I own the software and 3D studio Max too. I can write stories really well, but I am prepared to jump into the field of animation. But still, thank you for your input.
It's pretty powerful. I've been using it everyday for 4 (almost 5) years now and I still have but the tip of the iceberg.
I'd recommend started with modeling, then move to UV Mapping/Texturing. Then understand lighting and possibly some minor effects. Once you've done that, you'll know enough of the small menus inside of Maya to do the animation.
The modeling will show you navigation and selection. The UV Mapping will introduce sub-menus.
Lighting/Effects will introduce how to find stuff you didn't know was there.
You could theoretically just jump into Animation, but without knowing where to find those small menus, but the learning curve will be steep. It's kind of like being interested in rock climbing, but deciding to climb mount Everest as a starting point.
Most animators use references because it saves time. I used a generic walk cycle reference, but slowed the footage to get the slow walk. The arms and everything else was freehand. For more advanced animation, I'll record myself. Overall, animation isn't my strong suite as I prefer the technical.
Yeah I would love to begin using Maya as soon as possible, I own the software and 3D studio Max too. I can write stories really well, but I am prepared to jump into the field of animation. But still, thank you for your input.
Wasp1984 7 months ago
@Wasp1984
It's pretty powerful. I've been using it everyday for 4 (almost 5) years now and I still have but the tip of the iceberg.
I'd recommend started with modeling, then move to UV Mapping/Texturing. Then understand lighting and possibly some minor effects. Once you've done that, you'll know enough of the small menus inside of Maya to do the animation.
The modeling will show you navigation and selection. The UV Mapping will introduce sub-menus.
ctstealth 7 months ago
@Wasp1984
Lighting/Effects will introduce how to find stuff you didn't know was there.
You could theoretically just jump into Animation, but without knowing where to find those small menus, but the learning curve will be steep. It's kind of like being interested in rock climbing, but deciding to climb mount Everest as a starting point.
ctstealth 7 months ago
SO I got a question for you, do you need a reference or can you create entirely from scratch?
Wasp1984 7 months ago
@Wasp1984
Most animators use references because it saves time. I used a generic walk cycle reference, but slowed the footage to get the slow walk. The arms and everything else was freehand. For more advanced animation, I'll record myself. Overall, animation isn't my strong suite as I prefer the technical.
ctstealth 7 months ago